.NET: Add Microsoft.Agents.AI.Hyperlight package for CodeAct integration (.NET) (#5329)

* Add Microsoft.Agents.AI.Hyperlight package for CodeAct integration

Introduces a new Microsoft.Agents.AI.Hyperlight package that enables CodeAct-style sandboxed code execution via Hyperlight (hyperlight-sandbox .NET SDK, PR #46) for .NET agents, following the docs/features/code_act/dotnet-implementation.md design and the Python agent_framework_hyperlight reference.

Highlights:
- HyperlightCodeActProvider (AIContextProvider): injects an execute_code tool and CodeAct guidance per invocation; single-instance-per-agent via a fixed StateKeys value; supports multiple provider-owned tools (exposed inside the sandbox via call_tool), file mounts, and an outbound domain allow-list; snapshot/restore per run.
- HyperlightExecuteCodeFunction: standalone AIFunction for manual/static wiring when the sandbox configuration is fixed.
- Approval model via CodeActApprovalMode (AlwaysRequire / NeverRequire) with propagation from ApprovalRequiredAIFunction-wrapped tools.
- Unit tests (instruction builder, tool bridge, approval computation, provider CRUD, ProvideAIContextAsync snapshot isolation and approval wrapping).
- Env-gated integration test (HYPERLIGHT_PYTHON_GUEST_PATH).
- Three samples under samples/02-agents/AgentWithCodeAct (interpreter, tool-enabled, manual wiring).

Build is not yet runnable: requires .NET SDK 10.0.200 and the not-yet-published HyperlightSandbox.Api 0.1.0-preview NuGet package. Package is marked IsPackable=false until the dependency is available.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Address PR #5329 review feedback for Hyperlight CodeAct provider

- A. Build-breakers: drop unused usings, override test TargetFrameworks
  off net472, drop redundant Microsoft.Extensions.AI.Abstractions PackageRef.
- B. API: keep CRUD but rebuild sandbox when config fingerprint changes;
  add HyperlightCodeActProviderOptions.CreateForWasm/CreateForJavaScript
  factory methods (Backend/ModulePath now read-only); rename WorkspaceRoot
  to HostInputDirectory; convert AllowedDomain & FileMount from record to
  sealed class; drop ToolBridge.Unwrap (ApprovalRequiredAIFunction is
  invocable as-is).
- C. ToolBridge: collapse SerializeResult switch; add comment explaining
  AOT-driven choice to keep JsonNode.Parse over typed Deserialize.
- D. InstructionBuilder: drop language-specific 'Python code' phrasing;
  strip host filesystem paths from execute_code description.
- E. Style polish: ternary expression-body for ComputeApprovalRequired,
  .Where(x is not null), .ToList() over .ToArray() in IReadOnlyList
  returns.
- F. Samples: add guest-module / KVM-WHP build instructions to Step01;
  note future Excel-upload sample in Step02.

Also adds SandboxExecutorTests covering the new RunSnapshot.ComputeFingerprint
used for sandbox-rebuild detection.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Align Hyperlight package id and JS warm-up with merged upstream SDK

The .NET SDK in hyperlight-dev/hyperlight-sandbox PR #46 has merged. The
published package id is Hyperlight.HyperlightSandbox.Api (the bare
HyperlightSandbox.Api remains the assembly/namespace) and the reference
CodeExecutionTool uses 'void 0;' as the JavaScript warm-up no-op. Update
the package reference, project comment, README, and SandboxExecutor warm-up
accordingly.

