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agent-framework/dotnet/src/Microsoft.Agents.AI.Hyperlight/HyperlightCodeActProvider.cs
T
e7dc3b91f1 .NET: Add Microsoft.Agents.AI.Hyperlight package for CodeAct integration (.NET) (#5329)
* Add Microsoft.Agents.AI.Hyperlight package for CodeAct integration

Introduces a new Microsoft.Agents.AI.Hyperlight package that enables CodeAct-style sandboxed code execution via Hyperlight (hyperlight-sandbox .NET SDK, PR #46) for .NET agents, following the docs/features/code_act/dotnet-implementation.md design and the Python agent_framework_hyperlight reference.

Highlights:
- HyperlightCodeActProvider (AIContextProvider): injects an execute_code tool and CodeAct guidance per invocation; single-instance-per-agent via a fixed StateKeys value; supports multiple provider-owned tools (exposed inside the sandbox via call_tool), file mounts, and an outbound domain allow-list; snapshot/restore per run.
- HyperlightExecuteCodeFunction: standalone AIFunction for manual/static wiring when the sandbox configuration is fixed.
- Approval model via CodeActApprovalMode (AlwaysRequire / NeverRequire) with propagation from ApprovalRequiredAIFunction-wrapped tools.
- Unit tests (instruction builder, tool bridge, approval computation, provider CRUD, ProvideAIContextAsync snapshot isolation and approval wrapping).
- Env-gated integration test (HYPERLIGHT_PYTHON_GUEST_PATH).
- Three samples under samples/02-agents/AgentWithCodeAct (interpreter, tool-enabled, manual wiring).

Build is not yet runnable: requires .NET SDK 10.0.200 and the not-yet-published HyperlightSandbox.Api 0.1.0-preview NuGet package. Package is marked IsPackable=false until the dependency is available.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Address PR #5329 review feedback for Hyperlight CodeAct provider

- A. Build-breakers: drop unused usings, override test TargetFrameworks
  off net472, drop redundant Microsoft.Extensions.AI.Abstractions PackageRef.
- B. API: keep CRUD but rebuild sandbox when config fingerprint changes;
  add HyperlightCodeActProviderOptions.CreateForWasm/CreateForJavaScript
  factory methods (Backend/ModulePath now read-only); rename WorkspaceRoot
  to HostInputDirectory; convert AllowedDomain & FileMount from record to
  sealed class; drop ToolBridge.Unwrap (ApprovalRequiredAIFunction is
  invocable as-is).
- C. ToolBridge: collapse SerializeResult switch; add comment explaining
  AOT-driven choice to keep JsonNode.Parse over typed Deserialize.
- D. InstructionBuilder: drop language-specific 'Python code' phrasing;
  strip host filesystem paths from execute_code description.
- E. Style polish: ternary expression-body for ComputeApprovalRequired,
  .Where(x is not null), .ToList() over .ToArray() in IReadOnlyList
  returns.
- F. Samples: add guest-module / KVM-WHP build instructions to Step01;
  note future Excel-upload sample in Step02.

Also adds SandboxExecutorTests covering the new RunSnapshot.ComputeFingerprint
used for sandbox-rebuild detection.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Align Hyperlight package id and JS warm-up with merged upstream SDK

The .NET SDK in hyperlight-dev/hyperlight-sandbox PR #46 has merged. The
published package id is Hyperlight.HyperlightSandbox.Api (the bare
HyperlightSandbox.Api remains the assembly/namespace) and the reference
CodeExecutionTool uses 'void 0;' as the JavaScript warm-up no-op. Update
the package reference, project comment, README, and SandboxExecutor warm-up
accordingly.

