.Net: Add support for 3rd party thread storage and thread serialization (#203)

* Add thread storage and serialization POC

* Switch to using JsonElement and add unit tests

* Add additional unit tests.

* Exclude private debugger properties from CodeCoverage.

* Rename IChatMessagesStorable to IChatMessageStore

* Apply suggestions from code review

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Improve xml doc.

* Update the message storing thread to always use external store for both local and remote storage.

* Remove threadid from the IChatMessageStore interface, since the store should own the thread id itself, if it requires one.

* Switch GetMessages to IEnumerable

* Address pr comments.

* Make jsonserializer options default consistent on DeserializeThreadAsync

* Move message storing thread functionality into AgentThread and simplify AgentThread behavior.

* Remove embedding generation from VectorStore chat history sample.

* Remove unecessary code and fix formatting.

* Make GetNewThread and DeserializeThread virtual with default implementations.
Remove unsued json utilities.

* Fix formatting

* Remove problem test.

* Add more unit tests

* Remove unused using clause.

* Address pr feedback.

* Address PR comments.

* Make InMemory store internal

* Switch InMemoryChatMessageStore to implement IList instead of inheriting from List.

* Rename store deserialize param.

* Update serialization based on PR comments.

* Remove confusing comment.

* Address Deserialization PR comments in the same way as Serialization

* Add State to IChatMessageStore Serialize and Deserialize names.
Make Thread Deserialize internal.
Make AgentThread type switching fobidden.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Chris <66376200+crickman@users.noreply.github.com>
This commit is contained in:
westey
2025-08-05 17:24:25 +00:00
committed by GitHub
co-authored by Copilot Chris
parent c1d306ec95
commit ff3e13c2aa
38 changed files with 1143 additions and 1427 deletions
+2 -2
View File
@@ -167,7 +167,7 @@ public class AgentSample(ITestOutputHelper output) : BaseSample(output)
// If a thread is provided, delete it as well.
if (thread is not null)
{
await persistentAgentsClient.Threads.DeleteThreadAsync(thread.Id, cancellationToken);
await persistentAgentsClient.Threads.DeleteThreadAsync(thread.ConversationId, cancellationToken);
}
}
@@ -183,7 +183,7 @@ public class AgentSample(ITestOutputHelper output) : BaseSample(output)
// If a thread is provided, delete it as well.
if (thread is not null)
{
await assistantClient.DeleteThreadAsync(thread.Id, cancellationToken);
await assistantClient.DeleteThreadAsync(thread.ConversationId, cancellationToken);
}
}
@@ -27,6 +27,7 @@
<PackageReference Include="Microsoft.Extensions.Configuration.Json" />
<PackageReference Include="Microsoft.Extensions.Configuration.UserSecrets" />
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" />
<PackageReference Include="Microsoft.SemanticKernel.Connectors.InMemory" />
<PackageReference Include="System.Diagnostics.DiagnosticSource" />
<PackageReference Include="OpenTelemetry" />
<PackageReference Include="OpenTelemetry.Exporter.Console" />
@@ -51,7 +51,7 @@ public sealed class AIAgent_With_AzureAIAgentsPersistent(ITestOutputHelper outpu
}
// Cleanup
await persistentAgentsClient.Threads.DeleteThreadAsync(thread.Id);
await persistentAgentsClient.Threads.DeleteThreadAsync(thread.ConversationId);
await persistentAgentsClient.Administration.DeleteAgentAsync(agent.Id);
}
@@ -85,7 +85,7 @@ public sealed class AIAgent_With_AzureAIAgentsPersistent(ITestOutputHelper outpu
}
// Cleanup
await persistentAgentsClient.Threads.DeleteThreadAsync(thread.Id);
await persistentAgentsClient.Threads.DeleteThreadAsync(thread.ConversationId);
await persistentAgentsClient.Administration.DeleteAgentAsync(agent.Id);
}
}
@@ -52,7 +52,7 @@ public sealed class AIAgent_With_OpenAIAssistant(ITestOutputHelper output) : Age
// Cleanup
var assistantClient = openAIClient.GetAssistantClient();
await assistantClient.DeleteThreadAsync(thread.Id);
await assistantClient.DeleteThreadAsync(thread.ConversationId);
