* Fix RequestInfoEvent lost when resuming workflow from checkpoint
* Fix streaming run double disposal in tests and lockstep republishing before Started event is emitted.
* Fix bug to remove messages after sending to avoid losing messages on send failure.
* Fix declarative test harness
* refactor: Normalize Run/RunStreaming with AIAgent
* refactor: Clarify Session vs. Run -level concepts
* Rename RunId to SessionId to better match Run/Session terminology in AIAgent
* [BREAKING]: Will break existing checkpointed sessions in CosmosDb due to field rename
* refactor: Rename and simplify interface around getting typed data out of ExternalRequest/Response
* Also adds hints around using value types in PortableValue
* refactor: Rename AddFanInEdge to AddFanInBarrierEdge
This will prevent a breaking change later when we introduce a programmable FanIn edge, analogous to the FanOut edge's EdgeSelector.
The goal, in the long run is to support a number of different FanIn scenarios, with naive FanIn (no barrier) by default, similar to FanOut.
* refactor: AsAgent(this Workflow, ...) => AsAIAgent(...)
* misc - part1: SwitchBuilder internal
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Co-authored-by: Dmytro Struk <13853051+dmytrostruk@users.noreply.github.com>
* [BREAKING] refactor: Decouple Checkpointing and Execution APIs
With this change, Checkpointing becomes an property of an IWorkflowExecutionEnvironment. This lets environments that are tightly-coupled to their CheckpointManager avoid needing to present APIs that would not work (e.g. taking in an InMemory CheckpointManager for Durable Tasks, for example)
* refactor: Normalize IsCheckpointingEnabled naming
* feat: Implement Polymorphic Routing
* feat: Add support for Send/Yield annotations with basic Executor
* Adds annotations to Declarative workflow executors
* fix: Address PR Comments
* Implicit filter in collection loops
* Remove debug / usused / superfluous code
* Fix ProtocolBuilder implicit output registrations
* Fix logic error in ExecuteRouteGeneratorTests.ClassWithManualConfigureProtocol_DoesNotGenerate
* fix: Solidify type checks and send/yield type registrations
* fix: Suppress generation of TurnTokens out of AggregateTurnMessagesExecutor
* Fixes an issue where ConcurrentEndExecutor is not expecting TurnTokens.
* fix: Add ProtocolBuilder support for chained-delegation
* Updates Declarative pacakge to rely on chained-delegation Send/Yield registration
* Renames DeclarativeActionExectuor's new ExecuteAsync to ExecuteActionAsync to avoid colliding with Executor.ExecutoeAsync
* fix: Address PR Comments
* Fixes type mapping in FanInEdgeRunner
* Fixes and expalins send/yield type registration in FunctionExecutor
* fixup: build-break
* fix: Add missing SendsMesage declaration to InvokeAzureAgentExecutor
Subworkflows run into issues with Checkpointing and the Chat Protocol:
* The concurrency rework made subtle changes in behaviour that introduced a hang when using subworkflows with ChatProtocol and streaming execution.
* The ResetAsync() implementation in WorkflowHostExecutor was improperly resetting the joinContext - this was happening on restore checkpoint _after_ the join context was attached when
* Subworkflows cannot be used as the start node when hosted AsAgent due to inability to treat Catch-All as a Chat Protocol
* Subworkflow ownership issue when used in non-concurrent mode after finishing a run
Also fixes:
* When ChatMessages are output by executors that are not agents, there is no corresponding AgentResponseUpdate/AgentResponse event
Breaking Changes
* [BREAKING CHANGE] It is possible to provide the wrong RunId when resuming from CheckpointInfo (even though the data already exists on CheckpointInfo)
* refactor: remove unused internals
* feat: Execution Mode for sharing a workflow among concurrent runs
* feat: Update WorkflowHostAgent to support concurrent execution
* Also update AsAgent APIs to support injecting a CheckpointManager and an IWorkflowExecutionEnvironment
* fix: Make Read logic consistent in DeclarativeWorkflowContext
* Updates to async run loop.
* fix: Workflow Onwership can be release by nonowner
* fix: Incorrect handling of blockOnPending in StreamingRun
Depending on whether we are running in streaming on non-streaming mode, we may be using the StreamingRun in different ways. Unfortunately, the only place we can really know what is the actual state of execution is in the RunEventStream implementations.
This resulted in blocking where blocking was unneeded and occasionally not-blocking when blocking was needed.
The fix is to move the logic of handling this blocking into RunEventStream implementations.
* fix: Fix cleanup on error and end run
This ensures we clean up the background resources correctly.
* fix: Ensure we let the run loop proceed when shutting down
* fix: Add timeout for Input Waiting
* fix: Make the samples properly clean up `Run`s and `StreamingRun`s
* fix: Simplify Declarative Workflow Run disposal pattern
* Also fixes missing .Disposal() in Integration tests
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Co-authored-by: Ben Thomas <ben.thomas@microsoft.com>
* feat: Add support for Workflow-as-Executor
* Fixes routing of 'object' compile-typed variables to properly take in type information
* Fixes a concurrency issue in StepTracer
* fix: Make Subworkflow ExternalRequests work properly
* fix: Threading and Concurrency fixes; prep for OffThread Mode
* refactor: Remove dead code around OffStreamRunEventStream
Currently not used, and will be replaced with a rewrite when brought back, so having it in the change is not valuable.
* ci: Work around issues with dotnet-format not properly analyzing the source
* fix: Fix the logic of AsyncCoordinator and AsyncBarrier
* Prevent individual wait cancellations from canceling the entire barrier
* Propagate information about whether the wait was completed or cancelled, and whether any waiters were present when released
* fix: Remove superfluous acces to .Keys in InProcStepTracer
* refactor: Clean up AsyncCoordinator's use of AsyncBarrier