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agent-framework/dotnet/src/Microsoft.Agents.AI/ChatClient/MessageInjectingChatClient.cs
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westey ae57616b32 .NET: Refactor harness console rendering (#5751)
* Refactor harness console rendering

* Fix formatting issues

* Address PR comments
2026-05-12 15:13:53 +00:00

346 lines
13 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.AI;
using Microsoft.Shared.DiagnosticIds;
using Microsoft.Shared.Diagnostics;
namespace Microsoft.Agents.AI;
/// <summary>
/// A delegating chat client that supports injecting messages into the function execution loop.
/// </summary>
/// <remarks>
/// <para>
/// This decorator enables external code (such as tool delegates) to enqueue messages that will be
/// sent to the underlying model at the next opportunity. It sits between the <see cref="FunctionInvokingChatClient"/>
/// and the <see cref="PerServiceCallChatHistoryPersistingChatClient"/> (or the leaf <see cref="IChatClient"/>)
/// in a <see cref="ChatClientAgent"/> pipeline.
/// </para>
/// <para>
/// The injected messages queue is stored per-session in the <see cref="AgentSession.StateBag"/>, ensuring
/// isolation between concurrent sessions.
/// </para>
/// <para>
/// After each service call, if no actionable <see cref="FunctionCallContent"/> is returned but injected
/// messages are pending, the decorator loops internally and calls the inner client again with the new
/// messages. When actionable function calls are present, control returns to the parent
/// <see cref="FunctionInvokingChatClient"/> loop.
/// </para>
/// <para>
/// This chat client must be used within the context of a running <see cref="ChatClientAgent"/>. It retrieves the
/// current session from <see cref="AIAgent.CurrentRunContext"/>, which is set automatically when an agent's
/// <see cref="AIAgent.RunAsync(IEnumerable{ChatMessage}, AgentSession?, AgentRunOptions?, CancellationToken)"/> or
/// <see cref="AIAgent.RunStreamingAsync(IEnumerable{ChatMessage}, AgentSession?, AgentRunOptions?, CancellationToken)"/>
/// method is called.
/// </para>
/// </remarks>
[Experimental(DiagnosticIds.Experiments.AgentsAIExperiments)]
public sealed class MessageInjectingChatClient : DelegatingChatClient
{
/// <summary>
/// The key used to store the pending injected messages queue in the session's <see cref="AgentSessionStateBag"/>.
/// </summary>
internal const string PendingMessagesStateKey = "MessageInjectingChatClient.PendingInjectedMessages";
/// <summary>
/// Initializes a new instance of the <see cref="MessageInjectingChatClient"/> class.
/// </summary>
/// <param name="innerClient">The underlying chat client that will handle the core operations.</param>
public MessageInjectingChatClient(IChatClient innerClient)
: base(innerClient)
{
}
/// <inheritdoc/>
public override async Task<ChatResponse> GetResponseAsync(
IEnumerable<ChatMessage> messages,
ChatOptions? options = null,
CancellationToken cancellationToken = default)
{
var session = GetRequiredSession();
var queue = GetOrCreateQueue(session);
var newMessages = DrainInjectedMessages(queue, messages as IList<ChatMessage> ?? messages.ToList());
// Loop to process injected messages: after each service call, if no actionable function calls
// are pending but new messages have been injected into the queue, we call the service again
// so the model can process them. The loop exits when the response contains actionable
// function calls (handed off to the parent FunctionInvokingChatClient) or the queue is empty.
while (true)
{
var response = await base.GetResponseAsync(newMessages, options, cancellationToken).ConfigureAwait(false);
// If the response contains actionable function calls, the parent FunctionInvokingChatClient
// loop will iterate — return immediately so it can process them.
if (HasActionableFunctionCalls(response.Messages))
{
return response;
}
// No actionable function calls. If there are pending injected messages, loop again
// to send them to the service. Otherwise, we're done.
bool queueEmpty;
lock (queue)
{
queueEmpty = queue.Count == 0;
}
if (queueEmpty)
{
return response;
}
// Propagate any ConversationId returned by the service so subsequent iterations
// continue within the same conversation.
UpdateOptionsForNextIteration(ref options, response.ConversationId);
newMessages = DrainInjectedMessages(queue, Array.Empty<ChatMessage>());
}
}
/// <inheritdoc/>
public override async IAsyncEnumerable<ChatResponseUpdate> GetStreamingResponseAsync(
IEnumerable<ChatMessage> messages,
ChatOptions? options = null,
[EnumeratorCancellation] CancellationToken cancellationToken = default)
{
var session = GetRequiredSession();
var queue = GetOrCreateQueue(session);
var newMessages = DrainInjectedMessages(queue, messages as IList<ChatMessage> ?? messages.ToList());
// Loop to process injected messages: after each service call, if no actionable function calls
// are pending but new messages have been injected into the queue, we call the service again
// so the model can process them. The loop exits when the response contains actionable
// function calls (handed off to the parent FunctionInvokingChatClient) or the queue is empty.
while (true)
{
bool hasActionableFunctionCalls = false;
string? lastConversationId = null;
var enumerator = base.GetStreamingResponseAsync(newMessages, options, cancellationToken).GetAsyncEnumerator(cancellationToken);
try
{
while (await enumerator.MoveNextAsync().ConfigureAwait(false))
{
var update = enumerator.Current;
// Check each update for actionable function call content as it streams through.
if (!hasActionableFunctionCalls && HasActionableFunctionCalls(update))
{
hasActionableFunctionCalls = true;
}
// Track the latest ConversationId from the stream.
