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agent-framework/dotnet/samples/02-agents/Agents/Agent_Step21_ShellWithEnvironment/Program.cs
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Ben Thomas c79f886dc3 .NET: Align Foundry sample environment variables and credentials. (#6422)
* dotnet: refresh Foundry sample guidance

Carry forward the still-relevant sample guidance and Foundry-specific documentation fixes from the old stacked sample migration work, adapted to the current repo layout and policy.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* dotnet: rename Foundry sample env vars

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* dotnet: remove persistent provider sample

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* dotnet: drop SAMPLE_GUIDELINES.md from this PR

Defer the guidelines doc and its cross-link to a follow-on PR to avoid broken-link failures in CI.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* dotnet: add DefaultAzureCredential warning to remaining samples

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* dotnet: address PR review feedback

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-11 17:26:00 +00:00

134 lines
6.6 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
// Shell tool with environment-aware system prompt
//
// WARNING: This sample uses LocalShellExecutor, which executes real commands
// against the shell on this machine. Approval gating is disabled here so
// the demo runs unattended; in any real application keep approval on
// (the default), or use DockerShellExecutor for container isolation. The
// commands the model emits below are read-only or scoped (echo, cd into
// a temp folder, set a process-local env var) but a different model or
// prompt could choose to do something destructive. Run this only in an
// environment where you are comfortable with the agent typing into your
// terminal.
//
// Demonstrates LocalShellExecutor in both modes paired with
// ShellEnvironmentProvider, an AIContextProvider that probes the live
// shell (OS, family, version, CWD, common CLIs) and injects authoritative
// system-prompt instructions so the agent emits commands in the right
// idiom (PowerShell vs POSIX).
//
// Two runs:
// 1) Stateless mode: each tool call runs in a fresh shell. Useful when
// commands are independent (read-only scripts, version checks, file
// listings) and you want strong isolation between calls. Side
// effects in one call (cd, exported variables) do NOT carry to the
// next.
// 2) Persistent mode: a single long-lived shell is reused across calls,
// so working directory and exported environment variables are
// preserved. Useful for multi-step workflows that build state
// (cd into a folder and run a sequence of commands there; set a
// token in one step and read it in the next).
using Azure.AI.OpenAI;
using Azure.Identity;
using Microsoft.Agents.AI;
using Microsoft.Agents.AI.Tools.Shell;
using Microsoft.Extensions.AI;
using OpenAI.Chat;
var endpoint = Environment.GetEnvironmentVariable("AZURE_OPENAI_ENDPOINT") ?? throw new InvalidOperationException("AZURE_OPENAI_ENDPOINT is not set.");
var deploymentName = Environment.GetEnvironmentVariable("AZURE_OPENAI_DEPLOYMENT_NAME") ?? "gpt-5.4-mini";
// WARNING: DefaultAzureCredential is convenient for development but requires careful consideration in production.
// In production, consider using a specific credential (e.g., ManagedIdentityCredential) to avoid
// latency issues, unintended credential probing, and potential security risks from fallback mechanisms.
var chatClient = new AzureOpenAIClient(new Uri(endpoint), new DefaultAzureCredential())
.GetChatClient(deploymentName);
const string Instructions = """
You are an agent with a single tool: run_shell. Use it to satisfy the
user's request. Do not describe what you would do actually run the
commands. Reply with the final answer derived from real output.
""";
// --------------------------------------------------------------------
// 1. Stateless mode — each call gets a fresh shell.
// --------------------------------------------------------------------
Console.WriteLine("### Stateless mode\n");
await using (var statelessShell = new LocalShellExecutor(new() { Mode = ShellMode.Stateless, AcknowledgeUnsafe = true }))
{
var envProvider = new ShellEnvironmentProvider(statelessShell);
var statelessAgent = chatClient.AsAIAgent(new ChatClientAgentOptions
{
ChatOptions = new()
{
Instructions = Instructions,
Tools = [statelessShell.AsAIFunction(requireApproval: false)],
},
AIContextProviders = [envProvider],
});
var statelessSession = await statelessAgent.CreateSessionAsync();
Console.WriteLine(await statelessAgent.RunAsync("Print the current working directory.", statelessSession));
Console.WriteLine();
// Show that side effects do NOT carry between stateless calls: ask the
// agent to cd into the system temp directory in one call, then ask
// for the CWD in a second call. Stateless mode means the cd is gone.
Console.WriteLine(await statelessAgent.RunAsync("Change directory into the system temp folder, then print the current working directory.", statelessSession));
Console.WriteLine();
Console.WriteLine(await statelessAgent.RunAsync("In a NEW shell call, print the current working directory again. Tell me whether it matches the temp folder from the previous call.", statelessSession));
Console.WriteLine();
PrintSnapshot(envProvider.CurrentSnapshot!);
}
// --------------------------------------------------------------------
// 2. Persistent mode — one shell, reused across calls. State carries.
// --------------------------------------------------------------------
Console.WriteLine("\n### Persistent mode\n");
await using (var persistentShell = new LocalShellExecutor(new() { Mode = ShellMode.Persistent, AcknowledgeUnsafe = true }))
{
var envProvider = new ShellEnvironmentProvider(persistentShell);
var persistentAgent = chatClient.AsAIAgent(new ChatClientAgentOptions
{
ChatOptions = new()
{
Instructions = Instructions,
Tools = [persistentShell.AsAIFunction(requireApproval: false)],
},
AIContextProviders = [envProvider],
});
var persistentSession = await persistentAgent.CreateSessionAsync();
// State carries across calls in persistent mode: cd into temp, then
// verify the next call sees the new CWD.
Console.WriteLine(await persistentAgent.RunAsync("Change directory into the system temp folder, then print the current working directory.", persistentSession));
Console.WriteLine();
Console.WriteLine(await persistentAgent.RunAsync("In a NEW shell call, print the current working directory again. Tell me whether it still matches the temp folder.", persistentSession));
Console.WriteLine();
// Same idea with an exported variable: set in one call, read in the next.
Console.WriteLine(await persistentAgent.RunAsync("Set the environment variable DEMO_TOKEN to the value 'hello-world'.", persistentSession));
Console.WriteLine();
Console.WriteLine(await persistentAgent.RunAsync("Print the current value of DEMO_TOKEN. Tell me exactly what value the shell reports.", persistentSession));
Console.WriteLine();
PrintSnapshot(envProvider.CurrentSnapshot!);
}
static void PrintSnapshot(ShellEnvironmentSnapshot snap)
{
Console.WriteLine("--- Captured environment snapshot ---");
Console.WriteLine($" Family: {snap.Family}");
Console.WriteLine($" OS: {snap.OSDescription}");
Console.WriteLine($" Shell: {snap.ShellVersion ?? "(unknown)"}");
Console.WriteLine($" CWD: {snap.WorkingDirectory}");
foreach (var (tool, version) in snap.ToolVersions)
{
Console.WriteLine($" {tool,-8} {version ?? "(not installed)"}");
}
}