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SergeyMenshykh c70e594e6c .NET: [Breaking] RenameAgentRunResponse and AgentRunResponseUpdate classes (#3197)
* rename AgentRunResponse and AgentRunResponseUpdate classes - part1

* rename varialbles, parameters, methods and tests

* rollback unnecessary changes
2026-01-14 10:27:41 +00:00

65 lines
3.3 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
// This sample demonstrates how to use an agent with function tools that require a human in the loop for approvals.
// It shows both non-streaming and streaming agent interactions using weather-related tools.
// If the agent is hosted in a service, with a remote user, combine this sample with the Persisted Conversations sample to persist the chat history
// while the agent is waiting for user input.
using System.ComponentModel;
using Azure.AI.Projects;
using Azure.Identity;
using Microsoft.Agents.AI;
using Microsoft.Extensions.AI;
string endpoint = Environment.GetEnvironmentVariable("AZURE_FOUNDRY_PROJECT_ENDPOINT") ?? throw new InvalidOperationException("AZURE_FOUNDRY_PROJECT_ENDPOINT is not set.");
string deploymentName = Environment.GetEnvironmentVariable("AZURE_FOUNDRY_PROJECT_DEPLOYMENT_NAME") ?? "gpt-4o-mini";
// Create a sample function tool that the agent can use.
[Description("Get the weather for a given location.")]
static string GetWeather([Description("The location to get the weather for.")] string location)
=> $"The weather in {location} is cloudy with a high of 15°C.";
const string AssistantInstructions = "You are a helpful assistant that can get weather information.";
const string AssistantName = "WeatherAssistant";
// Get a client to create/retrieve/delete server side agents with Azure Foundry Agents.
AIProjectClient aiProjectClient = new(new Uri(endpoint), new AzureCliCredential());
ApprovalRequiredAIFunction approvalTool = new(AIFunctionFactory.Create(GetWeather, name: nameof(GetWeather)));
// Create AIAgent directly
AIAgent agent = await aiProjectClient.CreateAIAgentAsync(name: AssistantName, model: deploymentName, instructions: AssistantInstructions, tools: [approvalTool]);
// Call the agent with approval-required function tools.
// The agent will request approval before invoking the function.
AgentThread thread = await agent.GetNewThreadAsync();
AgentResponse response = await agent.RunAsync("What is the weather like in Amsterdam?", thread);
// Check if there are any user input requests (approvals needed).
List<UserInputRequestContent> userInputRequests = response.UserInputRequests.ToList();
while (userInputRequests.Count > 0)
{
// Ask the user to approve each function call request.
// For simplicity, we are assuming here that only function approval requests are being made.
List<ChatMessage> userInputMessages = userInputRequests
.OfType<FunctionApprovalRequestContent>()
.Select(functionApprovalRequest =>
{
Console.WriteLine($"The agent would like to invoke the following function, please reply Y to approve: Name {functionApprovalRequest.FunctionCall.Name}");
bool approved = Console.ReadLine()?.Equals("Y", StringComparison.OrdinalIgnoreCase) ?? false;
return new ChatMessage(ChatRole.User, [functionApprovalRequest.CreateResponse(approved)]);
})
.ToList();
// Pass the user input responses back to the agent for further processing.
response = await agent.RunAsync(userInputMessages, thread);
userInputRequests = response.UserInputRequests.ToList();
}
Console.WriteLine($"\nAgent: {response}");
// Cleanup by agent name removes the agent version created.
await aiProjectClient.Agents.DeleteAgentAsync(agent.Name);