if (update.ConversationId is not null)
{
lastConversationId = update.ConversationId;
}
yield return update;
}
}
finally
{
await enumerator.DisposeAsync().ConfigureAwait(false);
}
// If the response contains actionable function calls, the parent FunctionInvokingChatClient
// loop will iterate — return immediately so it can process them.
if (hasActionableFunctionCalls)
{
yield break;
}
// No actionable function calls. If there are pending injected messages, loop again
// to send them to the service. Otherwise, we're done.
bool queueEmpty;
lock (queue)
{
queueEmpty = queue.Count == 0;
}
if (queueEmpty)
{
yield break;
}
// Propagate any ConversationId returned by the service so subsequent iterations
// continue within the same conversation.
UpdateOptionsForNextIteration(ref options, lastConversationId);
newMessages = DrainInjectedMessages(queue, Array.Empty<ChatMessage>());
}
}
/// <summary>
/// Enqueues one or more messages to be used at the next opportunity.
/// </summary>
/// <remarks>
/// This method is thread-safe and can be called concurrently from tool delegates or other code
/// while the function execution loop is in progress. The enqueued messages will be picked up
/// at the next opportunity.
/// </remarks>
/// <param name="session">The agent session to enqueue messages for.</param>
/// <param name="messages">The messages to enqueue.</param>
public void EnqueueMessages(AgentSession session, IEnumerable<ChatMessage> messages)
{
Throw.IfNull(session);
Throw.IfNull(messages);
var queue = GetOrCreateQueue(session);
lock (queue)
{
foreach (var message in messages)
{
queue.Add(message);
}
}
}
/// <summary>
/// Gets a snapshot of the pending injected messages for the specified session.
/// </summary>
/// <remarks>
/// Returns a copy of the current pending messages that have not yet been consumed by the
/// injection loop. This can be used to display pending messages to the user. The returned
/// list is a point-in-time snapshot; messages may be consumed between calls.
/// </remarks>
/// <param name="session">The agent session to check.</param>
/// <returns>A read-only list of pending messages, or an empty list if none are pending.</returns>
public IReadOnlyList<ChatMessage> GetPendingMessages(AgentSession session)
{
Throw.IfNull(session);
if (!session.StateBag.TryGetValue<List<ChatMessage>>(PendingMessagesStateKey, out var queue) || queue is null)
{
return Array.Empty<ChatMessage>();
}
lock (queue)
{
return queue.Count == 0 ? Array.Empty<ChatMessage>() : queue.ToList();
}
}
/// <summary>
/// Gets or creates the pending injected messages queue from the session's <see cref="AgentSessionStateBag"/>.
/// </summary>
private static List<ChatMessage> GetOrCreateQueue(AgentSession session)
{
if (session.StateBag.TryGetValue<List<ChatMessage>>(PendingMessagesStateKey, out var queue))
{
return queue!;
}
var newQueue = new List<ChatMessage>();
session.StateBag.SetValue(PendingMessagesStateKey, newQueue);
return newQueue;
}
/// <summary>
/// Gets the current <see cref="AgentSession"/> from the run context.
/// </summary>
private static AgentSession GetRequiredSession()
{
var runContext = AIAgent.CurrentRunContext
?? throw new InvalidOperationException(
$"{nameof(MessageInjectingChatClient)} can only be used within the context of a running AIAgent. " +
"Ensure that the chat client is being invoked as part of an AIAgent.RunAsync or AIAgent.RunStreamingAsync call.");
return runContext.Session
?? throw new InvalidOperationException(
$"{nameof(MessageInjectingChatClient)} requires a session. " +
"The current run context does not have a session.");
}
/// <summary>
/// Drains all pending injected messages from the queue and returns a new list combining
/// the original messages with the drained messages. The original list is never modified.
/// </summary>
private static IList<ChatMessage> DrainInjectedMessages(List<ChatMessage> queue, IList<ChatMessage> newMessages)
{
lock (queue)
{
if (queue.Count == 0)
{
return newMessages;
}
var combined = new List<ChatMessage>(newMessages);
combined.AddRange(queue);
queue.Clear();
return combined;
}
}
/// <summary>
/// Determines whether any message in the list contains a <see cref="FunctionCallContent"/>
/// that is not marked as <see cref="FunctionCallContent.InformationalOnly"/>.
/// </summary>
private static bool HasActionableFunctionCalls(IList<ChatMessage> responseMessages)
{
for (int i = 0; i < responseMessages.Count; i++)
{
var contents = responseMessages[i].Contents;
for (int j = 0; j < contents.Count; j++)
{
if (contents[j] is FunctionCallContent fcc && !fcc.InformationalOnly)
{
return true;
}
}
}
return false;
}
/// <summary>
/// Determines whether a streaming update contains a <see cref="FunctionCallContent"/>
/// that is not marked as <see cref="FunctionCallContent.InformationalOnly"/>.
/// </summary>
private static bool HasActionableFunctionCalls(ChatResponseUpdate update)
{
var contents = update.Contents;
for (int i = 0; i < contents.Count; i++)
{
if (contents[i] is FunctionCallContent fcc && !fcc.InformationalOnly)
{
return true;
}
}
return false;
}
/// <summary>
/// Propagates the <paramref name="conversationId"/> from the service response into
/// <paramref name="options"/> so that subsequent loop iterations continue within the
/// same conversation. Clones <paramref name="options"/> before mutating to avoid
/// affecting the caller's instance.
/// </summary>
private static void UpdateOptionsForNextIteration(ref ChatOptions? options, string? conversationId)
{
if (options is null)
{
if (conversationId is not null)
{
options = new() { ConversationId = conversationId };
}
}
else if (options.ConversationId != conversationId)
{
options = options.Clone();
options.ConversationId = conversationId;
}
}
}