mirror of
https://github.com/microsoft/agent-framework.git
synced 2026-06-16 21:04:09 +08:00
0086d38f58
* refactor: Normalize Run/RunStreaming with AIAgent * refactor: Clarify Session vs. Run -level concepts * Rename RunId to SessionId to better match Run/Session terminology in AIAgent * [BREAKING]: Will break existing checkpointed sessions in CosmosDb due to field rename * refactor: Rename and simplify interface around getting typed data out of ExternalRequest/Response * Also adds hints around using value types in PortableValue * refactor: Rename AddFanInEdge to AddFanInBarrierEdge This will prevent a breaking change later when we introduce a programmable FanIn edge, analogous to the FanOut edge's EdgeSelector. The goal, in the long run is to support a number of different FanIn scenarios, with naive FanIn (no barrier) by default, similar to FanOut. * refactor: AsAgent(this Workflow, ...) => AsAIAgent(...) * misc - part1: SwitchBuilder internal --------- Co-authored-by: Dmytro Struk <13853051+dmytrostruk@users.noreply.github.com>
140 lines
4.7 KiB
C#
140 lines
4.7 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
|
|
|
|
using Microsoft.Agents.AI.Workflows;
|
|
|
|
namespace WorkflowLoopSample;
|
|
|
|
/// <summary>
|
|
/// This sample demonstrates a simple number guessing game using a workflow with looping behavior.
|
|
///
|
|
/// The workflow consists of two executors that are connected in a feedback loop:
|
|
/// 1. GuessNumberExecutor: Makes a guess based on the current known bounds.
|
|
/// 2. JudgeExecutor: Evaluates the guess and provides feedback.
|
|
/// The workflow continues until the correct number is guessed.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Pre-requisites:
|
|
/// - Foundational samples should be completed first.
|
|
/// </remarks>
|
|
public static class Program
|
|
{
|
|
private static async Task Main()
|
|
{
|
|
// Create the executors
|
|
GuessNumberExecutor guessNumberExecutor = new("GuessNumber", 1, 100);
|
|
JudgeExecutor judgeExecutor = new("Judge", 42);
|
|
|
|
// Build the workflow by connecting executors in a loop
|
|
var workflow = new WorkflowBuilder(guessNumberExecutor)
|
|
.AddEdge(guessNumberExecutor, judgeExecutor)
|
|
.AddEdge(judgeExecutor, guessNumberExecutor)
|
|
.WithOutputFrom(judgeExecutor)
|
|
.Build();
|
|
|
|
// Execute the workflow
|
|
await using StreamingRun run = await InProcessExecution.RunStreamingAsync(workflow, NumberSignal.Init);
|
|
await foreach (WorkflowEvent evt in run.WatchStreamAsync())
|
|
{
|
|
if (evt is WorkflowOutputEvent outputEvent)
|
|
{
|
|
Console.WriteLine($"Result: {outputEvent}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signals used for communication between GuessNumberExecutor and JudgeExecutor.
|
|
/// </summary>
|
|
internal enum NumberSignal
|
|
{
|
|
Init,
|
|
Above,
|
|
Below,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Executor that makes a guess based on the current bounds.
|
|
/// </summary>
|
|
internal sealed class GuessNumberExecutor : Executor<NumberSignal>
|
|
{
|
|
/// <summary>
|
|
/// The lower bound of the guessing range.
|
|
/// </summary>
|
|
public int LowerBound { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The upper bound of the guessing range.
|
|
/// </summary>
|
|
public int UpperBound { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="GuessNumberExecutor"/> class.
|
|
/// </summary>
|
|
/// <param name="id">A unique identifier for the executor.</param>
|
|
/// <param name="lowerBound">The initial lower bound of the guessing range.</param>
|
|
/// <param name="upperBound">The initial upper bound of the guessing range.</param>
|
|
public GuessNumberExecutor(string id, int lowerBound, int upperBound) : base(id)
|
|
{
|
|
this.LowerBound = lowerBound;
|
|
this.UpperBound = upperBound;
|
|
}
|
|
|
|
private int NextGuess => (this.LowerBound + this.UpperBound) / 2;
|
|
|
|
public override async ValueTask HandleAsync(NumberSignal message, IWorkflowContext context, CancellationToken cancellationToken = default)
|
|
{
|
|
switch (message)
|
|
{
|
|
case NumberSignal.Init:
|
|
await context.SendMessageAsync(this.NextGuess, cancellationToken: cancellationToken);
|
|
break;
|
|
case NumberSignal.Above:
|
|
this.UpperBound = this.NextGuess - 1;
|
|
await context.SendMessageAsync(this.NextGuess, cancellationToken: cancellationToken);
|
|
break;
|
|
case NumberSignal.Below:
|
|
this.LowerBound = this.NextGuess + 1;
|
|
await context.SendMessageAsync(this.NextGuess, cancellationToken: cancellationToken);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Executor that judges the guess and provides feedback.
|
|
/// </summary>
|
|
internal sealed class JudgeExecutor : Executor<int>
|
|
{
|
|
private readonly int _targetNumber;
|
|
private int _tries;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="JudgeExecutor"/> class.
|
|
/// </summary>
|
|
/// <param name="id">A unique identifier for the executor.</param>
|
|
/// <param name="targetNumber">The number to be guessed.</param>
|
|
public JudgeExecutor(string id, int targetNumber) : base(id)
|
|
{
|
|
this._targetNumber = targetNumber;
|
|
}
|
|
|
|
public override async ValueTask HandleAsync(int message, IWorkflowContext context, CancellationToken cancellationToken = default)
|
|
{
|
|
this._tries++;
|
|
if (message == this._targetNumber)
|
|
{
|
|
await context.YieldOutputAsync($"{this._targetNumber} found in {this._tries} tries!", cancellationToken)
|
|
;
|
|
}
|
|
else if (message < this._targetNumber)
|
|
{
|
|
await context.SendMessageAsync(NumberSignal.Below, cancellationToken: cancellationToken);
|
|
}
|
|
else
|
|
{
|
|
await context.SendMessageAsync(NumberSignal.Above, cancellationToken: cancellationToken);
|
|
}
|
|
}
|
|
}
|