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SergeyMenshykh dfc3079d68 .NET: Add A2A input-request content for human-in-the-loop scenarios (#5743)
* .NET: Add A2A input-request content for human-in-the-loop scenarios

Adds first-class support for handling user input requests from A2A agents
when they return an `input-required` task state.

- Add `A2AInputRequestContent` (wraps the requested `AIContent`) and
  `A2AInputResponseContent` (wraps the user's `AIContent` reply), with
  `CreateResponse` helper overloads on the request type.
- Surface input requests on `AgentResponse` / `AgentResponseUpdate` via
  `AgentTask` and `TaskStatusUpdateEvent` mappings.
- Link follow-up messages containing `A2AInputResponseContent` to the
  existing task via `TaskId` instead of `ReferenceTaskIds`.
- Add `A2AAgent_HumanInTheLoop` sample and register it in the solution
  and parent README.
- Add unit tests for the new types, extensions, and `A2AAgent` paths.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Remove unnecessary using directive flagged by CI format check

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* address feedback

* Guard against null TaskId when sending A2AInputResponseContent

Throw InvalidOperationException if TaskId is missing when the message
contains A2AInputResponseContent, preventing silent no-op responses.
Also adds tests for both RunAsync and RunStreamingAsync paths.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Leave Contents null for non-InputRequired status updates

Remove unnecessary '?? []' fallback so Contents stays null when there
are no input requests, matching the other update mapping patterns.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Use consistent GUID format for request IDs

Use ToString("N") to match message ID format used elsewhere in
the A2A component.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Remove Debug build exclusion for the HumanInTheLoop sample so it                                                                                                                                                                                                               participates in normal solution validation.

* Add missing using Microsoft.Extensions.AI to A2AAgent_HumanInTheLoop

The sample uses ChatMessage, TextContent, and ChatRole types from
Microsoft.Extensions.AI but was missing the using directive, causing
CS0246 build errors on all CI jobs.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* change the way user input requests are handled based on pr review comments

