Files
agent-framework/dotnet/src/Microsoft.Extensions.AI.Agents.Runtime.Abstractions/RuntimeActor.cs
T
Stephen ToubandGitHub 6c12b2c0f8 Round 3 of cleanup (#186)
- Enable warnings as errors
- Make the remaining src projects NativeAOT compatible
- Use Throw helpers
2025-07-20 23:07:50 -04:00

208 lines
10 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Abstractions;
using Microsoft.Shared.Diagnostics;
namespace Microsoft.Extensions.AI.Agents.Runtime;
/// <summary>
/// Provides a base implementation of <see cref="IRuntimeActor"/>.
/// </summary>
public abstract class RuntimeActor : IRuntimeActor
{
private static readonly JsonElement s_emptyElement = JsonDocument.Parse("{}").RootElement;
/// <summary>
/// The activity source for tracing.
/// </summary>
public static readonly ActivitySource TraceSource = new($"{typeof(IRuntimeActor).Namespace}");
private readonly Dictionary<Type, HandlerInvoker> _handlerInvokers = [];
private readonly IAgentRuntime _runtime;
private delegate ValueTask<object?> HandlerInvoker(object? message, MessageContext messageContext, CancellationToken cancellationToken);
/// <summary>
/// Provides logging capabilities used for diagnostic and operational information.
/// </summary>
protected internal ILogger Logger { get; }
/// <summary>
/// Gets the unique identifier of the actor.
/// </summary>
public ActorId Id { get; }
/// <summary>
/// Gets the metadata of the actor.
/// </summary>
public ActorMetadata Metadata { get; }
/// <summary>
/// Initializes a new instance of the RuntimeActor class with the specified identifier, runtime, description, and optional logger.
/// </summary>
/// <param name="id">The unique identifier of the actor.</param>
/// <param name="runtime">The runtime environment in which the actor operates.</param>
/// <param name="description">A brief description of the actor's purpose.</param>
/// <param name="logger">An optional logger for recording diagnostic information.</param>
protected RuntimeActor(
ActorId id,
IAgentRuntime runtime,
string? description = null,
ILogger? logger = null)
{
Throw.IfNull(runtime);
this.Id = id;
this._runtime = runtime;
this.Logger = logger ?? NullLogger.Instance;
this.Metadata = new ActorMetadata(this.Id.Type, this.Id.Key, description);
}
/// <summary>Registers a handler for <typeparamref name="TInput"/>.</summary>
/// <typeparam name="TInput">The type of the input message for the handler.</typeparam>
/// <param name="messageHandler">The handler function that processes the message.</param>
/// <exception cref="InvalidOperationException">Thrown when a handler for the specified type is already registered.</exception>
/// <remarks>
/// The base implementation of <see cref="OnMessageAsync"/> will use these registered handlers to process incoming messages.
/// </remarks>
protected void RegisterMessageHandler<TInput>(Action<TInput, MessageContext> messageHandler)
{
_ = Throw.IfNull(messageHandler);
this.RegisterMessageHandler<TInput, object?>(async (input, ctx, cancellationToken) =>
{
messageHandler(input, ctx);
return null;
});
}
/// <summary>Registers a handler for <typeparamref name="TInput"/>.</summary>
/// <typeparam name="TInput">The type of the input message for the handler.</typeparam>
/// <param name="messageHandler">The handler function that processes the message.</param>
/// <exception cref="InvalidOperationException">Thrown when a handler for the specified type is already registered.</exception>
/// <remarks>
/// The base implementation of <see cref="OnMessageAsync"/> will use these registered handlers to process incoming messages.
/// </remarks>
protected void RegisterMessageHandler<TInput>(Func<TInput, MessageContext, CancellationToken, ValueTask> messageHandler)
{
_ = Throw.IfNull(messageHandler);
this.RegisterMessageHandler<TInput, object?>(async (input, ctx, cancellationToken) =>
{
await messageHandler(input, ctx, cancellationToken).ConfigureAwait(false);
return null;
});
}
/// <summary>Registers a handler for <typeparamref name="TInput"/>.</summary>
/// <typeparam name="TInput">The type of the input message for the handler.</typeparam>
/// <typeparam name="TOutput">The type of the output message for the handler.</typeparam>
/// <param name="messageHandler">The handler function that processes the message.</param>
/// <exception cref="InvalidOperationException">Thrown when a handler for the specified type is already registered.</exception>
/// <remarks>
/// The base implementation of <see cref="OnMessageAsync"/> will use these registered handlers to process incoming messages.
