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* Python: .NET Samples - Restructure and Improve Samples (Feature Branch) (#4091) * Moved by agent (#4094) * Fix readme links * .NET Samples - Create `04-hosting` learning path step (#4098) * Agent move * Agent reorderd * Remove A2A section from README Removed A2A section from the Getting Started README. * Agent fixed links * Fix broken sample links in durable-agents README (#4101) * Initial plan * Fix broken internal links in documentation Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * Revert template link changes; keep only durable-agents README fix Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * .NET Samples - Create `03-workflows` learning path step (#4102) * Fix solution project path * Python: Fix broken markdown links to repo resources (outside /docs) (#4105) * Initial plan * Fix broken markdown links to repo resources Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * Update README to rename .NET Workflows Samples section --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * .NET Samples - Create `02-agents` learning path step (#4107) * .NET: Fix broken relative link in GroupChatToolApproval README (#4108) * Initial plan * Fix broken link in GroupChatToolApproval README Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * Update labeler configuration for workflow samples * .NET - Reorder Agents samples to start from Step01 instead of Step04 (#4110) * Fix solution * Resolve new sample paths * Move new AgentSkills and AgentWithMemory_Step04 samples * Fix link * Fix readme path * fix: update stale dotnet/samples/Durable path reference in AGENTS.md Co-authored-by: crickman <66376200+crickman@users.noreply.github.com> * Moved new sample * Update solution * Resolve merge (new sample) * Sync to new sample - FoundryAgents_Step21_BingCustomSearch * Updated README * .NET Samples - Configuration Naming Update (#4149) * .NET: Restore AzureFunctions index parity with ConsoleApps under DurableAgents samples (#4221) * Clean-up `05_host_your_agent` * Config setting consistency * Refine samples * AGENTS.md * Move new samples * Re-order samples * Move new project and fixup solution * Fixup model config * Fix up new UT project --------- Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
99 lines
3.3 KiB
C#
99 lines
3.3 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using OpenAI.Responses;
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namespace Demo.ComputerUse;
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/// <summary>
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/// Enum for tracking the state of the simulated web search flow.
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/// </summary>
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internal enum SearchState
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{
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Initial, // Browser search page
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Typed, // Text entered in search box
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PressedEnter // Enter key pressed, transitioning to results
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}
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internal static class ComputerUseUtil
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{
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/// <summary>
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/// Load and convert screenshot images to base64 data URLs.
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/// </summary>
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internal static Dictionary<string, byte[]> LoadScreenshotAssets()
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{
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string baseDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Assets");
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ReadOnlySpan<(string key, string fileName)> screenshotFiles =
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[
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("browser_search", "cua_browser_search.png"),
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("search_typed", "cua_search_typed.png"),
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("search_results", "cua_search_results.png")
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];
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Dictionary<string, byte[]> screenshots = [];
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foreach (var (key, fileName) in screenshotFiles)
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{
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string fullPath = Path.GetFullPath(Path.Combine(baseDir, fileName));
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screenshots[key] = File.ReadAllBytes(fullPath);
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}
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return screenshots;
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}
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/// <summary>
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/// Process a computer action and simulate its execution.
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/// </summary>
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internal static (SearchState CurrentState, byte[] ImageBytes) HandleComputerActionAndTakeScreenshot(
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ComputerCallAction action,
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SearchState currentState,
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Dictionary<string, byte[]> screenshots)
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{
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Console.WriteLine($"Simulating the execution of computer action: {action.Kind}");
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SearchState newState = DetermineNextState(action, currentState);
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string imageKey = GetImageKey(newState);
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return (newState, screenshots[imageKey]);
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}
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private static SearchState DetermineNextState(ComputerCallAction action, SearchState currentState)
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{
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string actionType = action.Kind.ToString();
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if (actionType.Equals("type", StringComparison.OrdinalIgnoreCase) && action.TypeText is not null)
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{
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return SearchState.Typed;
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}
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if (IsEnterKeyAction(action, actionType))
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{
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Console.WriteLine(" -> Detected ENTER key press");
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return SearchState.PressedEnter;
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}
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if (actionType.Equals("click", StringComparison.OrdinalIgnoreCase) && currentState == SearchState.Typed)
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{
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Console.WriteLine(" -> Detected click after typing");
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return SearchState.PressedEnter;
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}
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return currentState;
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}
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private static bool IsEnterKeyAction(ComputerCallAction action, string actionType)
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{
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return (actionType.Equals("key", StringComparison.OrdinalIgnoreCase) ||
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actionType.Equals("keypress", StringComparison.OrdinalIgnoreCase)) &&
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action.KeyPressKeyCodes is not null &&
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(action.KeyPressKeyCodes.Contains("Return", StringComparer.OrdinalIgnoreCase) ||
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action.KeyPressKeyCodes.Contains("Enter", StringComparer.OrdinalIgnoreCase));
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}
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private static string GetImageKey(SearchState state) => state switch
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{
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SearchState.PressedEnter => "search_results",
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SearchState.Typed => "search_typed",
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_ => "browser_search"
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};
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}
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