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westey ae57616b32 .NET: Refactor harness console rendering (#5751)
* Refactor harness console rendering

* Fix formatting issues

* Address PR comments
2026-05-12 15:13:53 +00:00

71 lines
2.3 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using Harness.ConsoleReactiveFramework;
namespace Harness.ConsoleReactiveComponents;
/// <summary>
/// Props for <see cref="TextScrollPanel"/>.
/// </summary>
public record TextScrollPanelProps : ConsoleReactiveProps
{
/// <summary>Gets the items to render in the scroll panel.</summary>
public IReadOnlyList<object> Items { get; init; } = [];
}
/// <summary>
/// State for <see cref="TextScrollPanel"/>.
/// </summary>
/// <param name="RenderedCount">The number of items already rendered.</param>
public record TextScrollPanelState(int RenderedCount = 0) : ConsoleReactiveState;
/// <summary>
/// A component that renders items within a scroll area using a custom render delegate.
/// All items are considered finalized — only new items since the last render are output.
/// Use <see cref="Reset"/> to force a full re-render.
/// </summary>
public class TextScrollPanel : ConsoleReactiveComponent<TextScrollPanelProps, TextScrollPanelState>
{
private readonly Func<object, string> _renderItem;
/// <summary>
/// Initializes a new instance of the <see cref="TextScrollPanel"/> class.
/// </summary>
/// <param name="renderItem">A delegate that renders a single item and returns the text to display (may contain newlines).</param>
public TextScrollPanel(Func<object, string> renderItem)
{
this._renderItem = renderItem;
this.State = new TextScrollPanelState();
}
/// <summary>
/// Resets the panel so all items will be re-rendered on the next Render call.
/// </summary>
public void Reset()
{
this.State = new TextScrollPanelState();
}
/// <inheritdoc />
public override void RenderCore(TextScrollPanelProps props, TextScrollPanelState state)
{
if (props.Items.Count == 0)
{
return;
}
// Move cursor to the bottom of the scroll area
Console.Write(AnsiEscapes.MoveCursor(this.Y + this.Height - 1, this.X));
// Output only new items since last rendered
for (int i = state.RenderedCount; i < props.Items.Count; i++)
{
string text = this._renderItem(props.Items[i]);
Console.Write(text);
}
// Update state to track what we've rendered
this.State = new TextScrollPanelState(props.Items.Count);
}
}