/// </remarks>
protected void RegisterMessageHandler<TInput, TOutput>(Func<TInput, MessageContext, TOutput> messageHandler)
{
_ = Throw.IfNull(messageHandler);
this.RegisterMessageHandler<TInput, object?>(async (input, ctx, cancellationToken) => messageHandler(input, ctx));
}
/// <summary>Registers a handler for <typeparamref name="TInput"/> that produces a <typeparamref name="TOutput"/>.</summary>
/// <typeparam name="TInput">The type of the input message for the handler.</typeparam>
/// <typeparam name="TOutput">The type of the output message for the handler.</typeparam>
/// <param name="messageHandler">The handler function that processes the message.</param>
/// <exception cref="InvalidOperationException">Thrown when a handler for the specified type is already registered.</exception>
/// <remarks>
/// The base implementation of <see cref="OnMessageAsync"/> will use these registered handlers to process incoming messages.
/// </remarks>
protected void RegisterMessageHandler<TInput, TOutput>(Func<TInput, MessageContext, CancellationToken, ValueTask<TOutput>> messageHandler)
{
_ = Throw.IfNull(messageHandler);
if (this._handlerInvokers.ContainsKey(typeof(TInput)))
{
throw new InvalidOperationException($"A handler for type {typeof(TInput)} is already registered.");
}
this._handlerInvokers.Add(
typeof(TInput),
async (message, messageContext, cancellationToken) => await messageHandler((TInput)message!, messageContext, cancellationToken).ConfigureAwait(false));
}
/// <summary>
/// Handles an incoming message by determining its type and invoking the corresponding handler method if available.
/// </summary>
/// <param name="message">The message object to be handled.</param>
/// <param name="messageContext">The context associated with the message.</param>
/// <param name="cancellationToken">A token used to cancel the operation if needed.</param>
/// <returns>A ValueTask that represents the asynchronous operation, containing the response object or null.</returns>
public ValueTask<object?> OnMessageAsync(object message, MessageContext messageContext, CancellationToken cancellationToken = default)
{
// Get the handler for the message type, and invoke it, if it exists.
if (message is not null && this._handlerInvokers.TryGetValue(message.GetType(), out HandlerInvoker? handlerInvoker))
{
return handlerInvoker(message, messageContext, cancellationToken);
}
return new((object?)null);
}
/// <inheritdoc/>
public virtual ValueTask<JsonElement> SaveStateAsync(CancellationToken cancellationToken = default) =>
new(s_emptyElement);
/// <inheritdoc/>
public virtual ValueTask LoadStateAsync(JsonElement state, CancellationToken cancellationToken = default) =>
default;
/// <summary>
/// Sends a message to a specified recipient actor through the runtime.
/// </summary>
/// <param name="actor">The requested actor's type.</param>
/// <param name="cancellationToken">A token used to cancel the operation if needed.</param>
/// <returns>A ValueTask that represents the asynchronous operation, returning the response object or null.</returns>
protected async ValueTask<ActorId?> GetActorAsync(ActorType actor, CancellationToken cancellationToken = default)
{
try
{
return await this._runtime.GetActorAsync(actor, lazy: false, cancellationToken: cancellationToken).ConfigureAwait(false);
}
catch (InvalidOperationException)
{
return null;
}
}
/// <summary>
/// Sends a message to a specified recipient actor through the runtime.
/// </summary>
/// <param name="message">The message object to send.</param>
/// <param name="recipient">The recipient actor's identifier.</param>
/// <param name="messageId">An optional identifier for the message.</param>
/// <param name="cancellationToken">A token used to cancel the operation if needed.</param>
/// <returns>A ValueTask that represents the asynchronous operation, returning the response object or null.</returns>
protected ValueTask<object?> SendMessageAsync(object message, ActorId recipient, string? messageId = null, CancellationToken cancellationToken = default) =>
this._runtime.SendMessageAsync(message, recipient, sender: this.Id, messageId, cancellationToken);
/// <summary>
/// Publishes a message to all actors subscribed to a specific topic through the runtime.
/// </summary>
/// <param name="message">The message object to publish.</param>
/// <param name="topic">The topic identifier to which the message is published.</param>
/// <param name="messageId">An optional identifier for the message.</param>
/// <param name="cancellationToken">A token used to cancel the operation if needed.</param>
/// <returns>A ValueTask that represents the asynchronous publish operation.</returns>
protected ValueTask PublishMessageAsync(object message, TopicId topic, string? messageId = null, CancellationToken cancellationToken = default) =>
this._runtime.PublishMessageAsync(message, topic, sender: this.Id, messageId, cancellationToken);
}