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agent-framework/dotnet/src/Microsoft.Agents.AI.Hyperlight/HyperlightExecuteCodeFunction.cs
T
e7dc3b91f1 .NET: Add Microsoft.Agents.AI.Hyperlight package for CodeAct integration (.NET) (#5329)
* Add Microsoft.Agents.AI.Hyperlight package for CodeAct integration

Introduces a new Microsoft.Agents.AI.Hyperlight package that enables CodeAct-style sandboxed code execution via Hyperlight (hyperlight-sandbox .NET SDK, PR #46) for .NET agents, following the docs/features/code_act/dotnet-implementation.md design and the Python agent_framework_hyperlight reference.

Highlights:
- HyperlightCodeActProvider (AIContextProvider): injects an execute_code tool and CodeAct guidance per invocation; single-instance-per-agent via a fixed StateKeys value; supports multiple provider-owned tools (exposed inside the sandbox via call_tool), file mounts, and an outbound domain allow-list; snapshot/restore per run.
- HyperlightExecuteCodeFunction: standalone AIFunction for manual/static wiring when the sandbox configuration is fixed.
- Approval model via CodeActApprovalMode (AlwaysRequire / NeverRequire) with propagation from ApprovalRequiredAIFunction-wrapped tools.
- Unit tests (instruction builder, tool bridge, approval computation, provider CRUD, ProvideAIContextAsync snapshot isolation and approval wrapping).
- Env-gated integration test (HYPERLIGHT_PYTHON_GUEST_PATH).
- Three samples under samples/02-agents/AgentWithCodeAct (interpreter, tool-enabled, manual wiring).

Build is not yet runnable: requires .NET SDK 10.0.200 and the not-yet-published HyperlightSandbox.Api 0.1.0-preview NuGet package. Package is marked IsPackable=false until the dependency is available.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Address PR #5329 review feedback for Hyperlight CodeAct provider

- A. Build-breakers: drop unused usings, override test TargetFrameworks
  off net472, drop redundant Microsoft.Extensions.AI.Abstractions PackageRef.
- B. API: keep CRUD but rebuild sandbox when config fingerprint changes;
  add HyperlightCodeActProviderOptions.CreateForWasm/CreateForJavaScript
  factory methods (Backend/ModulePath now read-only); rename WorkspaceRoot
  to HostInputDirectory; convert AllowedDomain & FileMount from record to
  sealed class; drop ToolBridge.Unwrap (ApprovalRequiredAIFunction is
  invocable as-is).
- C. ToolBridge: collapse SerializeResult switch; add comment explaining
  AOT-driven choice to keep JsonNode.Parse over typed Deserialize.
- D. InstructionBuilder: drop language-specific 'Python code' phrasing;
  strip host filesystem paths from execute_code description.
- E. Style polish: ternary expression-body for ComputeApprovalRequired,
  .Where(x is not null), .ToList() over .ToArray() in IReadOnlyList
  returns.
- F. Samples: add guest-module / KVM-WHP build instructions to Step01;
  note future Excel-upload sample in Step02.

Also adds SandboxExecutorTests covering the new RunSnapshot.ComputeFingerprint
used for sandbox-rebuild detection.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Align Hyperlight package id and JS warm-up with merged upstream SDK

The .NET SDK in hyperlight-dev/hyperlight-sandbox PR #46 has merged. The
published package id is Hyperlight.HyperlightSandbox.Api (the bare
HyperlightSandbox.Api remains the assembly/namespace) and the reference
CodeExecutionTool uses 'void 0;' as the JavaScript warm-up no-op. Update
the package reference, project comment, README, and SandboxExecutor warm-up
accordingly.

