// Copyright (c) Microsoft. All rights reserved. using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using Microsoft.Agents.AI.Workflows.Specialized; using Microsoft.Extensions.AI; using Microsoft.Shared.Diagnostics; using ExecutorFactoryFunc = System.Func, string, System.Threading.Tasks.ValueTask>; namespace Microsoft.Agents.AI.Workflows; internal static class DiagnosticConstants { public const string ExperimentalFeatureDiagnostic = "MAAIW001"; } /// [ExcludeFromCodeCoverage] // This is obsolete, and 1:1 equivalent to HandoffWorkflowBuilder (no "s") [Obsolete("Prefer HandoffWorkflowBuilder (no 's') instead, which has the same API but the preferred name. This will be removed in a future release before GA.")] #pragma warning disable MAAIW001 // Type is for evaluation purposes only and is subject to change or removal in future updates. Suppress this diagnostic to proceed. public sealed class HandoffsWorkflowBuilder(AIAgent initialAgent) : HandoffWorkflowBuilderCore(initialAgent) #pragma warning restore MAAIW001 // Type is for evaluation purposes only and is subject to change or removal in future updates. Suppress this diagnostic to proceed. { } /// [Experimental(DiagnosticConstants.ExperimentalFeatureDiagnostic)] public sealed class HandoffWorkflowBuilder(AIAgent initialAgent) : HandoffWorkflowBuilderCore(initialAgent) { } /// /// Provides a builder for specifying the handoff relationships between agents and building the resulting workflow. /// [Experimental(DiagnosticConstants.ExperimentalFeatureDiagnostic)] public class HandoffWorkflowBuilderCore where TBuilder : HandoffWorkflowBuilderCore { /// /// The prefix for function calls that trigger handoffs to other agents; the full name is then `{FunctionPrefix}<agent_id>`, /// where `<agent_id>` is the ID of the target agent to hand off to. /// public const string FunctionPrefix = "handoff_to_"; private readonly AIAgent _initialAgent; private readonly Dictionary> _targets = []; private readonly HashSet _allAgents = new(AIAgentIDEqualityComparer.Instance); private bool _emitAgentResponseEvents; private bool _emitAgentResponseUpdateEvents; private HandoffToolCallFilteringBehavior _toolCallFilteringBehavior = HandoffToolCallFilteringBehavior.HandoffOnly; private bool _returnToPrevious; /// /// Initializes a new instance of the class with no handoff relationships. /// /// The first agent to be invoked (prior to any handoff). internal HandoffWorkflowBuilderCore(AIAgent initialAgent) { this._initialAgent = initialAgent; this._allAgents.Add(initialAgent); } /// /// Gets or sets additional instructions to provide to an agent that has handoffs about how and when to perform them. /// /// /// By default, simple instructions are included. This may be set to to avoid including /// any additional instructions, or may be customized to provide more specific guidance. /// public string? HandoffInstructions { get; private set; } = DefaultHandoffInstructions; private const string DefaultHandoffInstructions = $""" You are one agent in a multi-agent system. You can hand off the conversation to another agent if appropriate. Handoffs are achieved by calling a handoff function, named in the form `{FunctionPrefix}`; the description of the function provides details on the target agent of that handoff. Handoffs between agents are handled seamlessly in the background; never mention or narrate these handoffs in your conversation with the user. """; /// /// Sets instructions to provide to each agent that has handoffs about how and when to perform them. /// /// /// In the vast majority of cases, the will be sufficient, and there will be no need to customize. /// If you do provide alternate instructions, remember to explain the mechanics of the handoff function tool call, using see /// constant. /// /// The instructions to provide, or to restore the default instructions. public TBuilder WithHandoffInstructions(string? instructions) { this.HandoffInstructions = instructions ?? DefaultHandoffInstructions; return (TBuilder)this; } /// /// Sets a value indicating whether agent streaming update events should be emitted during execution. /// If , the value will be taken from the /// /// /// public TBuilder EmitAgentResponseUpdateEvents(bool emitAgentResponseUpdateEvents = true) { this._emitAgentResponseUpdateEvents = emitAgentResponseUpdateEvents; return (TBuilder)this; } /// /// Sets a value indicating whether aggregated agent response events should be emitted during execution. /// /// /// public TBuilder EmitAgentResponseEvents(bool emitAgentResponseEvents = true) { this._emitAgentResponseEvents = emitAgentResponseEvents; return (TBuilder)this; } /// /// Sets the behavior for filtering and contents from /// s flowing through the handoff workflow. Defaults to . /// /// The filtering behavior to apply. public TBuilder WithToolCallFilteringBehavior(HandoffToolCallFilteringBehavior behavior) { this._toolCallFilteringBehavior = behavior; return (TBuilder)this; } /// /// Configures the workflow so that subsequent user turns route directly back to the specialist agent /// that handled the previous turn, rather than always routing through the initial (coordinator) agent. /// /// The updated instance. public TBuilder EnableReturnToPrevious() { this._returnToPrevious = true; return (TBuilder)this; } /// /// Adds handoff relationships from a source agent to one or more target agents. /// /// The source