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* Roslyn Source Generators for Workflow Executor Routing. * Update dotnet/src/Microsoft.Agents.AI.Workflows.Generators/ExecutorRouteGenerator.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * WIP. * All fixed up except dangling sends/yields attriutes, working on that next. * Add protocol-only generation for SendsMessage/YieldsOutput attributes * Ensuring collections that can change order are sorted to enable pipeline caching. * Improvents per PR feedback. --------- Co-authored-by: alliscode <bentho@microsoft.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
126 lines
4.1 KiB
C#
126 lines
4.1 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace Microsoft.Agents.AI.Workflows.Generators.Models;
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/// <summary>
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/// Provides an immutable list implementation which implements sequence equality.
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/// Copied from: https://github.com/dotnet/runtime/blob/main/src/libraries/Common/src/SourceGenerators/ImmutableEquatableArray.cs
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/// </summary>
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internal sealed class ImmutableEquatableArray<T> : IEquatable<ImmutableEquatableArray<T>>, IReadOnlyList<T>
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where T : IEquatable<T>
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{
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/// <summary>
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/// Creates a new empty <see cref="ImmutableEquatableArray{T}"/>.
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/// </summary>
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public static ImmutableEquatableArray<T> Empty { get; } = new ImmutableEquatableArray<T>(Array.Empty<T>());
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private readonly T[] _values;
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/// <summary>
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/// Gets the element at the specified index.
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public T this[int index] => this._values[index];
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/// <summary>
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/// Gets the number of elements contained in the collection.
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/// </summary>
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public int Count => this._values.Length;
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/// <summary>
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/// Gets whether the array is empty.
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/// </summary>
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public bool IsEmpty => this._values.Length == 0;
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/// <summary>
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/// Initializes a new instance of the ImmutableEquatableArray{T} class that contains the elements from the specified
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/// collection.
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/// </summary>
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/// <remarks>The elements from the provided collection are copied into the immutable array. Subsequent
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/// changes to the original collection do not affect the contents of this array.</remarks>
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/// <param name="values">The collection of elements to initialize the array with. Cannot be null.</param>
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public ImmutableEquatableArray(IEnumerable<T> values) => this._values = values.ToArray();
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/// <inheritdoc/>
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public bool Equals(ImmutableEquatableArray<T>? other) => other != null && ((ReadOnlySpan<T>)this._values).SequenceEqual(other._values);
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/// <inheritdoc/>
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public override bool Equals(object? obj)
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=> obj is ImmutableEquatableArray<T> other && this.Equals(other);
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/// <inheritdoc/>
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public override int GetHashCode()
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{
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int hash = 0;
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foreach (T value in this._values)
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{
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hash = HashHelpers.Combine(hash, value is null ? 0 : value.GetHashCode());
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}
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return hash;
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}
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/// <inheritdoc/>
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public Enumerator GetEnumerator() => new(this._values);
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IEnumerator<T> IEnumerable<T>.GetEnumerator() => ((IEnumerable<T>)this._values).GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => this._values.GetEnumerator();
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/// <inheritdoc/>
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public struct Enumerator
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{
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private readonly T[] _values;
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private int _index;
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internal Enumerator(T[] values)
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{
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this._values = values;
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this._index = -1;
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}
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/// <inheritdoc/>
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public bool MoveNext()
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{
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int newIndex = this._index + 1;
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if ((uint)newIndex < (uint)this._values.Length)
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{
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this._index = newIndex;
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return true;
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}
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return false;
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}
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/// <summary>
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/// The element at the current position of the enumerator.
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/// </summary>
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public readonly T Current => this._values[this._index];
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}
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}
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internal static class ImmutableEquatableArray
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{
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public static ImmutableEquatableArray<T> ToImmutableEquatableArray<T>(this IEnumerable<T> values) where T : IEquatable<T>
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=> new(values);
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}
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// Copied from https://github.com/dotnet/runtime/blob/main/src/libraries/System.Private.CoreLib/src/System/Numerics/Hashing/HashHelpers.cs#L6
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internal static class HashHelpers
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{
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public static int Combine(int h1, int h2)
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{
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// RyuJIT optimizes this to use the ROL instruction
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// Related GitHub pull request: https://github.com/dotnet/coreclr/pull/1830
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uint rol5 = ((uint)h1 << 5) | ((uint)h1 >> 27);
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return ((int)rol5 + h1) ^ h2;
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}
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}
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