Files
westey e6762ea876 .NET: Fix render dupe and text input clear bugs, and improve guardrail error messaging (#6136)
* Fix render dupe and text input clear bugs

* Fix another text rendering issue and improve guardrails messaging

* Address PR comments

* Improve guardrail rendering and json error handling

* Another tweak for input box render issue

* Address PR comments
2026-05-28 16:38:04 +01:00

89 lines
3.0 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using Harness.ConsoleReactiveFramework;
namespace Harness.ConsoleReactiveComponents;
/// <summary>
/// Props for <see cref="TextScrollPanel"/>.
/// </summary>
public record TextScrollPanelProps : ConsoleReactiveProps
{
/// <summary>Gets the items to render in the scroll panel. Each item is a pre-rendered
/// console string (may include ANSI escape sequences and newlines).</summary>
public IReadOnlyList<string> Items { get; init; } = [];
}
/// <summary>
/// State for <see cref="TextScrollPanel"/>.
/// </summary>
public record TextScrollPanelState : ConsoleReactiveState;
/// <summary>
/// A component that renders pre-rendered string items within a scroll area.
/// The last rendered item is considered dynamic and will be re-rendered on each call.
/// All prior items are considered finalized and are not re-rendered.
/// Use <see cref="Invalidate"/> to force a full re-render.
/// </summary>
public class TextScrollPanel : ConsoleReactiveComponent<TextScrollPanelProps, TextScrollPanelState>
{
private int _renderedCount;
private int _lastItemOffsetFromBottom;
/// <summary>
/// Initializes a new instance of the <see cref="TextScrollPanel"/> class.
/// </summary>
public TextScrollPanel()
{
this.State = new TextScrollPanelState();
}
/// <inheritdoc />
public override void Invalidate()
{
this._renderedCount = 0;
this._lastItemOffsetFromBottom = 0;
base.Invalidate();
}
/// <inheritdoc />
public override void RenderCore(TextScrollPanelProps props, TextScrollPanelState state)
{
if (props.Items.Count == 0)
{
return;
}
int bottomRow = props.Y + props.Height - 1;
// Determine the first item to render. If we previously rendered items,
// re-render the last one (it may have changed/grown) from its stored position.
int startIndex = this._renderedCount > 0 ? this._renderedCount - 1 : 0;
if (this._renderedCount > 0 && this._lastItemOffsetFromBottom > 0)
{
// Reposition cursor to where the last rendered item began
Console.Write(AnsiEscapes.MoveCursor(bottomRow - this._lastItemOffsetFromBottom, props.X));
}
else
{
// First render — position at the bottom of the scroll area
Console.Write(AnsiEscapes.MoveCursor(bottomRow, props.X));
}
// Render from startIndex onwards
for (int i = startIndex; i < props.Items.Count; i++)
{
Console.Write(props.Items[i]);
}
// Calculate the offset from bottom for the start of the new last item,
// accounting for terminal line wrapping at the available width.
int lastItemLines = AnsiEscapes.CountPhysicalLines(props.Items[^1], props.Width);
this._lastItemOffsetFromBottom = lastItemLines > 0 ? lastItemLines - 1 : 0;
// Update rendered count
this._renderedCount = props.Items.Count;
}
}