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https://github.com/microsoft/agent-framework.git
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7ebe00ec3d
* Updates to async run loop. * fix: Workflow Onwership can be release by nonowner * fix: Incorrect handling of blockOnPending in StreamingRun Depending on whether we are running in streaming on non-streaming mode, we may be using the StreamingRun in different ways. Unfortunately, the only place we can really know what is the actual state of execution is in the RunEventStream implementations. This resulted in blocking where blocking was unneeded and occasionally not-blocking when blocking was needed. The fix is to move the logic of handling this blocking into RunEventStream implementations. * fix: Fix cleanup on error and end run This ensures we clean up the background resources correctly. * fix: Ensure we let the run loop proceed when shutting down * fix: Add timeout for Input Waiting * fix: Make the samples properly clean up `Run`s and `StreamingRun`s * fix: Simplify Declarative Workflow Run disposal pattern * Also fixes missing .Disposal() in Integration tests --------- Co-authored-by: Ben Thomas <ben.thomas@microsoft.com>
422 lines
16 KiB
C#
422 lines
16 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Microsoft.Agents.AI.Workflows;
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using Microsoft.Agents.AI.Workflows.Reflection;
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namespace WorkflowMapReduceSample;
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/// <summary>
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/// Sample: Map-Reduce Word Count with Fan-Out and Fan-In over File-Backed Intermediate Results
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///
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/// The workflow splits a large text into chunks, maps words to counts in parallel,
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/// shuffles intermediate pairs to reducers, then reduces to per-word totals.
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/// It also demonstrates workflow visualization for graph visualization.
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///
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/// Purpose:
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/// Show how to:
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/// - Partition input once and coordinate parallel mappers with shared state.
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/// - Implement map, shuffle, and reduce executors that pass file paths instead of large payloads.
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/// - Use fan-out and fan-in edges to express parallelism and joins.
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/// - Persist intermediate results to disk to bound memory usage for large inputs.
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/// - Visualize the workflow graph using ToDotString and ToMermaidString and export to SVG.
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/// </summary>
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/// <remarks>
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/// Pre-requisites:
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/// - Write access to a temp directory.
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/// - A source text file to process.
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/// </remarks>
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public static class Program
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{
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private static async Task Main()
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{
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Workflow workflow = BuildWorkflow();
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await RunWorkflowAsync(workflow);
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}
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/// <summary>
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/// Builds a map-reduce workflow using a fan-out/fan-in pattern with mappers, reducers, and other executors.
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/// </summary>
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/// <remarks>This method constructs a workflow consisting of multiple stages, including splitting,
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/// mapping, shuffling, reducing, and completion. The workflow is designed to process data in parallel using a
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/// fan-out/fan-in architecture. The resulting workflow is ready for execution and includes all necessary
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/// dependencies between the executors.</remarks>
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/// <returns>A <see cref="Workflow"/> instance representing the constructed workflow.</returns>
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public static Workflow BuildWorkflow()
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{
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// Step 1: Create the mappers and the input splitter
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var mappers = Enumerable.Range(0, 3).Select(i => new Mapper($"map_executor_{i}")).ToArray();
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var splitter = new Split(mappers.Select(m => m.Id).ToArray(), "split_data_executor");
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// Step 2: Create the reducers and the intermidiace shuffler
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var reducers = Enumerable.Range(0, 4).Select(i => new Reducer($"reduce_executor_{i}")).ToArray();
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var shuffler = new Shuffler(reducers.Select(r => r.Id).ToArray(), mappers.Select(m => m.Id).ToArray(), "shuffle_executor");
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// Step 3: Create the output manager
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var completion = new CompletionExecutor("completion_executor");
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// Step 4: Build the concurrent workflow with fan-out/fan-in pattern
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return new WorkflowBuilder(splitter)
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.AddFanOutEdge(splitter, targets: [.. mappers]) // Split -> many mappers
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.AddFanInEdge(shuffler, sources: [.. mappers]) // All mappers -> shuffle
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.AddFanOutEdge(shuffler, targets: [.. reducers]) // Shuffle -> many reducers
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.AddFanInEdge(completion, sources: [.. reducers]) // All reducers -> completion
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.WithOutputFrom(completion)
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.Build();
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}
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/// <summary>
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/// Executes the specified workflow asynchronously using a predefined input text and processes its output events.
