// Copyright (c) Microsoft. All rights reserved. // This sample shows how to create and use a simple AI agent with a conversation that can be persisted to disk. using System.Text.Json; using Azure.AI.Projects; using Azure.Identity; using Microsoft.Agents.AI; string endpoint = Environment.GetEnvironmentVariable("AZURE_FOUNDRY_PROJECT_ENDPOINT") ?? throw new InvalidOperationException("AZURE_FOUNDRY_PROJECT_ENDPOINT is not set."); string deploymentName = Environment.GetEnvironmentVariable("AZURE_FOUNDRY_PROJECT_DEPLOYMENT_NAME") ?? "gpt-4o-mini"; const string JokerInstructions = "You are good at telling jokes."; const string JokerName = "JokerAgent"; // Get a client to create/retrieve/delete server side agents with Azure Foundry Agents. AIProjectClient aiProjectClient = new(new Uri(endpoint), new AzureCliCredential()); AIAgent agent = await aiProjectClient.CreateAIAgentAsync(name: JokerName, model: deploymentName, instructions: JokerInstructions); // Start a new thread for the agent conversation. AgentThread thread = await agent.GetNewThreadAsync(); // Run the agent with a new thread. Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", thread)); // Serialize the thread state to a JsonElement, so it can be stored for later use. JsonElement serializedThread = thread.Serialize(); // Save the serialized thread to a temporary file (for demonstration purposes). string tempFilePath = Path.GetTempFileName(); await File.WriteAllTextAsync(tempFilePath, JsonSerializer.Serialize(serializedThread)); // Load the serialized thread from the temporary file (for demonstration purposes). JsonElement reloadedSerializedThread = JsonElement.Parse(await File.ReadAllTextAsync(tempFilePath))!; // Deserialize the thread state after loading from storage. AgentThread resumedThread = await agent.DeserializeThreadAsync(reloadedSerializedThread); // Run the agent again with the resumed thread. Console.WriteLine(await agent.RunAsync("Now tell the same joke in the voice of a pirate, and add some emojis to the joke.", resumedThread)); // Cleanup by agent name removes the agent version created. await aiProjectClient.Agents.DeleteAgentAsync(agent.Name);