No functional change beyond that — all other public APIs we depend on
(SandboxBuilder.With*, Sandbox.Run/RegisterToolAsync/AllowDomain/Snapshot/
Restore, ExecutionResult, SandboxBackend) match the merged shape.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Bump Hyperlight package to 0.4.0 and fix build/test issues

Hyperlight.HyperlightSandbox.Api 0.4.0 is now published on nuget.org. Bump
the version reference and address the analyzer/runtime issues that surfaced
once restore could complete:

- Add HyperlightJsonContext source-generated JsonSerializerContext for the
  execute_code result + tool error envelopes; route arbitrary AIFunction
  results through AIJsonUtilities.DefaultOptions to keep IsAotCompatible=true.
- Replace explicit ObjectDisposedException throws with
  ObjectDisposedException.ThrowIf (CA1513).
- Use HyperlightSandbox.Api.SandboxBackend in cref docs to disambiguate.
- Update tests to match AIContext.Tools being IEnumerable<AITool>, drop
  ConfigureAwait(false) in xUnit test methods (xUnit1030), use collection
  expressions for AllowedDomain methods.
- Add 'using OpenAI.Chat;' to all three samples so AsAIAgent resolves.
- Verified: dotnet build of all four hyperlight projects + samples succeeds
  on net8/9/10; dotnet test for the unit tests passes 32/32 on net10.0.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Fix CI check failures: file encoding (UTF-8 BOM + LF) and broken markdown link

- Convert all new .cs/.csproj files to UTF-8 with BOM and LF line endings
  to satisfy the dotnet/.editorconfig charset/end_of_line settings
  enforced by check-format.
- Drop unused System.Collections.Generic using in HyperlightCodeActProviderTests.
- Add missing using Microsoft.Extensions.AI in CodeActApprovalMode.cs and
  shorten ApprovalRequiredAIFunction cref (IDE0001).
- Fix broken README link to docs/decisions/0024-codeact-integration.md.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Address PR review: AIFunction inheritance, packaging, GetService approval check