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/// </summary>
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/// <remarks>This method reads input text from a file located in the "resources" directory. If the file is
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/// not found, a default sample text is used. The workflow is executed with the input text, and its events are
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/// streamed and processed in real-time. If the workflow produces output files, their paths and contents are
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/// displayed.</remarks>
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/// <param name="workflow">The workflow to execute. This defines the sequence of operations to be performed.</param>
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/// <returns>A task that represents the asynchronous operation.</returns>
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private static async Task RunWorkflowAsync(Workflow workflow)
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{
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// Step 1: Read the input text
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var resourcesPath = Path.Combine(Directory.GetCurrentDirectory(), "..", "..", "..", "..", "resources");
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var textFilePath = Path.Combine(resourcesPath, "long_text.txt");
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string rawText;
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if (File.Exists(textFilePath))
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{
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rawText = await File.ReadAllTextAsync(textFilePath);
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}
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else
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{
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// Use sample text if file doesn't exist
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Console.WriteLine($"Note: {textFilePath} not found, using sample text");
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rawText = "The quick brown fox jumps over the lazy dog. The dog was very lazy. The fox was very quick.";
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}
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// Step 2: Run the workflow
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Console.WriteLine("\n=== RUNNING WORKFLOW ===\n");
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await using StreamingRun run = await InProcessExecution.StreamAsync(workflow, rawText);
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await foreach (WorkflowEvent evt in run.WatchStreamAsync())
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{
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Console.WriteLine($"Event: {evt}");
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if (evt is WorkflowOutputEvent outputEvent)
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{
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Console.WriteLine("\nFinal Output Files:");
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if (outputEvent.Data is List<string> filePaths)
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{
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foreach (var filePath in filePaths)
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{
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Console.WriteLine($" - {filePath}");
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if (File.Exists(filePath))
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{
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var content = await File.ReadAllTextAsync(filePath);
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Console.WriteLine($" Contents:\n{content}");
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}
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}
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}
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}
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}
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}
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}
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#region Executors
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/// <summary>
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/// Splits data into roughly equal chunks based on the number of mapper nodes.
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/// </summary>
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internal sealed class Split(string[] mapperIds, string id) :
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ReflectingExecutor<Split>(id),
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IMessageHandler<string>
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{
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private readonly string[] _mapperIds = mapperIds;
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private static readonly string[] s_lineSeparators = ["\r\n", "\r", "\n"];
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/// <summary>
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/// Tokenize input and assign contiguous index ranges to each mapper via shared state.
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/// </summary>
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public async ValueTask HandleAsync(string message, IWorkflowContext context)
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{
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// Ensure temp directory exists
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Directory.CreateDirectory(MapReduceConstants.TempDir);
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// Process the data into a list of words and remove any empty lines
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var wordList = Preprocess(message);
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// Store the tokenized words once so that all mappers can read by index
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await context.QueueStateUpdateAsync(MapReduceConstants.DataToProcessKey, wordList, scopeName: MapReduceConstants.StateScope);
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// Divide indices into contiguous slices for each mapper
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var mapperCount = this._mapperIds.Length;
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var chunkSize = wordList.Length / mapperCount;
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async Task ProcessChunkAsync(int i)
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{
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// Determine the start and end indices for this mapper's chunk
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var startIndex = i * chunkSize;
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var endIndex = i < mapperCount - 1 ? startIndex + chunkSize : wordList.Length;
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// Save the indices under the mapper's Id
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await context.QueueStateUpdateAsync(this._mapperIds[i], (startIndex, endIndex), scopeName: MapReduceConstants.StateScope);
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// Notify the mapper that data is ready
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await context.SendMessageAsync(new SplitComplete(), targetId: this._mapperIds[i]);
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}
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// Process all the chunks
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var tasks = Enumerable.Range(0, mapperCount).Select(ProcessChunkAsync);
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await Task.WhenAll(tasks);
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}
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private static string[] Preprocess(string data)
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{
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var lines = data.Split(s_lineSeparators, StringSplitOptions.RemoveEmptyEntries)
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.Select(line => line.Trim())
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.Where(line => !string.IsNullOrWhiteSpace(line));
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return lines
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.SelectMany(line => line.Split(' ', StringSplitOptions.RemoveEmptyEntries))
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.Where(word => !string.IsNullOrWhiteSpace(word))
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.ToArray();
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}
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}
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/// <summary>
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/// Maps each token to a count of 1 and writes pairs to a per-mapper file.
