Files
cc-switch/src-tauri/src/services/skill.rs
T
YoVinchen e6514ec759 feat(skill): add database migration and Gemini support for multi-app skills
- Refactor skills table from single key to (directory, app_type) composite primary key
- Add migration logic to convert existing skill records
- Support skill installation/uninstallation for Claude/Codex/Gemini independently
- Add new Tauri commands: get_skills_for_app, install_skill_for_app, uninstall_skill_for_app
- Update frontend API and components to support app-specific skill operations
2025-12-09 16:50:08 +08:00

683 lines
21 KiB
Rust

use anyhow::{anyhow, Context, Result};
use chrono::{DateTime, Utc};
use reqwest::Client;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::fs;
use std::path::{Path, PathBuf};
use tokio::time::timeout;
use crate::app_config::AppType;
use crate::error::format_skill_error;
/// 技能对象
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Skill {
/// 唯一标识: "owner/name:directory" 或 "local:directory"
pub key: String,
/// 显示名称 (从 SKILL.md 解析)
pub name: String,
/// 技能描述
pub description: String,
/// 目录名称 (安装路径的最后一段)
pub directory: String,
/// GitHub README URL
#[serde(rename = "readmeUrl")]
pub readme_url: Option<String>,
/// 是否已安装
pub installed: bool,
/// 仓库所有者
#[serde(rename = "repoOwner")]
pub repo_owner: Option<String>,
/// 仓库名称
#[serde(rename = "repoName")]
pub repo_name: Option<String>,
/// 分支名称
#[serde(rename = "repoBranch")]
pub repo_branch: Option<String>,
}
/// 仓库配置
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SkillRepo {
/// GitHub 用户/组织名
pub owner: String,
/// 仓库名称
pub name: String,
/// 分支 (默认 "main")
pub branch: String,
/// 是否启用
pub enabled: bool,
}
/// 技能安装状态
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SkillState {
/// 是否已安装
pub installed: bool,
/// 安装时间
#[serde(rename = "installedAt")]
pub installed_at: DateTime<Utc>,
}
/// 持久化存储结构
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SkillStore {
/// directory -> 安装状态
pub skills: HashMap<String, SkillState>,
/// 仓库列表
pub repos: Vec<SkillRepo>,
}
impl Default for SkillStore {
fn default() -> Self {
SkillStore {
skills: HashMap::new(),
repos: vec![
SkillRepo {
owner: "ComposioHQ".to_string(),
name: "awesome-claude-skills".to_string(),
branch: "main".to_string(),
enabled: true,
},
SkillRepo {
owner: "anthropics".to_string(),
name: "skills".to_string(),
branch: "main".to_string(),
enabled: true,
},
SkillRepo {
owner: "cexll".to_string(),
name: "myclaude".to_string(),
branch: "master".to_string(),
enabled: true,
},
],
}
}
}
/// 技能元数据 (从 SKILL.md 解析)
#[derive(Debug, Clone, Deserialize)]
pub struct SkillMetadata {
pub name: Option<String>,
pub description: Option<String>,
}
pub struct SkillService {
http_client: Client,
install_dir: PathBuf,
app_type: AppType,
}
impl SkillService {
pub fn new() -> Result<Self> {
Self::new_for_app(AppType::Claude)
}
pub fn new_for_app(app_type: AppType) -> Result<Self> {
let install_dir = Self::get_install_dir_for_app(&app_type)?;
// 确保目录存在
fs::create_dir_all(&install_dir)?;
Ok(Self {
http_client: Client::builder()
.user_agent("cc-switch")
// 将单次请求超时时间控制在 10 秒以内,避免无效链接导致长时间卡住
.timeout(std::time::Duration::from_secs(10))
.build()?,
install_dir,
app_type,
})
}
fn get_install_dir_for_app(app_type: &AppType) -> Result<PathBuf> {
let home = dirs::home_dir().context(format_skill_error(
"GET_HOME_DIR_FAILED",
&[],
Some("checkPermission"),
))?;
let dir = match app_type {
AppType::Claude => home.join(".claude").join("skills"),
AppType::Codex => {
// 检查是否有自定义 Codex 配置目录
if let Some(custom) = crate::settings::get_codex_override_dir() {
custom.join("skills")
} else {