await assistantClient.DeleteAssistantAsync(agent.Id);
}
}
@@ -0,0 +1,68 @@
// Copyright (c) Microsoft. All rights reserved.
using System.Text.Json;
using Microsoft.Extensions.AI.Agents;
namespace Steps;
/// <summary>
/// Demonstrates how to suspend and resume a thread with the <see cref="ChatClientAgent"/>.
/// </summary>
public sealed class Step08_ChatClientAgent_SuspendResumeThread(ITestOutputHelper output) : AgentSample(output)
{
private const string JokerName = "Joker";
private const string JokerInstructions = "You are good at telling jokes.";
/// <summary>
/// Demonstrate the usage of <see cref="ChatClientAgent"/> where a thread is suspended.
/// The thread is serialized and can be stored to a database, file, or any other storage mechanism,
/// and then deserialized later to resume the conversation with the agent.
/// </summary>
[Theory]
[InlineData(ChatClientProviders.AzureAIAgentsPersistent)]
[InlineData(ChatClientProviders.AzureOpenAI)]
[InlineData(ChatClientProviders.OpenAIAssistant)]
[InlineData(ChatClientProviders.OpenAIResponses_InMemoryMessageThread)]
[InlineData(ChatClientProviders.OpenAIResponses_ConversationIdThread)]
public async Task SuspendResumeThread(ChatClientProviders provider)
{
// Define the options for the chat client agent.
var agentOptions = new ChatClientAgentOptions
{
Name = JokerName,
Instructions = JokerInstructions,
// Get chat options based on the store type, if needed.
ChatOptions = base.GetChatOptions(provider),
};
// Create the server-side agent Id when applicable (depending on the provider).
agentOptions.Id = await base.AgentCreateAsync(provider, agentOptions);
// Get the chat client to use for the agent.
using var chatClient = base.GetChatClient(provider, agentOptions);
// Define the agent
var agent = new ChatClientAgent(chatClient, agentOptions);
// Start a new thread for the agent conversation.
AgentThread thread = agent.GetNewThread();
// Respond to user input
Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", thread));
// Serialize the thread state, so it can be stored for later use.
JsonElement serializedThread = await thread.SerializeAsync();
// The thread can now be saved to a database, file, or any other storage mechanism
// and loaded again later.
// Deserialize the thread state after loading from storage.
AgentThread resumedThread = await agent.DeserializeThreadAsync(serializedThread);
Console.WriteLine(await agent.RunAsync("Now tell the same joke in the voice of a pirate, and add some emojis to the joke.", resumedThread));
// Clean up the server-side agent and thread after use when applicable (depending on the provider).
await base.AgentCleanUpAsync(provider, agent, thread);
}
}
@@ -0,0 +1,156 @@
// Copyright (c) Microsoft. All rights reserved.
using System.Text.Json;
using Microsoft.Extensions.AI;
using Microsoft.Extensions.AI.Agents;
using Microsoft.Extensions.VectorData;
using Microsoft.SemanticKernel.Connectors.InMemory;
namespace Steps;
/// <summary>
/// Demonstrates how to store the chat history of a thread in a 3rd party store when using <see cref="ChatClientAgent"/>.
/// </summary>
public sealed class Step09_ChatClientAgent_3rdPartyThreadStorage(ITestOutputHelper output) : AgentSample(output)
{
private const string JokerName = "Joker";
private const string JokerInstructions = "You are good at telling jokes.";
/// <summary>
/// Demonstrate storage of the chat history of a thread in a 3rd party store when using <see cref="ChatClientAgent"/>.
/// </summary>
/// <remarks>
/// Note that this is only supported for services that do not already store the chat history in their own service.
/// </remarks>
[Theory]
[InlineData(ChatClientProviders.AzureOpenAI)]
[InlineData(ChatClientProviders.OpenAIResponses_InMemoryMessageThread)]
public async Task ThirdPartyStorageThread(ChatClientProviders provider)
{
var inMemoryVectorStore = new InMemoryVectorStore();
// Define the options for the chat client agent.
var agentOptions = new ChatClientAgentOptions
{
Name = JokerName,
Instructions = JokerInstructions,
// Get chat options based on the store type, if needed.
ChatOptions = base.GetChatOptions(provider),
ChatMessageStoreFactory = () =>