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/// </summary>
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internal sealed class Mapper(string id) : ReflectingExecutor<Mapper>(id), IMessageHandler<SplitComplete>
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{
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/// <summary>
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/// Read the assigned slice, emit (word, 1) pairs, and persist to disk.
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/// </summary>
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public async ValueTask HandleAsync(SplitComplete message, IWorkflowContext context)
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{
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var dataToProcess = await context.ReadStateAsync<string[]>(MapReduceConstants.DataToProcessKey, scopeName: MapReduceConstants.StateScope);
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var chunk = await context.ReadStateAsync<(int start, int end)>(this.Id, scopeName: MapReduceConstants.StateScope);
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var results = dataToProcess![chunk.start..chunk.end]
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.Select(word => (word, 1))
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.ToArray();
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// Write this mapper's results as simple text lines for easy debugging
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var filePath = Path.Combine(MapReduceConstants.TempDir, $"map_results_{this.Id}.txt");
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var lines = results.Select(r => $"{r.word}: {r.Item2}");
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await File.WriteAllLinesAsync(filePath, lines);
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await context.SendMessageAsync(new MapComplete(filePath));
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}
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}
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/// <summary>
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/// Groups intermediate pairs by key and partitions them across reducers.
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/// </summary>
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internal sealed class Shuffler(string[] reducerIds, string[] mapperIds, string id) :
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ReflectingExecutor<Shuffler>(id),
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IMessageHandler<MapComplete>
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{
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private readonly string[] _reducerIds = reducerIds;
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private readonly string[] _mapperIds = mapperIds;
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private readonly List<MapComplete> _mapResults = [];
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/// <summary>
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/// Aggregate mapper outputs and write one partition file per reducer.
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/// </summary>
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public async ValueTask HandleAsync(MapComplete message, IWorkflowContext context)
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{
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this._mapResults.Add(message);
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// Wait for all mappers to complete
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if (this._mapResults.Count < this._mapperIds.Length)
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{
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return;
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}
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var chunks = await this.PreprocessAsync(this._mapResults);
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async Task ProcessChunkAsync(List<(string key, List<int> values)> chunk, int index)
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{
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// Write one grouped partition for reducer index and notify that reducer
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var filePath = Path.Combine(MapReduceConstants.TempDir, $"shuffle_results_{index}.txt");
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var lines = chunk.Select(kvp => $"{kvp.key}: {JsonSerializer.Serialize(kvp.values)}");
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await File.WriteAllLinesAsync(filePath, lines);
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await context.SendMessageAsync(new ShuffleComplete(filePath, this._reducerIds[index]));
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}
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var tasks = chunks.Select((chunk, i) => ProcessChunkAsync(chunk, i));
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await Task.WhenAll(tasks);
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}
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/// <summary>
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/// Load all mapper files, group by key, sort keys, and partition for reducers.
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/// </summary>
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private async Task<List<List<(string key, List<int> values)>>> PreprocessAsync(List<MapComplete> data)
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{
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// Load all intermediate pairs
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var mapResults = new List<(string key, int value)>();
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foreach (var result in data)
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{
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var lines = await File.ReadAllLinesAsync(result.FilePath);
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foreach (var line in lines)
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{
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var parts = line.Split(": ");
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if (parts.Length == 2)
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{
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mapResults.Add((parts[0], int.Parse(parts[1])));
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}
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}
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}
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// Group values by token
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var intermediateResults = mapResults
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.GroupBy(r => r.key)
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.ToDictionary(g => g.Key, g => g.Select(r => r.value).ToList());
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// Deterministic ordering helps with debugging and test stability
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var aggregatedResults = intermediateResults
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.Select(kvp => (key: kvp.Key, values: kvp.Value))
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.OrderBy(x => x.key)
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.ToList();
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// Partition keys across reducers as evenly as possible
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var reduceExecutorCount = this._reducerIds.Length; // Use actual number of reducers
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if (reduceExecutorCount == 0)
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{
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reduceExecutorCount = 1;
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}
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var chunkSize = aggregatedResults.Count / reduceExecutorCount;
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var remaining = aggregatedResults.Count % reduceExecutorCount;
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var chunks = new List<List<(string key, List<int> values)>>();
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for (int i = 0; i < aggregatedResults.Count - remaining; i += chunkSize)
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{
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chunks.Add(aggregatedResults.GetRange(i, chunkSize));
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}
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if (remaining > 0 && chunks.Count > 0)
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{
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chunks[^1].AddRange(aggregatedResults.TakeLast(remaining));
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}
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else if (chunks.Count == 0)
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{
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chunks.Add(aggregatedResults);
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}
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return chunks;
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}
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}
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/// <summary>
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/// Sums grouped counts per key for its assigned partition.