agent. /// The target agents to add as handoff targets for the source agent. /// The updated instance. /// The handoff reason for each target in is derived from that agent's description or name. public TBuilder WithHandoffs(AIAgent from, IEnumerable to) { Throw.IfNull(from); Throw.IfNull(to); foreach (var target in to) { if (target is null) { Throw.ArgumentNullException(nameof(to), "One or more target agents are null."); } this.WithHandoff(from, target); } return (TBuilder)this; } /// /// Adds handoff relationships from one or more sources agent to a target agent. /// /// The source agents. /// The target agent to add as a handoff target for each source agent. /// /// The reason the should hand off to the . /// If , the reason is derived from 's description or name. /// /// The updated instance. public TBuilder WithHandoffs(IEnumerable from, AIAgent to, string? handoffReason = null) { Throw.IfNull(from); Throw.IfNull(to); foreach (var source in from) { if (source is null) { Throw.ArgumentNullException(nameof(from), "One or more source agents are null."); } this.WithHandoff(source, to, handoffReason); } return (TBuilder)this; } /// /// Adds a handoff relationship from a source agent to a target agent with a custom handoff reason. /// /// The source agent. /// The target agent. /// /// The reason the should hand off to the . /// If , the reason is derived from 's description or name. /// /// The updated instance. public TBuilder WithHandoff(AIAgent from, AIAgent to, string? handoffReason = null) { Throw.IfNull(from); Throw.IfNull(to); this._allAgents.Add(from); this._allAgents.Add(to); if (!this._targets.TryGetValue(from, out var handoffs)) { this._targets[from] = handoffs = []; } if (string.IsNullOrWhiteSpace(handoffReason)) { handoffReason = (string.IsNullOrWhiteSpace(to.Description) ? null : to.Description) ?? (string.IsNullOrWhiteSpace(to.Name) ? null : $"handoff to {to.Name}") ?? to.GetService()?.Instructions; if (string.IsNullOrWhiteSpace(handoffReason)) { Throw.ArgumentException( nameof(to), $"The provided target agent '{(string.IsNullOrWhiteSpace(to.Name) ? to.Id : to.Name)}' has no description, name, or instructions, and no " + "handoff description has been provided. At least one of these is required to register a handoff so that the appropriate target agent can " + "be chosen."); } } if (!handoffs.Add(new(to, handoffReason))) { Throw.InvalidOperationException($"A handoff from agent '{from.Name ?? from.Id}' to agent '{to.Name ?? to.Id}' has already been registered."); } return (TBuilder)this; } private Dictionary CreateExecutorBindings(WorkflowBuilder builder) { HandoffAgentExecutorOptions options = new(this.HandoffInstructions, this._emitAgentResponseEvents, this._emitAgentResponseUpdateEvents, this._toolCallFilteringBehavior); // There are two types of ids being used in this method, and it is critical that we are clear about // which one we are using, and where. // AgentId...: comes from AIAgent.Id, is often an unreadable machine identifier (e.g. a Guid), and is used to address // the handoffs // ExecutorId: uses AIAgent.GetDescriptiveId() to use a friendlier name in telemetry, and is used for ExecutorBinding, // which are subsequently used in building the workflow // The outgoing dictionary maps from AgentId => ExecutorBinding return this._allAgents.ToDictionary(keySelector: a => a.Id, elementSelector: CreateFactoryBinding); ExecutorBinding CreateFactoryBinding(AIAgent agent) { if (!this._targets.TryGetValue(agent, out HashSet? handoffs)) { handoffs = new(); } // Use the ExecutorId as the placeholder id for a (possibly) future-bound factory builder.AddSwitch(HandoffAgentExecutor.IdFor(agent), (SwitchBuilder sb) => { foreach (HandoffTarget handoff in handoffs) { sb.AddCase(state => state?.RequestedHandoffTargetAgentId == handoff.Target.Id, // Use AgentId for target matching HandoffAgentExecutor.IdFor(handoff.Target)); // Use ExecutorId in for routing at the workflow level } sb.WithDefault(HandoffEndExecutor.ExecutorId); }); ExecutorFactoryFunc factory = (config, sessionId) => new( new HandoffAgentExecutor(agent, handoffs, options)); // Make sure to use ExecutorId when binding the executor, not AgentId ExecutorBinding binding = factory.BindExecutor(HandoffAgentExecutor.IdFor(agent)); builder.BindExecutor(binding); return binding; } } /// /// Builds a composed of agents that operate via handoffs, with the next /// agent to process messages selected by the current agent. /// /// The workflow built based on the handoffs in the builder. public Workflow Build() { HandoffStartExecutor start = new(this._returnToPrevious); HandoffEndExecutor end = new(this._returnToPrevious); WorkflowBuilder builder = new(start); // Create an factory-based ExecutorBinding for each agent. Dictionary executors = this.CreateExecutorBindings(builder); // Connect the start executor to the initial agent (or use dynamic routing when ReturnToPrevious is enabled). if (this._returnToPrevious) { string initialAgentId = this._initialAgent.Id; builder.AddSwitch(start, sb => { foreach (var agent in this._allAgents) { if (agent.Id != initialAgentId) { string agentId = agent.Id; sb.AddCase(state => state?.PreviousAgentId == agentId, executors[agentId]); } } sb.WithDefault(executors[initialAgentId]); }); } else { builder.AddEdge(start, executors[this._initialAgent.Id]); } // Build the workflow. return builder.WithOutputFrom(end).Build(); } }