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-12 13:10:18 +00:00

246 lines
6.5 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using A2A;
using Microsoft.Extensions.AI;
namespace Microsoft.Agents.AI.A2A.UnitTests;
/// <summary>
/// Unit tests for the <see cref="A2AAgentTaskExtensions"/> class.
/// </summary>
public sealed class A2AAgentTaskExtensionsTests
{
[Fact]
public void ToChatMessages_WithNullAgentTask_ThrowsArgumentNullException()
{
// Arrange
AgentTask agentTask = null!;
// Act & Assert
Assert.Throws<ArgumentNullException>(() => agentTask.ToChatMessages());
}
[Fact]
public void ToAIContents_WithNullAgentTask_ThrowsArgumentNullException()
{
// Arrange
AgentTask agentTask = null!;
// Act & Assert
Assert.Throws<ArgumentNullException>(() => agentTask.ToAIContents());
}
[Fact]
public void ToChatMessages_WithEmptyArtifactsAndNoUserInputRequests_ReturnsNull()
{
// Arrange
var agentTask = new AgentTask
{
Id = "task1",
Artifacts = [],
Status = new TaskStatus { State = TaskState.Completed },
};
// Act
IList<ChatMessage>? result = agentTask.ToChatMessages();
// Assert
Assert.Null(result);
}
[Fact]
public void ToChatMessages_WithNullArtifactsAndNoUserInputRequests_ReturnsNull()
{
// Arrange
var agentTask = new AgentTask
{
Id = "task1",
Artifacts = null,
Status = new TaskStatus { State = TaskState.Completed },
};
// Act
IList<ChatMessage>? result = agentTask.ToChatMessages();
// Assert
Assert.Null(result);
}
[Fact]
public void ToAIContents_WithEmptyArtifactsAndNoUserInputRequests_ReturnsNull()
{
// Arrange
var agentTask = new AgentTask
{
Id = "task1",
Artifacts = [],
Status = new TaskStatus { State = TaskState.Completed },
};
// Act
IList<AIContent>? result = agentTask.ToAIContents();
// Assert
Assert.Null(result);
}
[Fact]
public void ToAIContents_WithNullArtifactsAndNoUserInputRequests_ReturnsNull()
{
// Arrange
var agentTask = new AgentTask
{
Id = "task1",
Artifacts = null,
Status = new TaskStatus { State = TaskState.Completed },
};
// Act
IList<AIContent>? result = agentTask.ToAIContents();
// Assert
Assert.Null(result);
}
[Fact]
public void ToChatMessages_WithValidArtifact_ReturnsChatMessages()
{
// Arrange
var artifact = new Artifact
{
Parts = [Part.FromText("response")],
};
var agentTask = new AgentTask
{
Id = "task1",
Artifacts = [artifact],
Status = new TaskStatus { State = TaskState.Completed },
};
// Act
IList<ChatMessage>? result = agentTask.ToChatMessages();
// Assert
Assert.NotNull(result);
Assert.NotEmpty(result);
Assert.All(result, msg => Assert.Equal(ChatRole.Assistant, msg.Role));
Assert.Equal("response", result[0].Contents[0].ToString());
}
[Fact]
public void ToAIContents_WithMultipleArtifacts_FlattenAllContents()
{
// Arrange
var artifact1 = new Artifact
{
Parts = [Part.FromText("content1")],
};
var artifact2 = new Artifact
{
Parts =
[
Part.FromText("content2"),
Part.FromText("content3")
],
};
var agentTask = new AgentTask
{
Id = "task1",
Artifacts = [artifact1, artifact2],
Status = new TaskStatus { State = TaskState.Completed },
};
// Act
IList<AIContent>? result = agentTask.ToAIContents();
// Assert
Assert.NotNull(result);
Assert.NotEmpty(result);
Assert.Equal(3, result.Count);
Assert.Equal("content1", result[0].ToString());
Assert.Equal("content2", result[1].ToString());
Assert.Equal("content3", result[2].ToString());
}
[Fact]
public void ToChatMessages_WithInputRequiredStatus_IncludesStatusContents()
{
// Arrange
var agentTask = new AgentTask
{
Id = "task1",
Artifacts = null,
Status = new TaskStatus
{
State = TaskState.InputRequired,
Message = new Message { Parts = [Part.FromText("What is your destination?")] },
},
};
// Act
IList<ChatMessage>? result = agentTask.ToChatMessages();
// Assert
Assert.NotNull(result);
Assert.Single(result);
Assert.Equal(ChatRole.Assistant, result[0].Role);
var textContent = Assert.Single(result[0].Contents.OfType<TextContent>());
Assert.Equal("What is your destination?", textContent.Text);
}
[Fact]
public void ToAIContents_WithInputRequiredStatus_IncludesStatusContents()
{
// Arrange
var agentTask = new AgentTask
{
Id = "task1",
Artifacts = null,
Status = new TaskStatus
{
State = TaskState.InputRequired,
Message = new Message { Parts = [Part.FromText("What is your destination?")] },
},
};
// Act
IList<AIContent>? result = agentTask.ToAIContents();
// Assert
Assert.NotNull(result);
var textContent = Assert.Single(result.OfType<TextContent>());
Assert.Equal("What is your destination?", textContent.Text);
}
[Fact]
public void ToChatMessages_WithArtifactsAndInputRequired_IncludesBoth()
{
// Arrange
var agentTask = new AgentTask
{
Id = "task1",
Artifacts = [new Artifact { Parts = [Part.FromText("partial result")] }],
Status = new TaskStatus
{
State = TaskState.InputRequired,
Message = new Message { Parts = [Part.FromText("Need more info")] },
},
};
// Act
IList<ChatMessage>? result = agentTask.ToChatMessages();
// Assert
Assert.NotNull(result);
Assert.Equal(2, result.Count);
Assert.Equal("partial result", result[0].Text);
Assert.Single(result[1].Contents.OfType<TextContent>());
}
}