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https://github.com/microsoft/agent-framework.git
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e7441ee29e
* Add agent hosting package and update sample * Review feedback and cleanup * Include the narrator * wip * wip * Remove workaround for empty state writes. * Handle changes to AgentThread. * One more. * Fix. --------- Co-authored-by: Aditya Mandaleeka <adityam@microsoft.com>
137 lines
6.8 KiB
C#
137 lines
6.8 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using Microsoft.Extensions.AI.Agents.Runtime;
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namespace AgentWebChat.AgentHost;
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/// <summary>
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/// High-performance logging messages using LoggerMessage source generator.
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/// </summary>
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internal static partial class Log
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{
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// API endpoint logging
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[LoggerMessage(
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Level = LogLevel.Information,
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Message = "Actor invocation started: Name={ActorName}, SessionId={SessionId}, RequestId={RequestId}, Stream={StreamRequested}")]
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public static partial void ActorInvocationStarted(ILogger logger, string actorName, string sessionId, string requestId, bool streamRequested);
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[LoggerMessage(
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Level = LogLevel.Information,
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Message = "Actor invocation completed: Name={ActorName}, SessionId={SessionId}, RequestId={RequestId}, Status={Status}, Duration={DurationMs}ms")]
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public static partial void ActorInvocationCompleted(ILogger logger, string actorName, string sessionId, string requestId, RequestStatus status, long durationMs);
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[LoggerMessage(
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Level = LogLevel.Warning,
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Message = "Actor invocation failed: Name={ActorName}, SessionId={SessionId}, RequestId={RequestId}, Duration={DurationMs}ms")]
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public static partial void ActorInvocationFailed(ILogger logger, Exception exception, string actorName, string sessionId, string requestId, long durationMs);
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// SSE streaming logging
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[LoggerMessage(
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Level = LogLevel.Debug,
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Message = "SSE streaming started for request: {RequestId}")]
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public static partial void SseStreamingStarted(ILogger logger, string requestId);
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[LoggerMessage(
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Level = LogLevel.Debug,
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Message = "SSE progress update sent: RequestId={RequestId}, UpdateCount={UpdateCount}")]
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public static partial void SseProgressUpdateSent(ILogger logger, string requestId, int updateCount);
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[LoggerMessage(
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Level = LogLevel.Debug,
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Message = "SSE streaming completed: RequestId={RequestId}, TotalUpdates={TotalUpdates}")]
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public static partial void SseStreamingCompleted(ILogger logger, string requestId, int totalUpdates);
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[LoggerMessage(
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Level = LogLevel.Warning,
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Message = "SSE streaming cancelled: RequestId={RequestId}")]
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public static partial void SseStreamingCancelled(ILogger logger, string requestId);
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[LoggerMessage(
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Level = LogLevel.Error,
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Message = "SSE streaming error: RequestId={RequestId}")]
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public static partial void SseStreamingError(ILogger logger, Exception exception, string requestId);
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// Response processing logging
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[LoggerMessage(
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Level = LogLevel.Debug,
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Message = "Processing actor response: RequestId={RequestId}, Status={Status}, IsStreaming={IsStreaming}")]
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public static partial void ProcessingActorResponse(ILogger logger, string requestId, RequestStatus status, bool isStreaming);
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[LoggerMessage(
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Level = LogLevel.Information,
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Message = "Actor response processed successfully: RequestId={RequestId}, ResponseType={ResponseType}")]
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public static partial void ActorResponseProcessed(ILogger logger, string requestId, string responseType);
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// Request/Response logging
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[LoggerMessage(
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Level = LogLevel.Debug,
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Message = "Actor request received: RequestId={RequestId}, PayloadSize={PayloadSize} bytes, Stream={StreamRequested}")]
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public static partial void ActorRequestReceived(ILogger logger, string requestId, int payloadSize, bool streamRequested);
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[LoggerMessage(
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Level = LogLevel.Debug,
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Message = "Actor request sent to runtime: RequestId={RequestId}, ActorName={ActorName}, SessionId={SessionId}")]
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public static partial void ActorRequestSent(ILogger logger, string requestId, string actorName, string sessionId);
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[LoggerMessage(
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Level = LogLevel.Debug,
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Message = "Actor response handle obtained: RequestId={RequestId}, HasImmediateResponse={HasImmediateResponse}")]
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public static partial void ActorResponseHandleObtained(ILogger logger, string requestId, bool hasImmediateResponse);
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[LoggerMessage(
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Level = LogLevel.Information,
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Message = "Waiting for actor response: RequestId={RequestId}")]
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public static partial void WaitingForActorResponse(ILogger logger, string requestId);
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[LoggerMessage(
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Level = LogLevel.Debug,
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Message = "Actor response received: RequestId={RequestId}, Status={Status}")]
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public static partial void ActorResponseReceived(ILogger logger, string requestId, RequestStatus status);
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// ChatClientAgentActor logging
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[LoggerMessage(
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Level = LogLevel.Information,
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Message = "Actor started: ActorId={ActorId}, AgentName={AgentName}")]
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public static partial void ActorStarted(ILogger logger, string actorId, string agentName);
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[LoggerMessage(
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Level = LogLevel.Debug,
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Message = "Thread state restored: ActorId={ActorId}, HasExistingThread={HasExistingThread}")]
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public static partial void ThreadStateRestored(ILogger logger, string actorId, bool hasExistingThread);
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[LoggerMessage(
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Level = LogLevel.Information,
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Message = "Processing agent request: RequestId={RequestId}, ActorId={ActorId}, MessageCount={MessageCount}")]
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public static partial void ProcessingAgentRequest(ILogger logger, string requestId, string actorId, int messageCount);
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[LoggerMessage(
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Level = LogLevel.Debug,
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Message = "Agent streaming update: RequestId={RequestId}, UpdateNumber={UpdateNumber}")]
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public static partial void AgentStreamingUpdate(ILogger logger, string requestId, int updateNumber);
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[LoggerMessage(
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Level = LogLevel.Information,
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Message = "Agent request completed: RequestId={RequestId}, TotalUpdates={TotalUpdates}")]
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public static partial void AgentRequestCompleted(ILogger logger, string requestId, int totalUpdates);
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[LoggerMessage(
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Level = LogLevel.Error,
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Message = "Agent request failed: RequestId={RequestId}, ActorId={ActorId}")]
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public static partial void AgentRequestFailed(ILogger logger, Exception exception, string requestId, string actorId);
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[LoggerMessage(
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Level = LogLevel.Warning,
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Message = "Unknown message type received: MessageType={MessageType}, ActorId={ActorId}")]
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public static partial void UnknownMessageType(ILogger logger, string messageType, string actorId);
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[LoggerMessage(
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Level = LogLevel.Warning,
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Message = "Error processing messages: ActorId={ActorId}")]
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public static partial void ErrorProcessingMessages(ILogger logger, Exception exception, string actorId);
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[LoggerMessage(
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Level = LogLevel.Error,
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Message = "Write operation failed: ActorId={ActorId}, RequestId={RequestId}")]
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public static partial void WriteOperationFailed(ILogger logger, string actorId, string requestId);
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}
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