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40 lines
2.0 KiB
C#
40 lines
2.0 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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// This sample shows how to create and use a simple AI agent with Azure Foundry Agents as the backend.
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using Azure.AI.Projects;
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using Azure.AI.Projects.OpenAI;
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using Azure.Identity;
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using Microsoft.Agents.AI;
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string endpoint = Environment.GetEnvironmentVariable("AZURE_FOUNDRY_PROJECT_ENDPOINT") ?? throw new InvalidOperationException("AZURE_FOUNDRY_PROJECT_ENDPOINT is not set.");
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string deploymentName = Environment.GetEnvironmentVariable("AZURE_FOUNDRY_PROJECT_DEPLOYMENT_NAME") ?? "gpt-4o-mini";
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const string JokerInstructions = "You are good at telling jokes.";
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const string JokerName = "JokerAgent";
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// Get a client to create/retrieve/delete server side agents with Azure Foundry Agents.
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// WARNING: DefaultAzureCredential is convenient for development but requires careful consideration in production.
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// In production, consider using a specific credential (e.g., ManagedIdentityCredential) to avoid
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// latency issues, unintended credential probing, and potential security risks from fallback mechanisms.
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AIProjectClient aiProjectClient = new(new Uri(endpoint), new DefaultAzureCredential());
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// Define the agent you want to create. (Prompt Agent in this case)
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AgentVersionCreationOptions options = new(new PromptAgentDefinition(model: deploymentName) { Instructions = JokerInstructions });
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// Azure.AI.Agents SDK creates and manages agent by name and versions.
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// You can create a server side agent version with the Azure.AI.Agents SDK client below.
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AgentVersion agentVersion = aiProjectClient.Agents.CreateAgentVersion(agentName: JokerName, options);
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// You can use an AIAgent with an already created server side agent version.
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AIAgent jokerAgent = aiProjectClient.AsAIAgent(agentVersion);
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// Invoke the agent with streaming support.
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await foreach (AgentResponseUpdate update in jokerAgent.RunStreamingAsync("Tell me a joke about a pirate."))
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{
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Console.WriteLine(update);
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}
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// Cleanup by agent name removes the agent version created.
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await aiProjectClient.Agents.DeleteAgentAsync(jokerAgent.Name);
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