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westey 61f636ffb8 .NET: Reduce re-rendering in harness console (#5953)
* Reduce re-rendering in harness console

* Address PR comments

* Fix broken merge
2026-05-19 19:10:57 +00:00

141 lines
4.8 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
namespace Harness.ConsoleReactiveFramework;
/// <summary>
/// Abstract base class for all console UI components. Provides access to layout
/// through <see cref="BaseProps"/> and a <see cref="Render"/> method for drawing to the console.
/// Derive from <see cref="ConsoleReactiveComponent{TProps, TState}"/> instead of this class directly.
/// </summary>
public abstract class ConsoleReactiveComponent
{
internal ConsoleReactiveComponent()
{
}
/// <summary>
/// Gets or sets the component's props as the base <see cref="ConsoleReactiveProps"/> type.
/// Used by parent components to set layout (X, Y, Width, Height) on children without
/// knowing the concrete props type.
/// </summary>
public abstract ConsoleReactiveProps? BaseProps { get; set; }
/// <summary>Renders the component to the console at its current position.</summary>
public abstract void Render();
/// <summary>
/// Invalidates the component's cached render state, causing the next <see cref="Render"/> call
/// to proceed even if props and state have not changed. Use after a screen erase to force repaint.
/// </summary>
public abstract void Invalidate();
}
/// <summary>
/// Generic base class for console UI components with typed props and state.
/// Props represent externally supplied configuration; state represents internal mutable data.
/// </summary>
/// <typeparam name="TProps">The type of the component's props (external configuration).</typeparam>
/// <typeparam name="TState">The type of the component's internal state.</typeparam>
public abstract class ConsoleReactiveComponent<TProps, TState> : ConsoleReactiveComponent
where TProps : ConsoleReactiveProps
where TState : ConsoleReactiveState
{
private readonly object _renderLock = new();
private TProps? _lastRenderedProps;
private TState? _lastRenderedState;
/// <summary>Gets or sets the component's props (external configuration).</summary>
public TProps? Props { get; set; }
/// <inheritdoc/>
public override ConsoleReactiveProps? BaseProps
{
get => this.Props;
set => this.Props = (TProps?)value;
}
/// <summary>Gets or sets the component's internal state.</summary>
protected TState? State { get; set; }
/// <summary>
/// Updates the component's state and triggers a re-render.
/// </summary>
/// <param name="newState">The new state value.</param>
public void SetState(TState newState)
{
this.State = newState;
this.Render();
}
/// <summary>
/// Renders the component using the current props and state.
/// Uses a lock to prevent concurrent renders from multiple sources.
/// Skips rendering if neither props nor state have changed since the last render.
/// </summary>
public override void Render()
{
lock (this._renderLock)
{
if (this.Props is null)
{
return;
}
if (EqualityComparer<TProps>.Default.Equals(this.Props, this._lastRenderedProps)
&& EqualityComparer<TState>.Default.Equals(this.State, this._lastRenderedState))
{
return;
}
this.RenderCore(this.Props, this.State!);
this._lastRenderedProps = this.Props;
this._lastRenderedState = this.State;
}
}
/// <inheritdoc/>
public override void Invalidate()
{
lock (this._renderLock)
{
this._lastRenderedProps = default;
this._lastRenderedState = default;
}
}
/// <summary>
/// Called by <see cref="Render"/> to perform the actual rendering. Override this in derived classes.
/// </summary>
/// <param name="props">The current props.</param>
/// <param name="state">The current state.</param>
public abstract void RenderCore(TProps props, TState state);
}
/// <summary>
/// Base record for component props. Provides layout properties (position and size)
/// and an optional <see cref="Children"/> collection for composing child components.
/// </summary>
public record ConsoleReactiveProps
{
/// <summary>Gets the 1-based column position of the component.</summary>
public int X { get; init; }
/// <summary>Gets the 1-based row position of the component.</summary>
public int Y { get; init; }
/// <summary>Gets the width of the component in columns.</summary>
public int Width { get; init; }
/// <summary>Gets the height of the component in rows.</summary>
public int Height { get; init; }
/// <summary>Gets the child components to render within this component.</summary>
public IReadOnlyList<ConsoleReactiveComponent> Children { get; init; } = [];
}
/// <summary>
/// Base record for component state.
/// </summary>
public record ConsoleReactiveState;