* Add thread storage and serialization POC
* Switch to using JsonElement and add unit tests
* Add additional unit tests.
* Exclude private debugger properties from CodeCoverage.
* Rename IChatMessagesStorable to IChatMessageStore
* Apply suggestions from code review
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Improve xml doc.
* Update the message storing thread to always use external store for both local and remote storage.
* Remove threadid from the IChatMessageStore interface, since the store should own the thread id itself, if it requires one.
* Switch GetMessages to IEnumerable
* Address pr comments.
* Make jsonserializer options default consistent on DeserializeThreadAsync
* Move message storing thread functionality into AgentThread and simplify AgentThread behavior.
* Remove embedding generation from VectorStore chat history sample.
* Remove unecessary code and fix formatting.
* Make GetNewThread and DeserializeThread virtual with default implementations.
Remove unsued json utilities.
* Fix formatting
* Remove problem test.
* Add more unit tests
* Remove unused using clause.
* Address pr feedback.
* Address PR comments.
* Make InMemory store internal
* Switch InMemoryChatMessageStore to implement IList instead of inheriting from List.
* Rename store deserialize param.
* Update serialization based on PR comments.
* Remove confusing comment.
* Address Deserialization PR comments in the same way as Serialization
* Add State to IChatMessageStore Serialize and Deserialize names.
Make Thread Deserialize internal.
Make AgentThread type switching fobidden.
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Chris <66376200+crickman@users.noreply.github.com>
* Basic agent invocation sample
* Simplify sample further.
* Add additional comment.
* Address code review comments.
* Suppress CA2000 and remove using from most basic sample, since the IChatClient instances involved do not do any disposal.
- Moved InProcessRuntime type into abstractions package and deleted InProcess package.
- Moved several members of IAgentRuntime to be extension methods instead, e.g. multiple GetActorAsync overloads.
- Added synchronous RegisterMessageHandler overloads and used them to avoid unnecessary async usage at call sites.
- Removed unnecessary surface area from InProcessRuntime, e.g. StopAsync, RunUntilIdleAsync, etc.
- Fixed spin loop in InProcessRuntime that would consume an entire core for the duration of the orchestration's operation.
- Removed a bunch of allocation from InProcessRuntime.
- Made a runtime optional for orchestrations, defaulting to using a temporary InProcessRuntime if none is provided.
- Removed custom delegate types from orchestrations.
- Consolidated namespaces.
- Used records to simplify message classes.
- Tweaked naming on AgentActor to make purpose of protected methods more clear.
- Removed invocation in AgentActor.InvokeAsync of empty update / isFinal parameter.
- Changed OrchestrationHandoffs to avoid needing to pass in agents duplicatively.
- Made various extension methods, such as those on OrchestrationHandoffsExtensions, into instance methods.
* DI WIP
* Update dependency injection examples and Agent Creation update
* Rollback override for GettingStarted as Azure.AI.OpenAI package currentl does not support OpenAI 2.2.0 GA version
* Dropping ct
* Update dotnet/samples/GettingStarted/AgentSample.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Added code interpreter abstraction updates for OpenAI Assistants
* Updated Persistent Agents implementation based on latest changes in SDK
* Added code interpreter abstraction updates for Azure AI Persistent Agents
* Small note for OpenAI responses code interpreter
* Small update
* Fixes after merge
* Addressed PR feedback
* Small update
* Small fix
* Fix after merge
* Rename the folders
* Rename the .csproj files
* Some build file updates
* Update namespaces
* Fix order of imports
* Fix order of imports
* Fix order of imports