No functional change beyond that — all other public APIs we depend on
(SandboxBuilder.With*, Sandbox.Run/RegisterToolAsync/AllowDomain/Snapshot/
Restore, ExecutionResult, SandboxBackend) match the merged shape.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Bump Hyperlight package to 0.4.0 and fix build/test issues

Hyperlight.HyperlightSandbox.Api 0.4.0 is now published on nuget.org. Bump
the version reference and address the analyzer/runtime issues that surfaced
once restore could complete:

- Add HyperlightJsonContext source-generated JsonSerializerContext for the
  execute_code result + tool error envelopes; route arbitrary AIFunction
  results through AIJsonUtilities.DefaultOptions to keep IsAotCompatible=true.
- Replace explicit ObjectDisposedException throws with
  ObjectDisposedException.ThrowIf (CA1513).
- Use HyperlightSandbox.Api.SandboxBackend in cref docs to disambiguate.
- Update tests to match AIContext.Tools being IEnumerable<AITool>, drop
  ConfigureAwait(false) in xUnit test methods (xUnit1030), use collection
  expressions for AllowedDomain methods.
- Add 'using OpenAI.Chat;' to all three samples so AsAIAgent resolves.
- Verified: dotnet build of all four hyperlight projects + samples succeeds
  on net8/9/10; dotnet test for the unit tests passes 32/32 on net10.0.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Fix CI check failures: file encoding (UTF-8 BOM + LF) and broken markdown link

- Convert all new .cs/.csproj files to UTF-8 with BOM and LF line endings
  to satisfy the dotnet/.editorconfig charset/end_of_line settings
  enforced by check-format.
- Drop unused System.Collections.Generic using in HyperlightCodeActProviderTests.
- Add missing using Microsoft.Extensions.AI in CodeActApprovalMode.cs and
  shorten ApprovalRequiredAIFunction cref (IDE0001).
- Fix broken README link to docs/decisions/0024-codeact-integration.md.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Address PR review: AIFunction inheritance, packaging, GetService approval check

- HyperlightExecuteCodeFunction now inherits AIFunction directly. The
  AsAIFunction() indirection is gone; instances are accepted anywhere an
  AIFunction is. Approval requirement is surfaced via GetService<ApprovalRequiredAIFunction>()
  which lazily exposes a wrapping ApprovalRequiredAIFunction proxy when the
  effective ApprovalMode/tool stack requires it.
- ComputeApprovalRequired now uses GetService<ApprovalRequiredAIFunction>() so
  approval-required tools nested anywhere in the AITool decorator stack are
  detected (not just the top-most class).
- csproj: drop IsPackable=false (ready to release with the published
  Hyperlight.HyperlightSandbox.Api 0.4.0 dependency); add PackageReadmeFile
  and pack README.md at the package root, matching the pattern used by
  Aspire.Hosting.AgentFramework.DevUI / Microsoft.Agents.AI.DurableTask.
- Update Step03 sample and README wording to reflect direct AIFunction usage.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-05 12:56:24 +00:00

