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* Rename ChatMessageStore to ChatHistoryProvider * Fix merge issue * Fixed PR comments * Fix tests after property rename * Add unit tests and fix merge issues * Fix encoding
125 lines
6.0 KiB
C#
125 lines
6.0 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text.Json;
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using Microsoft.Extensions.AI;
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namespace Microsoft.Agents.AI;
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/// <summary>
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/// Provides an abstract base class for an <see cref="AgentThread"/> that maintain all chat history in local memory.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <see cref="InMemoryAgentThread"/> is designed for scenarios where chat history should be stored locally
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/// rather than in external services or databases. This approach provides high performance and simplicity while
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/// maintaining full control over the conversation data.
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/// </para>
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/// <para>
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/// In-memory threads do not persist conversation data across application restarts
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/// unless explicitly serialized and restored.
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/// </para>
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/// </remarks>
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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public abstract class InMemoryAgentThread : AgentThread
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="InMemoryAgentThread"/> class.
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/// </summary>
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/// <param name="chatHistoryProvider">
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/// An optional <see cref="InMemoryChatHistoryProvider"/> instance to use for storing chat messages.
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/// If <see langword="null"/>, a new empty <see cref="InMemoryChatHistoryProvider"/> will be created.
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/// </param>
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/// <remarks>
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/// This constructor allows sharing of <see cref="ChatHistoryProvider"/> between threads or providing pre-configured
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/// <see cref="ChatHistoryProvider"/> with specific reduction or processing logic.
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/// </remarks>
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protected InMemoryAgentThread(InMemoryChatHistoryProvider? chatHistoryProvider = null)
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{
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this.ChatHistoryProvider = chatHistoryProvider ?? [];
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="InMemoryAgentThread"/> class.
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/// </summary>
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/// <param name="messages">The initial messages to populate the conversation history.</param>
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/// <exception cref="ArgumentNullException"><paramref name="messages"/> is <see langword="null"/>.</exception>
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/// <remarks>
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/// This constructor is useful for initializing threads with existing conversation history or
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/// for migrating conversations from other storage systems.
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/// </remarks>
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protected InMemoryAgentThread(IEnumerable<ChatMessage> messages)
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{
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this.ChatHistoryProvider = [.. messages];
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="InMemoryAgentThread"/> class from previously serialized state.
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/// </summary>
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/// <param name="serializedThreadState">A <see cref="JsonElement"/> representing the serialized state of the thread.</param>
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/// <param name="jsonSerializerOptions">Optional settings for customizing the JSON deserialization process.</param>
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/// <param name="chatHistoryProviderFactory">
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/// Optional factory function to create the <see cref="InMemoryChatHistoryProvider"/> from its serialized state.
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/// If not provided, a default factory will be used that creates a basic <see cref="InMemoryChatHistoryProvider"/>.
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/// </param>
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/// <exception cref="ArgumentException">The <paramref name="serializedThreadState"/> is not a JSON object.</exception>
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/// <exception cref="JsonException">The <paramref name="serializedThreadState"/> is invalid or cannot be deserialized to the expected type.</exception>
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/// <remarks>
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/// This constructor enables restoration of in-memory threads from previously saved state, allowing
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/// conversations to be resumed across application restarts or migrated between different instances.
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/// </remarks>
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protected InMemoryAgentThread(
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JsonElement serializedThreadState,
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JsonSerializerOptions? jsonSerializerOptions = null,
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Func<JsonElement, JsonSerializerOptions?, InMemoryChatHistoryProvider>? chatHistoryProviderFactory = null)
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{
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if (serializedThreadState.ValueKind != JsonValueKind.Object)
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{
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throw new ArgumentException("The serialized thread state must be a JSON object.", nameof(serializedThreadState));
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}
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var state = serializedThreadState.Deserialize(
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AgentAbstractionsJsonUtilities.DefaultOptions.GetTypeInfo(typeof(InMemoryAgentThreadState))) as InMemoryAgentThreadState;
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this.ChatHistoryProvider =
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chatHistoryProviderFactory?.Invoke(state?.ChatHistoryProviderState ?? default, jsonSerializerOptions) ??
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new InMemoryChatHistoryProvider(state?.ChatHistoryProviderState ?? default, jsonSerializerOptions);
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}
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/// <summary>
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/// Gets or sets the <see cref="InMemoryChatHistoryProvider"/> used by this thread.
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/// </summary>
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public InMemoryChatHistoryProvider ChatHistoryProvider { get; }
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/// <summary>
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/// Serializes the current object's state to a <see cref="JsonElement"/> using the specified serialization options.
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/// </summary>
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/// <param name="jsonSerializerOptions">The JSON serialization options to use.</param>
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/// <returns>A <see cref="JsonElement"/> representation of the object's state.</returns>
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public override JsonElement Serialize(JsonSerializerOptions? jsonSerializerOptions = null)
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{
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var chatHistoryProviderState = this.ChatHistoryProvider.Serialize(jsonSerializerOptions);
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var state = new InMemoryAgentThreadState
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{
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ChatHistoryProviderState = chatHistoryProviderState,
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};
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return JsonSerializer.SerializeToElement(state, AgentAbstractionsJsonUtilities.DefaultOptions.GetTypeInfo(typeof(InMemoryAgentThreadState)));
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}
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/// <inheritdoc/>
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public override object? GetService(Type serviceType, object? serviceKey = null) =>
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base.GetService(serviceType, serviceKey) ?? this.ChatHistoryProvider?.GetService(serviceType, serviceKey);
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private string DebuggerDisplay => $"Count = {this.ChatHistoryProvider.Count}";
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internal sealed class InMemoryAgentThreadState
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{
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public JsonElement? ChatHistoryProviderState { get; set; }
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}
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}
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