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0086d38f58
* refactor: Normalize Run/RunStreaming with AIAgent * refactor: Clarify Session vs. Run -level concepts * Rename RunId to SessionId to better match Run/Session terminology in AIAgent * [BREAKING]: Will break existing checkpointed sessions in CosmosDb due to field rename * refactor: Rename and simplify interface around getting typed data out of ExternalRequest/Response * Also adds hints around using value types in PortableValue * refactor: Rename AddFanInEdge to AddFanInBarrierEdge This will prevent a breaking change later when we introduce a programmable FanIn edge, analogous to the FanOut edge's EdgeSelector. The goal, in the long run is to support a number of different FanIn scenarios, with naive FanIn (no barrier) by default, similar to FanOut. * refactor: AsAgent(this Workflow, ...) => AsAIAgent(...) * misc - part1: SwitchBuilder internal --------- Co-authored-by: Dmytro Struk <13853051+dmytrostruk@users.noreply.github.com>
67 lines
2.3 KiB
C#
67 lines
2.3 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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namespace Microsoft.Agents.AI.Workflows.Checkpointing;
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/// <summary>
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/// An in-memory implementation of <see cref="ICheckpointManager"/> that stores checkpoints in a dictionary.
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/// </summary>
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internal sealed class InMemoryCheckpointManager : ICheckpointManager
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{
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[JsonInclude]
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internal Dictionary<string, SessionCheckpointCache<Checkpoint>> Store { get; } = [];
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public InMemoryCheckpointManager() { }
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[JsonConstructor]
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internal InMemoryCheckpointManager(Dictionary<string, SessionCheckpointCache<Checkpoint>> store)
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{
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this.Store = store;
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}
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private SessionCheckpointCache<Checkpoint> GetSessionStore(string sessionId)
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{
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if (!this.Store.TryGetValue(sessionId, out SessionCheckpointCache<Checkpoint>? sessionStore))
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{
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sessionStore = this.Store[sessionId] = new();
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}
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return sessionStore;
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}
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public ValueTask<CheckpointInfo> CommitCheckpointAsync(string sessionId, Checkpoint checkpoint)
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{
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SessionCheckpointCache<Checkpoint> sessionStore = this.GetSessionStore(sessionId);
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CheckpointInfo key;
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do
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{
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key = new(sessionId);
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} while (!sessionStore.Add(key, checkpoint));
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return new(key);
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}
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public ValueTask<Checkpoint> LookupCheckpointAsync(string sessionId, CheckpointInfo checkpointInfo)
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{
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if (!this.GetSessionStore(sessionId).TryGet(checkpointInfo, out Checkpoint? value))
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{
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throw new KeyNotFoundException($"Could not retrieve checkpoint with id {checkpointInfo.CheckpointId} for session {sessionId}");
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}
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return new(value);
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}
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internal bool HasCheckpoints(string sessionId) => this.GetSessionStore(sessionId).HasCheckpoints;
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public bool TryGetLastCheckpoint(string sessionId, [NotNullWhen(true)] out CheckpointInfo? checkpoint)
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=> this.GetSessionStore(sessionId).TryGetLastCheckpointInfo(out checkpoint);
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public ValueTask<IEnumerable<CheckpointInfo>> RetrieveIndexAsync(string sessionId, CheckpointInfo? withParent = null)
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=> new(this.GetSessionStore(sessionId).CheckpointIndex.AsReadOnly());
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}
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