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[codex] Add interruptible sleep tool (#28429)
## Why Models sometimes need to pause briefly while waiting for external work, but using a shell command for that delay ties the wait to a process and does not naturally resume when new turn input arrives. ## What changed - add a built-in `sleep` tool behind the under-development `sleep_tool` feature - accept a bounded `duration_ms` argument, matching the millisecond convention used by unified exec - end the sleep early when either steered user input or mailbox input arrives - include elapsed wall-clock time in completed and interrupted outputs - emit a dedicated core `SleepItem` through `item/started` and `item/completed` - expose the sleep item as app-server v2 `ThreadItem::Sleep` and retain it in reconstructed thread history - regenerate the configuration schema for the new feature flag - regenerate app-server JSON and TypeScript schema fixtures ## Test plan - `just test -p codex-core sleep_tool_follows_feature_gate` - `just test -p codex-core any_new_input_interrupts_sleep` - `just test -p codex-app-server-protocol` - `just test -p codex-app-server sleep_emits_started_and_completed_items`
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@@ -17662,6 +17662,32 @@
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"title": "ImageViewThreadItem",
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"type": "object"
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},
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{
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"properties": {
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"durationMs": {
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"format": "uint64",
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"minimum": 0.0,
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"type": "integer"
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},
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"id": {
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"type": "string"
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},
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"type": {
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"enum": [
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"sleep"
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],
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"title": "SleepThreadItemType",
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"type": "string"
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}
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},
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"required": [
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"durationMs",
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"id",
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"type"
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],
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"title": "SleepThreadItem",
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"type": "object"
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},
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{
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"properties": {
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"id": {
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