home.join(".codex").join("skills")
}
}
AppType::Gemini => {
// 为 Gemini 预留,暂时使用默认路径
home.join(".gemini").join("skills")
}
};
Ok(dir)
}
pub fn app_type(&self) -> &AppType {
&self.app_type
}
}
// 核心方法实现
impl SkillService {
/// 列出所有技能
pub async fn list_skills(&self, repos: Vec<SkillRepo>) -> Result<Vec<Skill>> {
let mut skills = Vec::new();
// 仅使用启用的仓库,并行获取技能列表,避免单个无效仓库拖慢整体刷新
let enabled_repos: Vec<SkillRepo> = repos.into_iter().filter(|repo| repo.enabled).collect();
let fetch_tasks = enabled_repos
.iter()
.map(|repo| self.fetch_repo_skills(repo));
let results: Vec<Result<Vec<Skill>>> = futures::future::join_all(fetch_tasks).await;
for (repo, result) in enabled_repos.into_iter().zip(results.into_iter()) {
match result {
Ok(repo_skills) => skills.extend(repo_skills),
Err(e) => log::warn!("获取仓库 {}/{} 技能失败: {}", repo.owner, repo.name, e),
}
}
// 合并本地技能
self.merge_local_skills(&mut skills)?;
// 去重并排序
Self::deduplicate_skills(&mut skills);
skills.sort_by(|a, b| a.name.to_lowercase().cmp(&b.name.to_lowercase()));
Ok(skills)
}
/// 从仓库获取技能列表
async fn fetch_repo_skills(&self, repo: &SkillRepo) -> Result<Vec<Skill>> {
// 为单个仓库加载增加整体超时,避免无效链接长时间阻塞
let temp_dir = timeout(std::time::Duration::from_secs(60), self.download_repo(repo))
.await
.map_err(|_| {
anyhow!(format_skill_error(
"DOWNLOAD_TIMEOUT",
&[
("owner", &repo.owner),
("name", &repo.name),
("timeout", "60")
],
Some("checkNetwork"),
))
})??;
let mut skills = Vec::new();
// 扫描仓库根目录(支持全仓库递归扫描)
let scan_dir = temp_dir.clone();
// 递归扫描目录查找所有技能
self.scan_dir_recursive(&scan_dir, &scan_dir, repo, &mut skills)?;
// 清理临时目录
let _ = fs::remove_dir_all(&temp_dir);
Ok(skills)
}
/// 递归扫描目录查找 SKILL.md
///
/// 规则:
/// 1. 如果当前目录存在 SKILL.md,则识别为技能,停止扫描其子目录(子目录视为功能文件夹)
/// 2. 如果当前目录不存在 SKILL.md,则递归扫描所有子目录
fn scan_dir_recursive(
&self,
current_dir: &Path,
base_dir: &Path,
repo: &SkillRepo,
skills: &mut Vec<Skill>,
) -> Result<()> {
// 检查当前目录是否包含 SKILL.md
let skill_md = current_dir.join("SKILL.md");
if skill_md.exists() {
// 发现技能!获取相对路径作为目录名
let directory = if current_dir == base_dir {
// 根目录的 SKILL.md,使用仓库名
repo.name.clone()
} else {
// 子目录的 SKILL.md,使用相对路径
current_dir
.strip_prefix(base_dir)
.unwrap_or(current_dir)
.to_string_lossy()
.to_string()
};
if let Ok(skill) = self.build_skill_from_metadata(&skill_md, &directory, repo) {
skills.push(skill);
}
// 停止扫描此目录的子目录(同级目录都是功能文件夹)
return Ok(());
}
// 未发现 SKILL.md,继续递归扫描所有子目录
for entry in fs::read_dir(current_dir)? {
let entry = entry?;
let path = entry.path();
// 只处理目录
if path.is_dir() {
self.scan_dir_recursive(&path, base_dir, repo, skills)?;
}
}
Ok(())
}
/// 从 SKILL.md 构建技能对象
fn build_skill_from_metadata(
&self,
skill_md: &Path,
directory: &str,
repo: &SkillRepo,
) -> Result<Skill> {
let meta = self.parse_skill_metadata(skill_md)?;
// 构建 README URL
let readme_path = directory.to_string();
Ok(Skill {
key: format!("{}/{}:{}", repo.owner, repo.name, directory),
name: meta.name.unwrap_or_else(|| directory.to_string()),
description: meta.description.unwrap_or_default(),
directory: directory.to_string(),
readme_url: Some(format!(
"https://github.com/{}/{}/tree/{}/{}",
repo.owner, repo.name, repo.branch, readme_path
)),
installed: false,
repo_owner: Some(repo.owner.clone()),
repo_name: Some(repo.name.clone()),
repo_branch: Some(repo.branch.clone()),
})
}
/// 解析技能元数据
fn parse_skill_metadata(&self, path: &Path) -> Result<SkillMetadata> {
let content = fs::read_to_string(path)?;
// 移除 BOM
let content = content.trim_start_matches('\u{feff}');
// 提取 YAML front matter
let parts: Vec<&str> = content.splitn(3, "---").collect();
if parts.len() < 3 {
return Ok(SkillMetadata {
name: None,
description: None,
});
