Files
agent-framework/dotnet/src/Microsoft.Agents.AI.Workflows/RoundRobinGroupChatManager.cs
T
Jacob Alber 331c750515 .NET: [BREAKING] Enable sharing of workflow instances across concurrently executing runs (#1464)
* refactor: remove unused internals

* feat: Execution Mode for sharing a workflow among concurrent runs

* feat: Update WorkflowHostAgent to support concurrent execution

* Also update AsAgent APIs to support injecting a CheckpointManager and an IWorkflowExecutionEnvironment

* fix: Make Read logic consistent in DeclarativeWorkflowContext
2025-10-15 21:34:17 +00:00

73 lines
2.5 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.AI;
using Microsoft.Shared.Diagnostics;
namespace Microsoft.Agents.AI.Workflows;
/// <summary>
/// Provides a <see cref="GroupChatManager"/> that selects agents in a round-robin fashion.
/// </summary>
public class RoundRobinGroupChatManager : GroupChatManager
{
private readonly IReadOnlyList<AIAgent> _agents;
private readonly Func<RoundRobinGroupChatManager, IEnumerable<ChatMessage>, CancellationToken, ValueTask<bool>>? _shouldTerminateFunc;
private int _nextIndex;
/// <summary>
/// Initializes a new instance of the <see cref="RoundRobinGroupChatManager"/> class.
/// </summary>
/// <param name="agents">The agents to be managed as part of this workflow.</param>
/// <param name="shouldTerminateFunc">
/// An optional function that determines whether the group chat should terminate based on the chat history
/// before factoring in the default behavior, which is to terminate based only on the iteration count.
/// </param>
public RoundRobinGroupChatManager(
IReadOnlyList<AIAgent> agents,
Func<RoundRobinGroupChatManager, IEnumerable<ChatMessage>, CancellationToken, ValueTask<bool>>? shouldTerminateFunc = null)
{
Throw.IfNullOrEmpty(agents);
foreach (var agent in agents)
{
Throw.IfNull(agent, nameof(agents));
}
this._agents = agents;
this._shouldTerminateFunc = shouldTerminateFunc;
}
/// <inheritdoc />
protected internal override ValueTask<AIAgent> SelectNextAgentAsync(
IReadOnlyList<ChatMessage> history, CancellationToken cancellationToken = default)
{
AIAgent nextAgent = this._agents[this._nextIndex];
this._nextIndex = (this._nextIndex + 1) % this._agents.Count;
return new ValueTask<AIAgent>(nextAgent);
}
/// <inheritdoc />
protected internal override async ValueTask<bool> ShouldTerminateAsync(
IReadOnlyList<ChatMessage> history, CancellationToken cancellationToken = default)
{
if (this._shouldTerminateFunc is { } func && await func(this, history, cancellationToken).ConfigureAwait(false))
{
return true;
}
return await base.ShouldTerminateAsync(history, cancellationToken).ConfigureAwait(false);
}
/// <inheritdoc />
protected internal override void Reset()
{
base.Reset();
this._nextIndex = 0;
}
}