// Copyright (c) Microsoft. All rights reserved. // This sample shows how to use server-side conversations with a FoundryAgent. // Server-side conversations persist on the Foundry service and are visible in the Foundry Project UI. // Use this when you need conversation history to be stored and accessible server-side. using Azure.AI.Extensions.OpenAI; using Azure.AI.Projects; using Azure.Identity; using Microsoft.Agents.AI; string endpoint = Environment.GetEnvironmentVariable("AZURE_AI_PROJECT_ENDPOINT") ?? throw new InvalidOperationException("AZURE_AI_PROJECT_ENDPOINT is not set."); string deploymentName = Environment.GetEnvironmentVariable("AZURE_AI_MODEL_DEPLOYMENT_NAME") ?? "gpt-5.4-mini"; // WARNING: DefaultAzureCredential is convenient for development but requires careful consideration in production. // In production, consider using a specific credential (e.g., ManagedIdentityCredential) to avoid // latency issues, unintended credential probing, and potential security risks from fallback mechanisms. AIProjectClient aiProjectClient = new(new Uri(endpoint), new DefaultAzureCredential()); ChatClientAgent agent = aiProjectClient .AsAIAgent(deploymentName, instructions: "You are good at telling jokes.", name: "JokerAgent"); ProjectConversationsClient conversationsClient = aiProjectClient .GetProjectOpenAIClient() .GetProjectConversationsClient(); ProjectConversation conversation = (await conversationsClient.CreateProjectConversationAsync().ConfigureAwait(false)).Value; // CreateConversationSessionAsync creates a server-side ProjectConversation // that persists on the Foundry service and is visible in the Foundry Project UI. AgentSession session = await agent.CreateSessionAsync(conversation.Id); Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", session)); Console.WriteLine(await agent.RunAsync("Now add some emojis to the joke and tell it in the voice of a pirate's parrot.", session)); // Streaming with server-side conversation context. await foreach (AgentResponseUpdate update in agent.RunStreamingAsync("Tell me another joke, but about a ninja this time.", session)) { Console.Write(update); } Console.WriteLine();