Files
agent-framework/dotnet/samples/GettingStarted/Agents/Agent_Step16_ChatReduction/Program.cs
T
westey b12ff578af .NET: [BREAKING] Add session statebag to use for state storage instead of inside providers (#3737)
* Add a StateBag to AgentSession and pass Agent and AgentSession to AIContextProvider and ChatHistoryProviders

* Convert all AIContextProviders to use the statebag

* Update InMemoryChatHistoryProvider to use StateBag

* Update Comsos and Workflow ChatHistoryProviders

* Update 3rd party chat history storage sample.

* Remove serialize method from providers

* Replacing provider factories with properties

* Remove Providers from Session and flatten state bag serialization

* Update samples to use getservice on agent

* Updated additional session types to serialize statebag

* Fix regression

* Address PR comments

* Address PR comments.

* Fix formatting

* Fix unit tests

* Remove InMemoryAgentSession since it is not required anymore.

* Address PR comments

* Convert sessions for A2AAgent, ChatClientAgent, CopilotStudioAgent and GithubCopilotAgent to use regular json serialization.

* Fix durable agent session jso usgae

* Add jso to InMemory and Workflow ChatHistoryProviders

* Update InMemoryChatHistoryProvider to use an options class for it's many optional settings.

* Apply suggestions from code review

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Address PR feedback

* Fix verification bug.

* Improve state bag thread safety

* Address PR comments and fix unit tests

* Address PR comments

* Fix unit test

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-02-10 12:03:37 +00:00

53 lines
2.8 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
// This sample shows how to use a chat history reducer to keep the context within model size limits.
// Any implementation of Microsoft.Extensions.AI.IChatReducer can be used to customize how the chat history is reduced.
// NOTE: this feature is only supported where the chat history is stored locally, such as with OpenAI Chat Completion.
// Where the chat history is stored server side, such as with Azure Foundry Agents, the service must manage the chat history size.
using Azure.AI.OpenAI;
using Azure.Identity;
using Microsoft.Agents.AI;
using Microsoft.Extensions.AI;
using OpenAI.Chat;
using ChatMessage = Microsoft.Extensions.AI.ChatMessage;
var endpoint = Environment.GetEnvironmentVariable("AZURE_OPENAI_ENDPOINT") ?? throw new InvalidOperationException("AZURE_OPENAI_ENDPOINT is not set.");
var deploymentName = Environment.GetEnvironmentVariable("AZURE_OPENAI_DEPLOYMENT_NAME") ?? "gpt-4o-mini";
// Construct the agent, and provide a factory to create an in-memory chat message store with a reducer that keeps only the last 2 non-system messages.
AIAgent agent = new AzureOpenAIClient(
new Uri(endpoint),
new AzureCliCredential())
.GetChatClient(deploymentName)
.AsAIAgent(new ChatClientAgentOptions
{
ChatOptions = new() { Instructions = "You are good at telling jokes." },
Name = "Joker",
ChatHistoryProvider = new InMemoryChatHistoryProvider(new() { ChatReducer = new MessageCountingChatReducer(2) })
});
AgentSession session = await agent.CreateSessionAsync();
// Invoke the agent and output the text result.
Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", session));
// Get the chat history to see how many messages are stored.
// We can use the ChatHistoryProvider, that is also used by the agent, to read the
// chat history from the session state, and see how the reducer is affecting the stored messages.
var provider = agent.GetService<InMemoryChatHistoryProvider>();
List<ChatMessage>? chatHistory = provider?.GetMessages(session);
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
// Invoke the agent a few more times.
Console.WriteLine(await agent.RunAsync("Tell me a joke about a robot.", session));
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
Console.WriteLine(await agent.RunAsync("Tell me a joke about a lemur.", session));
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
// At this point, the chat history has exceeded the limit and the original message will not exist anymore,
// so asking a follow up question about it will not work as expected.
Console.WriteLine(await agent.RunAsync("Tell me the joke about the pirate again, but add emojis and use the voice of a parrot.", session));
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");