No functional change beyond that — all other public APIs we depend on
(SandboxBuilder.With*, Sandbox.Run/RegisterToolAsync/AllowDomain/Snapshot/
Restore, ExecutionResult, SandboxBackend) match the merged shape.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Bump Hyperlight package to 0.4.0 and fix build/test issues

Hyperlight.HyperlightSandbox.Api 0.4.0 is now published on nuget.org. Bump
the version reference and address the analyzer/runtime issues that surfaced
once restore could complete:

- Add HyperlightJsonContext source-generated JsonSerializerContext for the
  execute_code result + tool error envelopes; route arbitrary AIFunction
  results through AIJsonUtilities.DefaultOptions to keep IsAotCompatible=true.
- Replace explicit ObjectDisposedException throws with
  ObjectDisposedException.ThrowIf (CA1513).
- Use HyperlightSandbox.Api.SandboxBackend in cref docs to disambiguate.
- Update tests to match AIContext.Tools being IEnumerable<AITool>, drop
  ConfigureAwait(false) in xUnit test methods (xUnit1030), use collection
  expressions for AllowedDomain methods.
- Add 'using OpenAI.Chat;' to all three samples so AsAIAgent resolves.
- Verified: dotnet build of all four hyperlight projects + samples succeeds
  on net8/9/10; dotnet test for the unit tests passes 32/32 on net10.0.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Fix CI check failures: file encoding (UTF-8 BOM + LF) and broken markdown link

- Convert all new .cs/.csproj files to UTF-8 with BOM and LF line endings
  to satisfy the dotnet/.editorconfig charset/end_of_line settings
  enforced by check-format.
- Drop unused System.Collections.Generic using in HyperlightCodeActProviderTests.
- Add missing using Microsoft.Extensions.AI in CodeActApprovalMode.cs and
  shorten ApprovalRequiredAIFunction cref (IDE0001).
- Fix broken README link to docs/decisions/0024-codeact-integration.md.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Address PR review: AIFunction inheritance, packaging, GetService approval check

- HyperlightExecuteCodeFunction now inherits AIFunction directly. The
  AsAIFunction() indirection is gone; instances are accepted anywhere an
  AIFunction is. Approval requirement is surfaced via GetService<ApprovalRequiredAIFunction>()
  which lazily exposes a wrapping ApprovalRequiredAIFunction proxy when the
  effective ApprovalMode/tool stack requires it.
- ComputeApprovalRequired now uses GetService<ApprovalRequiredAIFunction>() so
  approval-required tools nested anywhere in the AITool decorator stack are
  detected (not just the top-most class).
- csproj: drop IsPackable=false (ready to release with the published
  Hyperlight.HyperlightSandbox.Api 0.4.0 dependency); add PackageReadmeFile
  and pack README.md at the package root, matching the pattern used by
  Aspire.Hosting.AgentFramework.DevUI / Microsoft.Agents.AI.DurableTask.
- Update Step03 sample and README wording to reflect direct AIFunction usage.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-05 12:56:24 +00:00

