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westey e6762ea876 .NET: Fix render dupe and text input clear bugs, and improve guardrail error messaging (#6136)
* Fix render dupe and text input clear bugs

* Fix another text rendering issue and improve guardrails messaging

* Address PR comments

* Improve guardrail rendering and json error handling

* Another tweak for input box render issue

* Address PR comments
2026-05-28 16:38:04 +01:00

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// Copyright (c) Microsoft. All rights reserved.
namespace Harness.ConsoleReactiveComponents;
/// <summary>
/// Provides descriptive helpers for common ANSI/VT100 escape sequences used
/// in the split-console layout (DECSTBM scroll regions, cursor movement, line erasure).
/// </summary>
public static class AnsiEscapes
{
/// <summary>
/// Sets the scrollable region to rows 1 through <paramref name="bottom"/> (DECSTBM).
/// Content outside this region will not scroll.
/// </summary>
public static string SetScrollRegion(int bottom) => $"\x1b[1;{bottom}r";
/// <summary>
/// Resets the scroll region to the full terminal height (DECSTBM reset).
/// </summary>
public static string ResetScrollRegion => "\x1b[r";
/// <summary>
/// Moves the cursor to the specified 1-based <paramref name="row"/> and <paramref name="column"/> (CUP).
/// </summary>
public static string MoveCursor(int row, int column) => $"\x1b[{row};{column}H";
/// <summary>
/// Erases the current line from the cursor position to the end of the line (EL 0).
/// </summary>
public static string EraseToEndOfLine => "\x1b[0K";
/// <summary>
/// Erases the entire current line (EL 2).
/// </summary>
public static string EraseEntireLine => "\x1b[2K";
/// <summary>
/// Erases the entire screen.
/// </summary>
public static string EraseEntireScreen => "\x1b[2J";
/// <summary>
/// Erases the scrollback buffer (ESC[3J). Use alongside <see cref="EraseEntireScreen"/>
/// to fully clear both the visible screen and the scroll history.
/// </summary>
public static string EraseScrollbackBuffer => "\x1b[3J";
/// <summary>
/// Saves the current cursor position (DECSC / SCP).
/// Note: most terminals have a single save slot — nested saves are not supported.
/// </summary>
public static string SaveCursor => "\x1b[s";
/// <summary>
/// Restores the previously saved cursor position (DECRC / RCP).
/// </summary>
public static string RestoreCursor => "\x1b[u";
/// <summary>
/// Moves the cursor to the specified 1-based <paramref name="row"/> at column 1, then erases the entire line.
/// Convenience combination of <see cref="MoveCursor"/> and <see cref="EraseEntireLine"/>.
/// </summary>
public static string MoveAndEraseLine(int row) => $"\x1b[{row};1H\x1b[2K";
/// <summary>
/// Sets the foreground text color using a <see cref="ConsoleColor"/> value.
/// </summary>
public static string SetForegroundColor(ConsoleColor color) => $"\x1b[{ConsoleColorToAnsi(color)}m";
/// <summary>
/// Resets all text attributes (color, bold, etc.) to their defaults.
/// </summary>
public static string ResetAttributes => "\x1b[0m";
/// <summary>
/// Returns the visible (printed) length of a string after stripping ANSI escape sequences.
/// Escape sequences are zero-width on screen but occupy characters in the raw string.
/// </summary>
/// <remarks>
/// This counts UTF-16 code units (chars) rather than terminal display cells. Emoji,
/// combining characters, variation selectors, and East Asian wide characters may be
/// measured incorrectly. For the console harness this is acceptable since content is
/// predominantly ASCII, and emoji are padded with surrounding spaces.
/// </remarks>
public static int VisibleLength(string text)
{
if (string.IsNullOrEmpty(text))
{
return 0;
}
int length = 0;
for (int i = 0; i < text.Length; i++)
{
if (text[i] == '\x1b' && i + 1 < text.Length && text[i + 1] == '[')
{
// Skip the ESC[ and all characters up to and including the final byte (0x400x7E).
i += 2;
while (i < text.Length && text[i] < 0x40)
{
i++;
}
// i now points to the final byte of the escape sequence; the for-loop will advance past it.
}
else if (text[i] != '\n' && text[i] != '\r')
{
length++;
}
}
return length;
}
/// <summary>
/// Counts the number of physical terminal rows a text item will occupy,
/// accounting for both explicit newlines and terminal line wrapping.
/// </summary>
/// <param name="text">The text to measure.</param>
/// <param name="terminalWidth">The terminal width in columns. If &lt;= 0, wrapping is ignored (1 row per logical line).</param>
/// <returns>The number of physical rows the text occupies.</returns>
public static int CountPhysicalLines(string text, int terminalWidth)
{
if (string.IsNullOrEmpty(text))
{
return 0;
}
int physicalLines = 0;
int lineStart = 0;
for (int i = 0; i <= text.Length; i++)
{
if (i == text.Length || text[i] == '\n')
{
if (terminalWidth <= 0)
{
// No wrapping — each logical line is one physical row
physicalLines += 1;
}
else
{
string logicalLine = text[lineStart..i];
int visibleWidth = VisibleLength(logicalLine);
physicalLines += visibleWidth == 0
? 1
: (visibleWidth - 1) / terminalWidth + 1;
}
lineStart = i + 1;
}
}
// If text ends with a newline, don't count the trailing empty line
if (text[text.Length - 1] == '\n')
{
physicalLines--;
}
return physicalLines;
}
private static int ConsoleColorToAnsi(ConsoleColor color) => color switch
{
ConsoleColor.Black => 30,
ConsoleColor.DarkRed => 31,
ConsoleColor.DarkGreen => 32,
ConsoleColor.DarkYellow => 33,
ConsoleColor.DarkBlue => 34,
ConsoleColor.DarkMagenta => 35,
ConsoleColor.DarkCyan => 36,
ConsoleColor.Gray => 37,
ConsoleColor.DarkGray => 90,
ConsoleColor.Red => 91,
ConsoleColor.Green => 92,
ConsoleColor.Yellow => 93,
ConsoleColor.Blue => 94,
ConsoleColor.Magenta => 95,
ConsoleColor.Cyan => 96,
ConsoleColor.White => 97,
_ => 37
};
}