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agent-framework/dotnet/src/Microsoft.Agents.AI/Skills/File/AgentFileSkill.cs
T
SergeyMenshykhandGitHub 2eb0705ee0 .NET: [Breaking] Support string[] arguments for file-based skill scripts (#5475)
* support arguments of string[] shape for file-based skill scripts

* suppress breaking changes errors

* address feedback

* remove unnecessary usung directive
2026-04-27 15:37:10 +00:00

71 lines
2.7 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Shared.DiagnosticIds;
using Microsoft.Shared.Diagnostics;
namespace Microsoft.Agents.AI;
/// <summary>
/// An <see cref="AgentSkill"/> discovered from a filesystem directory backed by a SKILL.md file.
/// </summary>
[Experimental(DiagnosticIds.Experiments.AgentsAIExperiments)]
public sealed class AgentFileSkill : AgentSkill
{
private readonly IReadOnlyList<AgentSkillResource> _resources;
private readonly IReadOnlyList<AgentSkillScript> _scripts;
private readonly string _originalContent;
private string? _content;
/// <summary>
/// Initializes a new instance of the <see cref="AgentFileSkill"/> class.
/// </summary>
/// <param name="frontmatter">The parsed frontmatter metadata for this skill.</param>
/// <param name="content">The full raw SKILL.md file content including YAML frontmatter.</param>
/// <param name="path">Absolute path to the directory containing this skill.</param>
/// <param name="resources">Resources discovered for this skill.</param>
/// <param name="scripts">Scripts discovered for this skill.</param>
internal AgentFileSkill(
AgentSkillFrontmatter frontmatter,
string content,
string path,
IReadOnlyList<AgentSkillResource>? resources = null,
IReadOnlyList<AgentSkillScript>? scripts = null)
{
this.Frontmatter = Throw.IfNull(frontmatter);
this._originalContent = Throw.IfNull(content);
this.Path = Throw.IfNullOrWhitespace(path);
this._resources = resources ?? [];
this._scripts = scripts ?? [];
}
/// <inheritdoc/>
public override AgentSkillFrontmatter Frontmatter { get; }
/// <inheritdoc/>
/// <remarks>
/// Returns the raw SKILL.md content. When the skill has scripts, a
/// <c>&lt;scripts&gt;&lt;script name="..."&gt;&lt;parameters_schema&gt;...&lt;/parameters_schema&gt;&lt;/script&gt;&lt;/scripts&gt;</c>
/// block is appended with a per-script entry describing the expected argument format.
/// The result is cached after the first access.
/// </remarks>
public override string Content
{
get => this._content ??= this._scripts is { Count: > 0 }
? this._originalContent + AgentInlineSkillContentBuilder.BuildScriptsBlock(this._scripts)
: this._originalContent;
}
/// <summary>
/// Gets the directory path where the skill was discovered.
/// </summary>
public string Path { get; }
/// <inheritdoc/>
public override IReadOnlyList<AgentSkillResource> Resources => this._resources;
/// <inheritdoc/>
public override IReadOnlyList<AgentSkillScript> Scripts => this._scripts;
}