Files
agent-framework/dotnet/src/Microsoft.Agents.AI.Workflows/RoundRobinGroupChatManager.cs
T
d2f79930d5 .NET: feat: Update GroupChatManager semantics to match other Orchestration patterns (#6140)
* Refactor group chat workflow to prevent message echoing and enhance checkpointing

- Updated GroupChatWorkflowBuilder to disable forwarding incoming messages to prevent duplicates.
- Enhanced RoundRobinGroupChatManager with checkpointing support to preserve state across executions.
- Modified GroupChatHost to maintain a history of messages and track the current speaker for message broadcasting.
- Implemented broadcasting logic to ensure participants receive messages from others while excluding their own responses.
- Added comprehensive unit tests for group chat orchestration, including scenarios for tool approval and function calls.
- Introduced a new ApprovalHarness for testing tool invocation and approval workflows.

* fixup: format

* Add JSON serialization support for GroupChatManagerState and RoundRobinGroupChatManagerState

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Co-authored-by: Jacob Alber <jalber@lokitoth.com>
2026-05-28 18:40:48 +00:00

92 lines
3.5 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.AI;
using Microsoft.Shared.Diagnostics;
namespace Microsoft.Agents.AI.Workflows;
/// <summary>
/// Provides a <see cref="GroupChatManager"/> that selects agents in a round-robin fashion.
/// </summary>
public class RoundRobinGroupChatManager : GroupChatManager
{
private readonly IReadOnlyList<AIAgent> _agents;
private readonly Func<RoundRobinGroupChatManager, IEnumerable<ChatMessage>, CancellationToken, ValueTask<bool>>? _shouldTerminateFunc;
private int _nextIndex;
/// <summary>
/// Initializes a new instance of the <see cref="RoundRobinGroupChatManager"/> class.
/// </summary>
/// <param name="agents">The agents to be managed as part of this workflow.</param>
/// <param name="shouldTerminateFunc">
/// An optional function that determines whether the group chat should terminate based on the chat history
/// before factoring in the default behavior, which is to terminate based only on the iteration count.
/// </param>
public RoundRobinGroupChatManager(
IReadOnlyList<AIAgent> agents,
Func<RoundRobinGroupChatManager, IEnumerable<ChatMessage>, CancellationToken, ValueTask<bool>>? shouldTerminateFunc = null)
{
Throw.IfNullOrEmpty(agents);
foreach (var agent in agents)
{
Throw.IfNull(agent, nameof(agents));
}
this._agents = agents;
this._shouldTerminateFunc = shouldTerminateFunc;
}
/// <inheritdoc />
protected internal override ValueTask<AIAgent> SelectNextAgentAsync(
IReadOnlyList<ChatMessage> history, CancellationToken cancellationToken = default)
{
AIAgent nextAgent = this._agents[this._nextIndex];
this._nextIndex = (this._nextIndex + 1) % this._agents.Count;
return new ValueTask<AIAgent>(nextAgent);
}
/// <inheritdoc />
protected internal override async ValueTask<bool> ShouldTerminateAsync(
IReadOnlyList<ChatMessage> history, CancellationToken cancellationToken = default)
{
if (this._shouldTerminateFunc is { } func && await func(this, history, cancellationToken).ConfigureAwait(false))
{
return true;
}
return await base.ShouldTerminateAsync(history, cancellationToken).ConfigureAwait(false);
}
/// <inheritdoc />
protected internal override void Reset()
{
base.Reset();
this._nextIndex = 0;
}
/// <inheritdoc />
protected override ValueTask OnCheckpointingAsync(IWorkflowContext context, CancellationToken cancellationToken = default)
=> context.QueueStateUpdateAsync(StateKey, new RoundRobinGroupChatManagerState(this._nextIndex), cancellationToken: cancellationToken);
/// <inheritdoc />
protected override async ValueTask OnCheckpointRestoredAsync(IWorkflowContext context, CancellationToken cancellationToken = default)
{
RoundRobinGroupChatManagerState? state = await context.ReadStateAsync<RoundRobinGroupChatManagerState>(StateKey, cancellationToken: cancellationToken).ConfigureAwait(false);
this._nextIndex = state?.NextIndex ?? 0;
if (this._nextIndex < 0 || this._nextIndex >= this._agents.Count)
{
this._nextIndex = 0;
}
}
private const string StateKey = "next_index";
}
internal sealed record RoundRobinGroupChatManagerState(int NextIndex);