// Copyright (c) Microsoft. All rights reserved. using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.Shared.DiagnosticIds; namespace Microsoft.Agents.AI.Compaction; /// /// A compaction strategy that removes the oldest user turns and their associated response groups /// to bound conversation length. /// /// /// /// This strategy always preserves system messages. It identifies user turns in the /// conversation (via ) and excludes the oldest turns /// one at a time until the condition is met. /// /// /// is a hard floor: even if the /// has not been reached, compaction will not touch the last turns /// (by ). Groups with a /// of 0 or are always preserved regardless of this setting. /// /// /// This strategy is more predictable than token-based truncation for bounding conversation /// length, since it operates on logical turn boundaries rather than estimated token counts. /// /// [Experimental(DiagnosticIds.Experiments.AgentsAIExperiments)] public sealed class SlidingWindowCompactionStrategy : CompactionStrategy { /// /// The default minimum number of most-recent turns to preserve. /// public const int DefaultMinimumPreserved = 1; /// /// Initializes a new instance of the class. /// /// /// The that controls when compaction proceeds. /// Use for turn-based thresholds. /// /// /// The minimum number of most-recent turns (by ) to preserve. /// This is a hard floor — compaction will not exclude turns within this range, regardless of the target condition. /// Groups with of 0 or are always preserved. /// /// /// An optional target condition that controls when compaction stops. When , /// defaults to the inverse of the — compaction stops as soon as the trigger would no longer fire. /// public SlidingWindowCompactionStrategy(CompactionTrigger trigger, int minimumPreservedTurns = DefaultMinimumPreserved, CompactionTrigger? target = null) : base(trigger, target) { this.MinimumPreservedTurns = EnsureNonNegative(minimumPreservedTurns); } /// /// Gets the minimum number of most-recent turns (by ) that are always preserved. /// This is a hard floor that compaction cannot exceed, regardless of the target condition. /// Groups with of 0 or are always preserved /// independently of this value. /// public int MinimumPreservedTurns { get; } /// protected override ValueTask CompactCoreAsync(CompactionMessageIndex index, ILogger logger, CancellationToken cancellationToken) { // Forward pass: pre-index non-system included groups by TurnIndex. Dictionary> turnGroups = []; List turnOrder = []; for (int i = 0; i < index.Groups.Count; i++) { CompactionMessageGroup group = index.Groups[i]; if (!group.IsExcluded && group.Kind != CompactionGroupKind.System && group.TurnIndex is int turnIndex) { if (!turnGroups.TryGetValue(turnIndex, out List? indices)) { indices = []; turnGroups[turnIndex] = indices; turnOrder.Add(turnIndex); } indices.Add(i); } } // Backward pass: identify protected turns by TurnIndex. // TurnIndex = 0 is always protected (non-system messages before first user message). // TurnIndex = null is always protected (system messages, already excluded from turn tracking). HashSet protectedTurnIndices = []; if (turnGroups.ContainsKey(0)) { protectedTurnIndices.Add(0); } // Protect the last MinimumPreservedTurns distinct turns. int turnsToProtect = Math.Min(this.MinimumPreservedTurns, turnOrder.Count); for (int i = turnOrder.Count - turnsToProtect; i < turnOrder.Count; i++) { protectedTurnIndices.Add(turnOrder[i]); } // Exclude turns oldest-first, skipping protected turns, checking target after each turn. bool compacted = false; for (int t = 0; t < turnOrder.Count; t++) { int currentTurnIndex = turnOrder[t]; if (protectedTurnIndices.Contains(currentTurnIndex)) { continue; } List groupIndices = turnGroups[currentTurnIndex]; for (int g = 0; g < groupIndices.Count; g++) { int idx = groupIndices[g]; index.Groups[idx].IsExcluded = true; index.Groups[idx].ExcludeReason = $"Excluded by {nameof(SlidingWindowCompactionStrategy)}"; } compacted = true; if (this.Target(index)) { break; } } return new ValueTask(compacted); } }