163 lines
6.2 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Linq;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Agents.AI.Hyperlight.Internal;
using Microsoft.Extensions.AI;
namespace Microsoft.Agents.AI.Hyperlight;
/// <summary>
/// Standalone <c>execute_code</c> <see cref="AIFunction"/> backed by a
/// Hyperlight sandbox. Use this for manual/static wiring when an
/// <see cref="AIContextProvider"/> lifecycle is not needed — for example
/// when the tool registry and capability configuration are fixed for the
/// lifetime of the agent.
/// </summary>
/// <remarks>
/// Unlike <see cref="HyperlightCodeActProvider"/>, this type does not hook
/// into the <see cref="AIContextProvider"/> pipeline. It captures a single
/// snapshot of the provided <see cref="HyperlightCodeActProviderOptions"/>
/// at construction time and reuses it for the lifetime of the instance.
/// The instance can be passed directly anywhere an <see cref="AIFunction"/>
/// is accepted; when the configuration requires approval (per
/// <see cref="HyperlightCodeActProviderOptions.ApprovalMode"/> or because a
/// configured tool is itself an <see cref="ApprovalRequiredAIFunction"/>),
/// the instance surfaces an <see cref="ApprovalRequiredAIFunction"/> via
/// <see cref="AITool.GetService(Type, object?)"/>, which is how the rest of
/// the framework discovers approval requirements.
/// </remarks>
public sealed class HyperlightExecuteCodeFunction : AIFunction, IDisposable
{
private const string ExecuteCodeName = "execute_code";
private static readonly JsonElement s_schema = JsonDocument.Parse(
"""
{
"type": "object",
"properties": {
"code": {
"type": "string",
"description": "Code to execute using the provider's configured backend/runtime behavior."
}
},
"required": ["code"]
}
""").RootElement;
private readonly SandboxExecutor _executor;
private readonly SandboxExecutor.RunSnapshot _snapshot;
private readonly string _description;
private readonly bool _approvalRequired;
private ApprovalRequiredAIFunction? _approvalProxy;
private bool _disposed;
/// <summary>
/// Initializes a new instance of the <see cref="HyperlightExecuteCodeFunction"/> class.
/// </summary>
/// <param name="options">
/// Optional configuration options. When <see langword="null"/> the defaults of
/// <see cref="HyperlightCodeActProviderOptions"/> are used.
/// </param>
public HyperlightExecuteCodeFunction(HyperlightCodeActProviderOptions? options = null)
{
var effective = options ?? new HyperlightCodeActProviderOptions();
this._executor = new SandboxExecutor(effective);
var tools = (effective.Tools?.Where(t => t is not null) ?? []).ToList();
var fileMounts = (effective.FileMounts?.Where(m => m is not null) ?? []).ToList();
var allowedDomains = (effective.AllowedDomains?.Where(d => d is not null) ?? []).ToList();
this._snapshot = new SandboxExecutor.RunSnapshot(tools, fileMounts, allowedDomains, effective.HostInputDirectory);
this._description = InstructionBuilder.BuildExecuteCodeDescription(
this._snapshot.Tools,
this._snapshot.FileMounts,
this._snapshot.AllowedDomains,
hasHostInputDirectory: !string.IsNullOrEmpty(this._snapshot.HostInputDirectory));
this._approvalRequired = HyperlightCodeActProvider.ComputeApprovalRequired(effective.ApprovalMode, this._snapshot.Tools);
}
/// <inheritdoc />
public override string Name => ExecuteCodeName;
/// <inheritdoc />
public override string Description => this._description;
/// <inheritdoc />
public override JsonElement JsonSchema => s_schema;
/// <summary>
/// Builds a CodeAct instruction string describing the available tools and capabilities.
/// </summary>
/// <param name="toolsVisibleToModel">
/// When <see langword="false"/>, the instructions assume tools are only accessible
/// through CodeAct (via <c>call_tool</c>). When <see langword="true"/>, the instructions
/// are abbreviated for cases where the same tools are already visible to the model as
/// direct agent tools.
/// </param>
public string BuildInstructions(bool toolsVisibleToModel = false)
{
this.ThrowIfDisposed();
return InstructionBuilder.BuildContextInstructions(toolsVisibleToModel);
}
/// <inheritdoc />
public override object? GetService(Type serviceType, object? serviceKey = null)
{
if (serviceKey is null
&& this._approvalRequired
&& serviceType == typeof(ApprovalRequiredAIFunction))
{
return this._approvalProxy ??= new ApprovalRequiredAIFunction(this);
}
return base.GetService(serviceType, serviceKey);
}
/// <inheritdoc />
protected override async ValueTask<object?> InvokeCoreAsync(
AIFunctionArguments arguments,
CancellationToken cancellationToken)
{
this.ThrowIfDisposed();
if (arguments is null || !arguments.TryGetValue("code", out var codeObj) || codeObj is null)
{
throw new ArgumentException("Missing required parameter 'code'.", nameof(arguments));
}
var code = codeObj switch
{
string s => s,
JsonElement { ValueKind: JsonValueKind.String } el => el.GetString() ?? string.Empty,
_ => codeObj.ToString() ?? string.Empty,
};
if (string.IsNullOrWhiteSpace(code))
{
throw new ArgumentException("Parameter 'code' must not be empty.", nameof(arguments));
}
return await this._executor.ExecuteAsync(this._snapshot, code, cancellationToken).ConfigureAwait(false);
}
private void ThrowIfDisposed() => ObjectDisposedException.ThrowIf(this._disposed, this);
/// <summary>Releases the underlying sandbox and associated native resources.</summary>
public void Dispose()
{
if (this._disposed)
{
return;
}
this._disposed = true;
this._executor.Dispose();
}
}