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* Python: .NET Samples - Restructure and Improve Samples (Feature Branch) (#4091) * Moved by agent (#4094) * Fix readme links * .NET Samples - Create `04-hosting` learning path step (#4098) * Agent move * Agent reorderd * Remove A2A section from README Removed A2A section from the Getting Started README. * Agent fixed links * Fix broken sample links in durable-agents README (#4101) * Initial plan * Fix broken internal links in documentation Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * Revert template link changes; keep only durable-agents README fix Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * .NET Samples - Create `03-workflows` learning path step (#4102) * Fix solution project path * Python: Fix broken markdown links to repo resources (outside /docs) (#4105) * Initial plan * Fix broken markdown links to repo resources Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * Update README to rename .NET Workflows Samples section --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * .NET Samples - Create `02-agents` learning path step (#4107) * .NET: Fix broken relative link in GroupChatToolApproval README (#4108) * Initial plan * Fix broken link in GroupChatToolApproval README Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * Update labeler configuration for workflow samples * .NET - Reorder Agents samples to start from Step01 instead of Step04 (#4110) * Fix solution * Resolve new sample paths * Move new AgentSkills and AgentWithMemory_Step04 samples * Fix link * Fix readme path * fix: update stale dotnet/samples/Durable path reference in AGENTS.md Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * Moved new sample * Update solution * Resolve merge (new sample) * Sync to new sample - FoundryAgents_Step21_BingCustomSearch * Updated README * .NET Samples - Configuration Naming Update (#4149) * .NET: Restore AzureFunctions index parity with ConsoleApps under DurableAgents samples (#4221) * Clean-up `05_host_your_agent` * Config setting consistency * Refine samples * AGENTS.md * Move new samples * Re-order samples * Move new project and fixup solution * Fixup model config * Fix up new UT project --------- Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
134 lines
6.2 KiB
C#
134 lines
6.2 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using Microsoft.Agents.AI.Workflows;
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namespace WorkflowCheckpointWithHumanInTheLoopSample;
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/// <summary>
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/// This sample demonstrates how to create a workflow with human-in-the-loop interaction and
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/// checkpointing support. The workflow plays a number guessing game where the user provides
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/// guesses based on feedback from the workflow. The workflow state is checkpointed at the end
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/// of each super step, allowing it to be restored and resumed later.
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/// Each RequestPort request and response cycle takes two super steps:
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/// 1. The RequestPort sends a RequestInfoEvent to request input from the external world.
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/// 2. The external world sends a response back to the RequestPort.
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/// Thus, two checkpoints are created for each human-in-the-loop interaction.
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/// </summary>
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/// <remarks>
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/// Pre-requisites:
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/// - Foundational samples should be completed first.
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/// - This sample builds upon the HumanInTheLoopBasic sample. It's recommended to go through that
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/// sample first to understand the basics of human-in-the-loop workflows.
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/// - This sample also builds upon the CheckpointAndResume sample. It's recommended to
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/// go through that sample first to understand the basics of checkpointing and resuming workflows.
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/// </remarks>
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public static class Program
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{
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private static async Task Main()
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{
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// Create the workflow
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var workflow = WorkflowFactory.BuildWorkflow();
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// Create checkpoint manager
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var checkpointManager = CheckpointManager.Default;
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var checkpoints = new List<CheckpointInfo>();
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// Execute the workflow and save checkpoints
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await using StreamingRun checkpointedRun = await InProcessExecution
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.RunStreamingAsync(workflow, new SignalWithNumber(NumberSignal.Init), checkpointManager)
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;
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await foreach (WorkflowEvent evt in checkpointedRun.WatchStreamAsync())
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{
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switch (evt)
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{
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case RequestInfoEvent requestInputEvt:
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// Handle `RequestInfoEvent` from the workflow
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ExternalResponse response = HandleExternalRequest(requestInputEvt.Request);
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await checkpointedRun.SendResponseAsync(response);
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break;
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case ExecutorCompletedEvent executorCompletedEvt:
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Console.WriteLine($"* Executor {executorCompletedEvt.ExecutorId} completed.");
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break;
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case SuperStepCompletedEvent superStepCompletedEvt:
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// Checkpoints are automatically created at the end of each super step when a
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// checkpoint manager is provided. You can store the checkpoint info for later use.
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CheckpointInfo? checkpoint = superStepCompletedEvt.CompletionInfo!.Checkpoint;
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if (checkpoint is not null)
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{
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checkpoints.Add(checkpoint);
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Console.WriteLine($"** Checkpoint created at step {checkpoints.Count}.");
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}
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break;
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case WorkflowOutputEvent workflowOutputEvt:
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Console.WriteLine($"Workflow completed with result: {workflowOutputEvt.Data}");
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break;
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}
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}
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if (checkpoints.Count == 0)
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{
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throw new InvalidOperationException("No checkpoints were created during the workflow execution.");
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}
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Console.WriteLine($"Number of checkpoints created: {checkpoints.Count}");
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// Restoring from a checkpoint and resuming execution
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const int CheckpointIndex = 1;
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Console.WriteLine($"\n\nRestoring from the {CheckpointIndex + 1}th checkpoint.");
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CheckpointInfo savedCheckpoint = checkpoints[CheckpointIndex];
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// Note that we are restoring the state directly to the same run instance.
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await checkpointedRun.RestoreCheckpointAsync(savedCheckpoint, CancellationToken.None);
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await foreach (WorkflowEvent evt in checkpointedRun.WatchStreamAsync())
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{
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switch (evt)
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{
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case RequestInfoEvent requestInputEvt:
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// Handle `RequestInfoEvent` from the workflow
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ExternalResponse response = HandleExternalRequest(requestInputEvt.Request);
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await checkpointedRun.SendResponseAsync(response);
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break;
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case ExecutorCompletedEvent executorCompletedEvt:
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Console.WriteLine($"* Executor {executorCompletedEvt.ExecutorId} completed.");
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break;
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case WorkflowOutputEvent workflowOutputEvt:
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Console.WriteLine($"Workflow completed with result: {workflowOutputEvt.Data}");
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break;
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}
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}
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}
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private static ExternalResponse HandleExternalRequest(ExternalRequest request)
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{
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if (request.TryGetDataAs<SignalWithNumber>(out var signal))
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{
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switch (signal.Signal)
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{
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case NumberSignal.Init:
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int initialGuess = ReadIntegerFromConsole("Please provide your initial guess: ");
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return request.CreateResponse(initialGuess);
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case NumberSignal.Above:
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int lowerGuess = ReadIntegerFromConsole($"You previously guessed {signal.Number} too large. Please provide a new guess: ");
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return request.CreateResponse(lowerGuess);
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case NumberSignal.Below:
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int higherGuess = ReadIntegerFromConsole($"You previously guessed {signal.Number} too small. Please provide a new guess: ");
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return request.CreateResponse(higherGuess);
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}
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}
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throw new NotSupportedException($"Request {request.PortInfo.RequestType} is not supported");
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}
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private static int ReadIntegerFromConsole(string prompt)
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{
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while (true)
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{
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Console.Write(prompt);
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string? input = Console.ReadLine();
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if (int.TryParse(input, out int value))
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{
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return value;
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}
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Console.WriteLine("Invalid input. Please enter a valid integer.");
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}
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}
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}
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