}
let front_matter = parts[1].trim();
let meta: SkillMetadata = serde_yaml::from_str(front_matter).unwrap_or(SkillMetadata {
name: None,
description: None,
});
Ok(meta)
}
/// 合并本地技能
fn merge_local_skills(&self, skills: &mut Vec<Skill>) -> Result<()> {
if !self.install_dir.exists() {
return Ok(());
}
// 收集所有本地技能
let mut local_skills = Vec::new();
self.scan_local_dir_recursive(&self.install_dir, &self.install_dir, &mut local_skills)?;
// 处理找到的本地技能
for local_skill in local_skills {
let directory = &local_skill.directory;
// 更新已安装状态(匹配远程技能)
// 使用目录最后一段进行比较,因为安装时只使用最后一段作为目录名
let mut found = false;
let local_install_name = Path::new(directory)
.file_name()
.map(|s| s.to_string_lossy().to_string())
.unwrap_or_else(|| directory.clone());
for skill in skills.iter_mut() {
let remote_install_name = Path::new(&skill.directory)
.file_name()
.map(|s| s.to_string_lossy().to_string())
.unwrap_or_else(|| skill.directory.clone());
if remote_install_name.eq_ignore_ascii_case(&local_install_name) {
skill.installed = true;
found = true;
break;
}
}
// 添加本地独有的技能(仅当在仓库中未找到时)
if !found {
skills.push(local_skill);
}
}
Ok(())
}
/// 递归扫描本地目录查找 SKILL.md
fn scan_local_dir_recursive(
&self,
current_dir: &Path,
base_dir: &Path,
skills: &mut Vec<Skill>,
) -> Result<()> {
// 检查当前目录是否包含 SKILL.md
let skill_md = current_dir.join("SKILL.md");
if skill_md.exists() {
// 发现技能!获取相对路径作为目录名
let directory = if current_dir == base_dir {
// 如果是 install_dir 本身,使用最后一段路径名
current_dir
.file_name()
.unwrap_or_default()
.to_string_lossy()
.to_string()
} else {
// 使用相对于 install_dir 的路径
current_dir
.strip_prefix(base_dir)
.unwrap_or(current_dir)
.to_string_lossy()
.to_string()
};
// 解析元数据并创建本地技能对象
if let Ok(meta) = self.parse_skill_metadata(&skill_md) {
skills.push(Skill {
key: format!("local:{directory}"),
name: meta.name.unwrap_or_else(|| directory.clone()),
description: meta.description.unwrap_or_default(),
directory: directory.clone(),
readme_url: None,
installed: true,
repo_owner: None,
repo_name: None,
repo_branch: None,
});
}
// 停止扫描此目录的子目录(同级目录都是功能文件夹)
return Ok(());
}
// 未发现 SKILL.md,继续递归扫描所有子目录
for entry in fs::read_dir(current_dir)? {
let entry = entry?;
let path = entry.path();
// 只处理目录
if path.is_dir() {
self.scan_local_dir_recursive(&path, base_dir, skills)?;
}
}
Ok(())
}
/// 去重技能列表
/// 使用完整的 key (owner/name:directory) 来区分不同仓库的同名技能
fn deduplicate_skills(skills: &mut Vec<Skill>) {
let mut seen = HashMap::new();
skills.retain(|skill| {
// 使用完整 key 而非仅 directory,允许不同仓库的同名技能共存
let unique_key = skill.key.to_lowercase();
if let std::collections::hash_map::Entry::Vacant(e) = seen.entry(unique_key) {
e.insert(true);
true
} else {
false
}
});
}
/// 下载仓库
async fn download_repo(&self, repo: &SkillRepo) -> Result<PathBuf> {
let temp_dir = tempfile::tempdir()?;
let temp_path = temp_dir.path().to_path_buf();
let _ = temp_dir.keep(); // 保持临时目录,稍后手动清理
// 尝试多个分支
let branches = if repo.branch.is_empty() {
vec!["main", "master"]
} else {
vec![repo.branch.as_str(), "main", "master"]
};
let mut last_error = None;
for branch in branches {
let url = format!(
"https://github.com/{}/{}/archive/refs/heads/{}.zip",
repo.owner, repo.name, branch
);
match self.download_and_extract(&url, &temp_path).await {
Ok(_) => {
return Ok(temp_path);
}
Err(e) => {
last_error = Some(e);
continue;
}
}
}
Err(last_error.unwrap_or_else(|| anyhow::anyhow!("所有分支下载失败")))
}
/// 下载并解压 ZIP
async fn download_and_extract(&self, url: &str, dest: &Path) -> Result<()> {
// 下载 ZIP
let response = self.http_client.get(url).send().await?;
if !response.status().is_success() {
let status = response.status().as_u16().to_string();
return Err(anyhow::anyhow!(format_skill_error(