325 lines
11 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Agents.AI.Hyperlight.Internal;
using Microsoft.Extensions.AI;
using Microsoft.Shared.Diagnostics;
namespace Microsoft.Agents.AI.Hyperlight;
/// <summary>
/// An <see cref="AIContextProvider"/> that enables CodeAct execution through a
/// Hyperlight-backed sandbox.
/// </summary>
/// <remarks>
/// <para>
/// The provider injects an <c>execute_code</c> tool into the model-facing tool
/// surface and contributes a short CodeAct guidance block through
/// <see cref="AIContext.Instructions"/>. Guest code executed via
/// <c>execute_code</c> runs in an isolated Hyperlight sandbox with
/// snapshot/restore for clean state per invocation.
/// </para>
/// <para>
/// If no CodeAct-managed tools are configured the provider behaves as a code
/// interpreter. If one or more tools are configured they are exposed to guest
/// code via <c>call_tool(...)</c> but not to the model directly.
/// </para>
/// <para>
/// Only a single <see cref="HyperlightCodeActProvider"/> may be attached to a
/// given agent. <see cref="StateKeys"/> returns a fixed value so
/// <c>ChatClientAgent</c>'s state-key uniqueness validation rejects duplicate
/// registrations.
/// </para>
/// <para>
/// <strong>Security considerations:</strong> guest code runs with only the
/// capabilities explicitly configured on this provider (file mounts, allowed
/// outbound domains). Callers should configure the smallest capability set
/// sufficient for the task and consider using
/// <see cref="CodeActApprovalMode.AlwaysRequire"/> when guest code can reach
/// sensitive resources.
/// </para>
/// </remarks>
public sealed class HyperlightCodeActProvider : AIContextProvider, IDisposable
{
/// <summary>
/// Fixed state key used to enforce a single provider-per-agent.
/// </summary>
internal const string FixedStateKey = "HyperlightCodeActProvider";
private static readonly IReadOnlyList<string> s_stateKeys = [FixedStateKey];
private readonly object _gate = new();
private readonly HyperlightCodeActProviderOptions _options;
private readonly SandboxExecutor _executor;
private readonly Dictionary<string, AIFunction> _tools = new(StringComparer.Ordinal);
private readonly Dictionary<string, FileMount> _fileMounts = new(StringComparer.Ordinal);
private readonly Dictionary<string, AllowedDomain> _allowedDomains = new(StringComparer.Ordinal);
private bool _disposed;
/// <summary>
/// Initializes a new instance of the <see cref="HyperlightCodeActProvider"/> class.
/// </summary>
/// <param name="options">
/// Optional configuration options for the provider. When <see langword="null"/> the provider
/// uses the defaults of <see cref="HyperlightCodeActProviderOptions"/> (the
/// <see cref="HyperlightSandbox.Api.SandboxBackend.JavaScript"/> backend with no tools, mounts, or allow-list entries).
/// Use <see cref="HyperlightCodeActProviderOptions.CreateForWasm(string)"/> to target a Wasm
/// guest module instead.
/// </param>
public HyperlightCodeActProvider(HyperlightCodeActProviderOptions? options = null)
{
this._options = options ?? new HyperlightCodeActProviderOptions();
this._executor = new SandboxExecutor(this._options);
if (this._options.Tools is not null)
{
foreach (var tool in this._options.Tools.Where(t => t is not null))
{
this._tools[tool.Name] = tool;
}
}
if (this._options.FileMounts is not null)
{
foreach (var mount in this._options.FileMounts.Where(m => m is not null))
{
this._fileMounts[mount.MountPath] = mount;
}
}
if (this._options.AllowedDomains is not null)
{
foreach (var domain in this._options.AllowedDomains.Where(d => d is not null))
{
this._allowedDomains[domain.Target] = domain;
}
}
}
/// <inheritdoc />
public override IReadOnlyList<string> StateKeys => s_stateKeys;
// -------------------------------------------------------------------
// Tool registry
// -------------------------------------------------------------------
/// <summary>Adds tools to the provider-owned CodeAct tool registry. Tools with a duplicate name replace the existing registration.</summary>
/// <param name="tools">The tools to add.</param>
public void AddTools(params AIFunction[] tools)
{
_ = Throw.IfNull(tools);
lock (this._gate)
{
this.ThrowIfDisposed();
foreach (var tool in tools.Where(t => t is not null))
{
this._tools[tool.Name] = tool;
}
}
}
/// <summary>Returns the current CodeAct-managed tools.</summary>
public IReadOnlyList<AIFunction> GetTools()
{
lock (this._gate)
{
return this._tools.Values.ToList();
}
}
/// <summary>Removes tools by name from the CodeAct tool registry.</summary>
/// <param name="names">The names of the tools to remove.</param>