{
// Create a new chat message store for this agent that stores the messages in a vector store.
// Each thread must get its own copy of the VectorChatMessageStore, since the store
// also contains the id that the thread is stored under.
return new VectorChatMessageStore(inMemoryVectorStore);
}
};
// Get the chat client to use for the agent.
using var chatClient = base.GetChatClient(provider, agentOptions);
// Define the agent
var agent = new ChatClientAgent(chatClient, agentOptions);
// Start a new thread for the agent conversation.
AgentThread thread = agent.GetNewThread();
// Respond to user input
Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", thread));
// Serialize the thread state, so it can be stored for later use.
// Since the chat history is stored in the vector store, the serialized there
// only contains the guid that the messages are stored under in the vector store.
JsonElement serializedThread = await thread.SerializeAsync();
// The serialized thread can now be saved to a database, file, or any other storage mechanism
// and loaded again later.
// Deserialize the thread state after loading from storage.
AgentThread resumedThread = await agent.DeserializeThreadAsync(serializedThread);
Console.WriteLine(await agent.RunAsync("Now tell the same joke in the voice of a pirate, and add some emojis to the joke.", resumedThread));
}
/// <summary>
/// A sample implementation of <see cref="IChatMessageStore"/> that stores chat messages in a vector store.
/// </summary>
/// <param name="vectorStore">The vector store to store the messages in.</param>
private sealed class VectorChatMessageStore(VectorStore vectorStore) : IChatMessageStore
{
private string? _threadId;
public string? ThreadId => this._threadId;
public async Task AddMessagesAsync(IReadOnlyCollection<ChatMessage> messages, CancellationToken cancellationToken)
{
this._threadId ??= Guid.NewGuid().ToString();
var collection = vectorStore.GetCollection<string, ChatHistoryItem>("ChatHistory");
await collection.EnsureCollectionExistsAsync(cancellationToken);
await collection.UpsertAsync(messages.Select(x => new ChatHistoryItem()
{
Key = this._threadId + x.MessageId,
Timestamp = DateTimeOffset.UtcNow,
ThreadId = this._threadId,
SerializedMessage = JsonSerializer.Serialize(x),
MessageText = x.Text
}), cancellationToken);
}
public async Task<IEnumerable<ChatMessage>> GetMessagesAsync(CancellationToken cancellationToken)
{
var collection = vectorStore.GetCollection<string, ChatHistoryItem>("ChatHistory");
await collection.EnsureCollectionExistsAsync(cancellationToken);
var records = await collection
.GetAsync(
x => x.ThreadId == this._threadId, 10,
new() { OrderBy = x => x.Descending(y => y.Timestamp) },
cancellationToken)
.ToListAsync(cancellationToken);
var messages = records
.Select(x => JsonSerializer.Deserialize<ChatMessage>(x.SerializedMessage!)!)
.ToList();
messages.Reverse();
return messages;
}
public ValueTask<JsonElement?> SerializeStateAsync(JsonSerializerOptions? jsonSerializerOptions = null, CancellationToken cancellationToken = default)
{
// We have to serialize the thread id, so that on deserialization we can retrieve the messages using the same thread id.
return new ValueTask<JsonElement?>(JsonSerializer.SerializeToElement(this._threadId));
}
public ValueTask DeserializeStateAsync(JsonElement? serializedStoreState, JsonSerializerOptions? jsonSerializerOptions = null, CancellationToken cancellationToken = default)
{
// Here we can deserialize the thread id so that we can access the same messages as before the suspension.
this._threadId = JsonSerializer.Deserialize<string>((JsonElement)serializedStoreState!);
return new ValueTask();
}
/// <summary>
/// The data structure used to store chat history items in the vector store.
/// </summary>
private sealed class ChatHistoryItem
{
[VectorStoreKey]
public string? Key { get; set; }
[VectorStoreData]
public string? ThreadId { get; set; }
[VectorStoreData]
public DateTimeOffset? Timestamp { get; set; }
[VectorStoreData]
public string? SerializedMessage { get; set; }
[VectorStoreData]
public string? MessageText { get; set; }
}
}
}