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/// </summary>
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internal sealed class Reducer(string id) : ReflectingExecutor<Reducer>(id), IMessageHandler<ShuffleComplete>
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{
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/// <summary>
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/// Read one shuffle partition and reduce it to totals.
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/// </summary>
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public async ValueTask HandleAsync(ShuffleComplete message, IWorkflowContext context)
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{
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if (message.ReducerId != this.Id)
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{
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// This partition belongs to a different reducer. Skip.
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return;
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}
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// Read grouped values from the shuffle output
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var lines = await File.ReadAllLinesAsync(message.FilePath);
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// Sum values per key. Values are serialized JSON arrays like [1, 1, ...]
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var reducedResults = new Dictionary<string, int>();
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foreach (var line in lines)
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{
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var parts = line.Split(": ", 2);
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if (parts.Length == 2)
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{
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var key = parts[0];
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var values = JsonSerializer.Deserialize<List<int>>(parts[1]);
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reducedResults[key] = values?.Sum() ?? 0;
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}
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}
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// Persist our partition totals
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var filePath = Path.Combine(MapReduceConstants.TempDir, $"reduced_results_{this.Id}.txt");
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var outputLines = reducedResults.Select(kvp => $"{kvp.Key}: {kvp.Value}");
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await File.WriteAllLinesAsync(filePath, outputLines);
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await context.SendMessageAsync(new ReduceComplete(filePath));
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}
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}
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/// <summary>
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/// Joins all reducer outputs and yields the final output.
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/// </summary>
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internal sealed class CompletionExecutor(string id) :
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ReflectingExecutor<CompletionExecutor>(id),
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IMessageHandler<List<ReduceComplete>>
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{
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/// <summary>
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/// Collect reducer output file paths and yield final output.
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/// </summary>
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public async ValueTask HandleAsync(List<ReduceComplete> message, IWorkflowContext context)
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{
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var filePaths = message.ConvertAll(r => r.FilePath);
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await context.YieldOutputAsync(filePaths);
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}
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}
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#endregion
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#region Events
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/// <summary>
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/// Marker event published when splitting finishes. Triggers map executors.
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/// </summary>
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internal sealed class SplitComplete : WorkflowEvent;
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/// <summary>
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/// Signal that a mapper wrote its intermediate pairs to file.
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/// </summary>
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internal sealed class MapComplete(string FilePath) : WorkflowEvent
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{
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public string FilePath { get; } = FilePath;
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}
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/// <summary>
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/// Signal that a shuffle partition file is ready for a specific reducer.
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/// </summary>
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internal sealed class ShuffleComplete(string FilePath, string ReducerId) : WorkflowEvent
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{
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public string FilePath { get; } = FilePath;
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public string ReducerId { get; } = ReducerId;
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}
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/// <summary>
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/// Signal that a reducer wrote final counts for its partition.
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/// </summary>
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internal sealed class ReduceComplete(string FilePath) : WorkflowEvent
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{
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public string FilePath { get; } = FilePath;
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}
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#endregion
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#region Helpers
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/// <summary>
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/// Provides constant values used in the MapReduce workflow.
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/// </summary>
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/// <remarks>This class contains keys and paths that are utilized throughout the MapReduce process, including
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/// identifiers for data processing and temporary storage locations.</remarks>
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internal static class MapReduceConstants
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{
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public static string DataToProcessKey = "data_to_be_processed";
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public static string TempDir = Path.Combine(Path.GetTempPath(), "workflow_viz_sample");
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public static string StateScope = "MapReduceState";
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}
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#endregion
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