use crate::error::CodexErr;
use crate::error::Result;
use codex_protocol::ThreadId;
use codex_protocol::protocol::SessionSource;
use codex_protocol::protocol::SubAgentSource;
use rand::prelude::IndexedRandom;
use std::collections::HashMap;
use std::collections::HashSet;
use std::sync::Arc;
use std::sync::Mutex;
use std::sync::atomic::AtomicUsize;
use std::sync::atomic::Ordering;

/// This structure is used to add some limits on the multi-agent capabilities for Codex. In
/// the current implementation, it limits:
/// * Total number of sub-agents (i.e. threads) per user session
///
/// This structure is shared by all agents in the same user session (because the `AgentControl`
/// is).
#[derive(Default)]
pub(crate) struct Guards {
    active_agents: Mutex<ActiveAgents>,
    total_count: AtomicUsize,
}

#[derive(Default)]
struct ActiveAgents {
    threads_set: HashSet<ThreadId>,
    thread_agent_nicknames: HashMap<ThreadId, String>,
    used_agent_nicknames: HashSet<String>,
    nickname_reset_count: usize,
}

fn format_agent_nickname(name: &str, nickname_reset_count: usize) -> String {
    match nickname_reset_count {
        0 => name.to_string(),
        reset_count => {
            let value = reset_count + 1;
            let suffix = match value % 100 {
                11..=13 => "th",
                _ => match value % 10 {
                    1 => "st", // codespell:ignore
                    2 => "nd", // codespell:ignore
                    3 => "rd", // codespell:ignore
                    _ => "th", // codespell:ignore
                },
            };
            format!("{name} the {value}{suffix}")
        }
    }
}

fn session_depth(session_source: &SessionSource) -> i32 {
    match session_source {
        SessionSource::SubAgent(SubAgentSource::ThreadSpawn { depth, .. }) => *depth,
        SessionSource::SubAgent(_) => 0,
        _ => 0,
    }
}

pub(crate) fn next_thread_spawn_depth(session_source: &SessionSource) -> i32 {
    session_depth(session_source).saturating_add(1)
}

pub(crate) fn exceeds_thread_spawn_depth_limit(depth: i32, max_depth: i32) -> bool {
    depth > max_depth
}

impl Guards {
    pub(crate) fn reserve_spawn_slot(
        self: &Arc<Self>,
        max_threads: Option<usize>,
    ) -> Result<SpawnReservation> {
        if let Some(max_threads) = max_threads {
            if !self.try_increment_spawned(max_threads) {
                return Err(CodexErr::AgentLimitReached { max_threads });
            }
        } else {
            self.total_count.fetch_add(1, Ordering::AcqRel);
        }
        Ok(SpawnReservation {
            state: Arc::clone(self),
            active: true,
            reserved_agent_nickname: None,
        })
    }

    pub(crate) fn release_spawned_thread(&self, thread_id: ThreadId) {
        let removed = {
            let mut active_agents = self
                .active_agents
                .lock()
                .unwrap_or_else(std::sync::PoisonError::into_inner);
            let removed = active_agents.threads_set.remove(&thread_id);
            active_agents.thread_agent_nicknames.remove(&thread_id);
            removed
        };
        if removed {
            self.total_count.fetch_sub(1, Ordering::AcqRel);
        }
    }

    fn register_spawned_thread(&self, thread_id: ThreadId, agent_nickname: Option<String>) {
        let mut active_agents = self
            .active_agents
            .lock()
            .unwrap_or_else(std::sync::PoisonError::into_inner);
        active_agents.threads_set.insert(thread_id);
        if let Some(agent_nickname) = agent_nickname {
            active_agents
                .used_agent_nicknames
                .insert(agent_nickname.clone());
            active_agents
                .thread_agent_nicknames
                .insert(thread_id, agent_nickname);
        }
    }

    fn reserve_agent_nickname(&self, names: &[&str], preferred: Option<&str>) -> Option<String> {
        let mut active_agents = self
            .active_agents
            .lock()
            .unwrap_or_else(std::sync::PoisonError::into_inner);
        let agent_nickname = if let Some(preferred) = preferred {
            preferred.to_string()
        } else {
            if names.is_empty() {
                return None;
            }
            let available_names: Vec<String> = names
                .iter()
                .map(|name| format_agent_nickname(name, active_agents.nickname_reset_count))
                .filter(|name| !active_agents.used_agent_nicknames.contains(name))
                .collect();
            if let Some(name) = available_names.choose(&mut rand::rng()) {
                name.clone()
            } else {
                active_agents.used_agent_nicknames.clear();
                active_agents.nickname_reset_count += 1;
                if let Some(metrics) = codex_otel::metrics::global() {
                    let _ = metrics.counter("codex.multi_agent.nickname_pool_reset", 1, &[]);
                }
                format_agent_nickname(
                    names.choose(&mut rand::rng())?,
                    active_agents.nickname_reset_count,
                )
            }
        };
        active_agents
            .used_agent_nicknames
            .insert(agent_nickname.clone());
        Some(agent_nickname)
    }

    fn try_increment_spawned(&self, max_threads: usize) -> bool {
        let mut current = self.total_count.load(Ordering::Acquire);
        loop {
            if current >= max_threads {
                return false;
            }
            match self.total_count.compare_exchange_weak(
                current,
                current + 1,
                Ordering::AcqRel,
                Ordering::Acquire,
            ) {
                Ok(_) => return true,
                Err(updated) => current = updated,
            }
        }
    }
}

pub(crate) struct SpawnReservation {
    state: Arc<Guards>,
    active: bool,
    reserved_agent_nickname: Option<String>,
}

impl SpawnReservation {
    pub(crate) fn reserve_agent_nickname(&mut self, names: &[&str]) -> Result<String> {
        self.reserve_agent_nickname_with_preference(names, None)
    }

    pub(crate) fn reserve_agent_nickname_with_preference(
        &mut self,
        names: &[&str],
        preferred: Option<&str>,
    ) -> Result<String> {
        let agent_nickname = self
            .state
            .reserve_agent_nickname(names, preferred)
            .ok_or_else(|| {
                CodexErr::UnsupportedOperation("no available agent nicknames".to_string())
            })?;
        self.reserved_agent_nickname = Some(agent_nickname.clone());
        Ok(agent_nickname)
    }

    pub(crate) fn commit(self, thread_id: ThreadId) {
        self.commit_with_agent_nickname(thread_id, None);
    }

    pub(crate) fn commit_with_agent_nickname(
        mut self,
        thread_id: ThreadId,
        agent_nickname: Option<String>,
    ) {
        let agent_nickname = self.reserved_agent_nickname.take().or(agent_nickname);
        self.state
            .register_spawned_thread(thread_id, agent_nickname);
        self.active = false;
    }
}

impl Drop for SpawnReservation {
    fn drop(&mut self) {
        if self.active {
            self.state.total_count.fetch_sub(1, Ordering::AcqRel);
        }
    }
}

#[cfg(test)]
#[path = "guards_tests.rs"]
mod tests;