public void RemoveTools(params string[] names)
{
_ = Throw.IfNull(names);
lock (this._gate)
{
foreach (var name in names.Where(n => n is not null))
{
_ = this._tools.Remove(name);
}
}
}
/// <summary>Removes all CodeAct-managed tools.</summary>
public void ClearTools()
{
lock (this._gate)
{
this._tools.Clear();
}
}
// -------------------------------------------------------------------
// File mounts
// -------------------------------------------------------------------
/// <summary>Adds file mount configurations. Mounts with a duplicate mount path replace the existing entry.</summary>
/// <param name="mounts">The mount configurations to add.</param>
public void AddFileMounts(params FileMount[] mounts)
{
_ = Throw.IfNull(mounts);
lock (this._gate)
{
foreach (var mount in mounts.Where(m => m is not null))
{
this._fileMounts[mount.MountPath] = mount;
}
}
}
/// <summary>Returns the current file mount configurations.</summary>
public IReadOnlyList<FileMount> GetFileMounts()
{
lock (this._gate)
{
return this._fileMounts.Values.ToList();
}
}
/// <summary>Removes file mounts by sandbox mount path.</summary>
/// <param name="mountPaths">The mount paths to remove.</param>
public void RemoveFileMounts(params string[] mountPaths)
{
_ = Throw.IfNull(mountPaths);
lock (this._gate)
{
foreach (var path in mountPaths.Where(p => p is not null))
{
_ = this._fileMounts.Remove(path);
}
}
}
/// <summary>Removes all file mount configurations.</summary>
public void ClearFileMounts()
{
lock (this._gate)
{
this._fileMounts.Clear();
}
}
// -------------------------------------------------------------------
// Network allow-list
// -------------------------------------------------------------------
/// <summary>Adds outbound network allow-list entries. Entries with a duplicate target replace the existing entry.</summary>
/// <param name="domains">The allow-list entries to add.</param>
public void AddAllowedDomains(params AllowedDomain[] domains)
{
_ = Throw.IfNull(domains);
lock (this._gate)
{
foreach (var domain in domains.Where(d => d is not null))
{
this._allowedDomains[domain.Target] = domain;
}
}
}
/// <summary>Returns the current outbound allow-list entries.</summary>
public IReadOnlyList<AllowedDomain> GetAllowedDomains()
{
lock (this._gate)
{
return this._allowedDomains.Values.ToList();
}
}
/// <summary>Removes allow-list entries by target.</summary>
/// <param name="targets">The targets to remove.</param>
public void RemoveAllowedDomains(params string[] targets)
{
_ = Throw.IfNull(targets);
lock (this._gate)
{
foreach (var target in targets.Where(t => t is not null))
{
_ = this._allowedDomains.Remove(target);
}
}
}
/// <summary>Removes all outbound allow-list entries.</summary>
public void ClearAllowedDomains()
{
lock (this._gate)
{
this._allowedDomains.Clear();
}
}
// -------------------------------------------------------------------
// AIContextProvider implementation
// -------------------------------------------------------------------
/// <inheritdoc />
protected override ValueTask<AIContext> ProvideAIContextAsync(InvokingContext context, CancellationToken cancellationToken = default)
{
_ = Throw.IfNull(context);
SandboxExecutor.RunSnapshot snapshot;
lock (this._gate)
{
this.ThrowIfDisposed();
snapshot = new SandboxExecutor.RunSnapshot(
this._tools.Values.ToList(),
this._fileMounts.Values.ToList(),
this._allowedDomains.Values.ToList(),
this._options.HostInputDirectory);
}
var approvalRequired = ComputeApprovalRequired(this._options.ApprovalMode, snapshot.Tools);
var description = InstructionBuilder.BuildExecuteCodeDescription(
snapshot.Tools,
snapshot.FileMounts,
snapshot.AllowedDomains,
hasHostInputDirectory: !string.IsNullOrEmpty(snapshot.HostInputDirectory));
AIFunction executeCode = new ExecuteCodeFunction(this._executor, snapshot, description);
if (approvalRequired)
{
executeCode = new ApprovalRequiredAIFunction(executeCode);
}
var instructions = InstructionBuilder.BuildContextInstructions(toolsVisibleToModel: false);
var result = new AIContext
{
Instructions = instructions,
Tools = [executeCode],
};
return new ValueTask<AIContext>(result);
}
internal static bool ComputeApprovalRequired(CodeActApprovalMode mode, IReadOnlyList<AIFunction> tools) =>
mode == CodeActApprovalMode.AlwaysRequire
|| tools.Any(t => t.GetService<ApprovalRequiredAIFunction>() is not null);
private void ThrowIfDisposed() => ObjectDisposedException.ThrowIf(this._disposed, this);
/// <summary>Releases the underlying sandbox and associated native resources.</summary>
public void Dispose()
{
lock (this._gate)
{
if (this._disposed)
{
return;
}
this._disposed = true;
}
this._executor.Dispose();
}
}