"DOWNLOAD_FAILED",
&[("status", &status)],
match status.as_str() {
"403" => Some("http403"),
"404" => Some("http404"),
"429" => Some("http429"),
_ => Some("checkNetwork"),
},
)));
}
let bytes = response.bytes().await?;
// 解压
let cursor = std::io::Cursor::new(bytes);
let mut archive = zip::ZipArchive::new(cursor)?;
// 获取根目录名称 (GitHub 的 zip 会有一个根目录)
let root_name = if !archive.is_empty() {
let first_file = archive.by_index(0)?;
let name = first_file.name();
name.split('/').next().unwrap_or("").to_string()
} else {
return Err(anyhow::anyhow!(format_skill_error(
"EMPTY_ARCHIVE",
&[],
Some("checkRepoUrl"),
)));
};
// 解压所有文件
for i in 0..archive.len() {
let mut file = archive.by_index(i)?;
let file_path = file.name();
// 跳过根目录,直接提取内容
let relative_path =
if let Some(stripped) = file_path.strip_prefix(&format!("{root_name}/")) {
stripped
} else {
continue;
};
if relative_path.is_empty() {
continue;
}
let outpath = dest.join(relative_path);
if file.is_dir() {
fs::create_dir_all(&outpath)?;
} else {
if let Some(parent) = outpath.parent() {
fs::create_dir_all(parent)?;
}
let mut outfile = fs::File::create(&outpath)?;
std::io::copy(&mut file, &mut outfile)?;
}
}
Ok(())
}
/// 安装技能(仅负责下载和文件操作,状态更新由上层负责)
pub async fn install_skill(&self, directory: String, repo: SkillRepo) -> Result<()> {
// 使用技能目录的最后一段作为安装目录名,避免嵌套路径问题
// 例如: "skills/codex" -> "codex"
let install_name = Path::new(&directory)
.file_name()
.map(|s| s.to_string_lossy().to_string())
.unwrap_or_else(|| directory.clone());
let dest = self.install_dir.join(&install_name);
// 若目标目录已存在,则视为已安装,避免重复下载
if dest.exists() {
return Ok(());
}
// 下载仓库时增加总超时,防止无效链接导致长时间卡住安装过程
let temp_dir = timeout(
std::time::Duration::from_secs(60),
self.download_repo(&repo),
)
.await
.map_err(|_| {
anyhow!(format_skill_error(
"DOWNLOAD_TIMEOUT",
&[
("owner", &repo.owner),
("name", &repo.name),
("timeout", "60")
],
Some("checkNetwork"),
))
})??;
// 确定源目录路径(技能相对于仓库根目录的路径)
let source = temp_dir.join(&directory);
if !source.exists() {
let _ = fs::remove_dir_all(&temp_dir);
return Err(anyhow::anyhow!(format_skill_error(
"SKILL_DIR_NOT_FOUND",
&[("path", &source.display().to_string())],
Some("checkRepoUrl"),
)));
}
// 删除旧版本
if dest.exists() {
fs::remove_dir_all(&dest)?;
}
// 递归复制
Self::copy_dir_recursive(&source, &dest)?;
// 清理临时目录
let _ = fs::remove_dir_all(&temp_dir);
Ok(())
}
/// 递归复制目录
fn copy_dir_recursive(src: &Path, dest: &Path) -> Result<()> {
fs::create_dir_all(dest)?;
for entry in fs::read_dir(src)? {
let entry = entry?;
let path = entry.path();
let dest_path = dest.join(entry.file_name());
if path.is_dir() {
Self::copy_dir_recursive(&path, &dest_path)?;
} else {
fs::copy(&path, &dest_path)?;
}
}
Ok(())
}
/// 卸载技能(仅负责文件操作,状态更新由上层负责)
pub fn uninstall_skill(&self, directory: String) -> Result<()> {
// 使用技能目录的最后一段作为安装目录名,与 install_skill 保持一致
let install_name = Path::new(&directory)
.file_name()
.map(|s| s.to_string_lossy().to_string())
.unwrap_or_else(|| directory.clone());
let dest = self.install_dir.join(&install_name);
if dest.exists() {
fs::remove_dir_all(&dest)?;
}
Ok(())
}
/// 列出仓库
pub fn list_repos(&self, store: &SkillStore) -> Vec<SkillRepo> {
store.repos.clone()
}
/// 添加仓库
pub fn add_repo(&self, store: &mut SkillStore, repo: SkillRepo) -> Result<()> {
// 检查重复
if let Some(pos) = store
.repos
.iter()
.position(|r| r.owner == repo.owner && r.name == repo.name)
{
store.repos[pos] = repo;
} else {
store.repos.push(repo);
}
Ok(())
}
/// 删除仓库
pub fn remove_repo(&self, store: &mut SkillStore, owner: String, name: String) -> Result<()> {
store
.repos
.retain(|r| !(r.owner == owner && r.name == name));
Ok(())
}
}