Files
agent-framework/dotnet/samples/GettingStarted/FoundryAgents/FoundryAgents_Step15_ComputerUse/ComputerUseUtil.cs
T
Peter Ibekwe 5d913539b5 .NET: Added Computer use tool sample (#2235)
* Initial computer use sample implementation.

* Added background thread to allow polling for long running requests.

* Removed unrequired try-catch block and added missing thread for agent call.

* Removed irrelevant chatOptions and updated code based on feedback.

* Updated image assets and fixed response issue.

* Updated based on PR comments.

* Update to Azure.AI.Project

---------

Co-authored-by: Roger Barreto <19890735+rogerbarreto@users.noreply.github.com>
2025-11-14 15:44:00 -08:00

99 lines
3.3 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using OpenAI.Responses;
namespace Demo.ComputerUse;
/// <summary>
/// Enum for tracking the state of the simulated web search flow.
/// </summary>
internal enum SearchState
{
Initial, // Browser search page
Typed, // Text entered in search box
PressedEnter // Enter key pressed, transitioning to results
}
internal static class ComputerUseUtil
{
/// <summary>
/// Load and convert screenshot images to base64 data URLs.
/// </summary>
internal static Dictionary<string, byte[]> LoadScreenshotAssets()
{
string baseDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Assets");
ReadOnlySpan<(string key, string fileName)> screenshotFiles =
[
("browser_search", "cua_browser_search.png"),
("search_typed", "cua_search_typed.png"),
("search_results", "cua_search_results.png")
];
Dictionary<string, byte[]> screenshots = [];
foreach (var (key, fileName) in screenshotFiles)
{
string fullPath = Path.GetFullPath(Path.Combine(baseDir, fileName));
screenshots[key] = File.ReadAllBytes(fullPath);
}
return screenshots;
}
/// <summary>
/// Process a computer action and simulate its execution.
/// </summary>
internal static (SearchState CurrentState, byte[] ImageBytes) HandleComputerActionAndTakeScreenshot(
ComputerCallAction action,
SearchState currentState,
Dictionary<string, byte[]> screenshots)
{
Console.WriteLine($"Simulating the execution of computer action: {action.Kind}");
SearchState newState = DetermineNextState(action, currentState);
string imageKey = GetImageKey(newState);
return (newState, screenshots[imageKey]);
}
private static SearchState DetermineNextState(ComputerCallAction action, SearchState currentState)
{
string actionType = action.Kind.ToString();
if (actionType.Equals("type", StringComparison.OrdinalIgnoreCase) && action.TypeText is not null)
{
return SearchState.Typed;
}
if (IsEnterKeyAction(action, actionType))
{
Console.WriteLine(" -> Detected ENTER key press");
return SearchState.PressedEnter;
}
if (actionType.Equals("click", StringComparison.OrdinalIgnoreCase) && currentState == SearchState.Typed)
{
Console.WriteLine(" -> Detected click after typing");
return SearchState.PressedEnter;
}
return currentState;
}
private static bool IsEnterKeyAction(ComputerCallAction action, string actionType)
{
return (actionType.Equals("key", StringComparison.OrdinalIgnoreCase) ||
actionType.Equals("keypress", StringComparison.OrdinalIgnoreCase)) &&
action.KeyPressKeyCodes is not null &&
(action.KeyPressKeyCodes.Contains("Return", StringComparer.OrdinalIgnoreCase) ||
action.KeyPressKeyCodes.Contains("Enter", StringComparer.OrdinalIgnoreCase));
}
private static string GetImageKey(SearchState state) => state switch
{
SearchState.PressedEnter => "search_results",
SearchState.Typed => "search_typed",
_ => "browser_search"
};
}