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SergeyMenshykh 69225b4aa2 .NET: [BREAKING] Change namespaces of the Microsoft.Agents.AI.OpenAI classes (#2627)
* change namespaces for agents and extension methods of the Microsoft.Agents.AI.OpenAI package

* remove unnecessary namespace

* remove unused namespaces

* fix compilation issues and rrolled back removed run methods

* sort usings

* add extension methods for AIAgent to work with OpenAI Responses primitives

* Move OpenAIChatClientAgent and OpenAIResponseClientAgent to samples

* sort usings

* sort usings
2025-12-09 12:58:44 +00:00

34 lines
1.5 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
// This sample shows how to create and use a simple AI agent with a multi-turn conversation.
using Azure.AI.OpenAI;
using Azure.Identity;
using Microsoft.Agents.AI;
using OpenAI.Chat;
var endpoint = Environment.GetEnvironmentVariable("AZURE_OPENAI_ENDPOINT") ?? throw new InvalidOperationException("AZURE_OPENAI_ENDPOINT is not set.");
var deploymentName = Environment.GetEnvironmentVariable("AZURE_OPENAI_DEPLOYMENT_NAME") ?? "gpt-4o-mini";
AIAgent agent = new AzureOpenAIClient(
new Uri(endpoint),
new AzureCliCredential())
.GetChatClient(deploymentName)
.CreateAIAgent(instructions: "You are good at telling jokes.", name: "Joker");
// Invoke the agent with a multi-turn conversation, where the context is preserved in the thread object.
AgentThread thread = agent.GetNewThread();
Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", thread));
Console.WriteLine(await agent.RunAsync("Now add some emojis to the joke and tell it in the voice of a pirate's parrot.", thread));
// Invoke the agent with a multi-turn conversation and streaming, where the context is preserved in the thread object.
thread = agent.GetNewThread();
await foreach (var update in agent.RunStreamingAsync("Tell me a joke about a pirate.", thread))
{
Console.WriteLine(update);
}
await foreach (var update in agent.RunStreamingAsync("Now add some emojis to the joke and tell it in the voice of a pirate's parrot.", thread))
{
Console.WriteLine(update);
}