- HyperlightExecuteCodeFunction now inherits AIFunction directly. The
  AsAIFunction() indirection is gone; instances are accepted anywhere an
  AIFunction is. Approval requirement is surfaced via GetService<ApprovalRequiredAIFunction>()
  which lazily exposes a wrapping ApprovalRequiredAIFunction proxy when the
  effective ApprovalMode/tool stack requires it.
- ComputeApprovalRequired now uses GetService<ApprovalRequiredAIFunction>() so
  approval-required tools nested anywhere in the AITool decorator stack are
  detected (not just the top-most class).
- csproj: drop IsPackable=false (ready to release with the published
  Hyperlight.HyperlightSandbox.Api 0.4.0 dependency); add PackageReadmeFile
  and pack README.md at the package root, matching the pattern used by
  Aspire.Hosting.AgentFramework.DevUI / Microsoft.Agents.AI.DurableTask.
- Update Step03 sample and README wording to reflect direct AIFunction usage.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
Eduard van Valkenburg
2026-05-05 12:56:24 +00:00
committed by GitHub
co-authored by Copilot
parent d7ca9c8f16
commit e7dc3b91f1
35 changed files with 2287 additions and 0 deletions
@@ -0,0 +1,32 @@
// Copyright (c) Microsoft. All rights reserved.
using System.Collections.Generic;
namespace Microsoft.Agents.AI.Hyperlight;
/// <summary>
/// Represents a single entry in the outbound network allow-list applied to the
/// Hyperlight sandbox.
/// </summary>
public sealed class AllowedDomain
{
/// <summary>
/// Initializes a new instance of the <see cref="AllowedDomain"/> class.
/// </summary>
/// <param name="target">URL or domain to allow, for example <c>"https://api.github.com"</c>.</param>
/// <param name="methods">
/// Optional list of HTTP methods to allow (for example <c>["GET", "POST"]</c>).
/// When <see langword="null"/>, all methods supported by the backend are allowed.
/// </param>
public AllowedDomain(string target, IReadOnlyList<string>? methods = null)
{
this.Target = target;
this.Methods = methods;
}
/// <summary>Gets the URL or domain to allow.</summary>
public string Target { get; }
/// <summary>Gets the optional list of HTTP methods to allow.</summary>
public IReadOnlyList<string>? Methods { get; }
}
@@ -0,0 +1,25 @@
// Copyright (c) Microsoft. All rights reserved.
using Microsoft.Extensions.AI;
namespace Microsoft.Agents.AI.Hyperlight;
/// <summary>
/// Controls the approval behavior for the <c>execute_code</c> tool exposed by
/// <see cref="HyperlightCodeActProvider"/> and <see cref="HyperlightExecuteCodeFunction"/>.
/// </summary>
public enum CodeActApprovalMode
{
/// <summary>
/// <c>execute_code</c> always requires user approval before invocation.
/// </summary>
AlwaysRequire,
/// <summary>
/// Approval is derived from the provider-owned CodeAct tool registry.
/// If any configured tool is an
/// <see cref="ApprovalRequiredAIFunction"/>,
/// <c>execute_code</c> also requires approval. Otherwise it does not.
/// </summary>
NeverRequire,
}
@@ -0,0 +1,29 @@
// Copyright (c) Microsoft. All rights reserved.
namespace Microsoft.Agents.AI.Hyperlight;
/// <summary>
/// Represents a host-to-sandbox file mount configuration used by
/// <see cref="HyperlightCodeActProvider"/>.
/// </summary>
public sealed class FileMount
{
/// <summary>
/// Initializes a new instance of the <see cref="FileMount"/> class.
/// </summary>
/// <param name="hostPath">Absolute or relative path on the host filesystem to mount into the sandbox.</param>
/// <param name="mountPath">
/// Path inside the sandbox the host path is exposed at (for example <c>"/input/data.csv"</c>).
/// </param>
public FileMount(string hostPath, string mountPath)
{
this.HostPath = hostPath;
this.MountPath = mountPath;
}
/// <summary>Gets the path on the host filesystem that is mounted into the sandbox.</summary>
public string HostPath { get; }
/// <summary>Gets the path inside the sandbox at which the host path is exposed.</summary>
public string MountPath { get; }
}
@@ -0,0 +1,324 @@
// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Agents.AI.Hyperlight.Internal;
using Microsoft.Extensions.AI;
using Microsoft.Shared.Diagnostics;
namespace Microsoft.Agents.AI.Hyperlight;
/// <summary>
/// An <see cref="AIContextProvider"/> that enables CodeAct execution through a
/// Hyperlight-backed sandbox.
/// </summary>
/// <remarks>
/// <para>
/// The provider injects an <c>execute_code</c> tool into the model-facing tool
/// surface and contributes a short CodeAct guidance block through
/// <see cref="AIContext.Instructions"/>. Guest code executed via
/// <c>execute_code</c> runs in an isolated Hyperlight sandbox with
/// snapshot/restore for clean state per invocation.
/// </para>
/// <para>
/// If no CodeAct-managed tools are configured the provider behaves as a code
/// interpreter. If one or more tools are configured they are exposed to guest
/// code via <c>call_tool(...)</c> but not to the model directly.
/// </para>
/// <para>
/// Only a single <see cref="HyperlightCodeActProvider"/> may be attached to a
/// given agent. <see cref="StateKeys"/> returns a fixed value so
/// <c>ChatClientAgent</c>'s state-key uniqueness validation rejects duplicate
/// registrations.
/// </para>
/// <para>
/// <strong>Security considerations:</strong> guest code runs with only the
/// capabilities explicitly configured on this provider (file mounts, allowed
/// outbound domains). Callers should configure the smallest capability set
/// sufficient for the task and consider using
/// <see cref="CodeActApprovalMode.AlwaysRequire"/> when guest code can reach
/// sensitive resources.
/// </para>
/// </remarks>
public sealed class HyperlightCodeActProvider : AIContextProvider, IDisposable
{
/// <summary>
/// Fixed state key used to enforce a single provider-per-agent.
/// </summary>
internal const string FixedStateKey = "HyperlightCodeActProvider";
private static readonly IReadOnlyList<string> s_stateKeys = [FixedStateKey];
private readonly object _gate = new();
private readonly HyperlightCodeActProviderOptions _options;
private readonly SandboxExecutor _executor;
private readonly Dictionary<string, AIFunction> _tools = new(StringComparer.Ordinal);
private readonly Dictionary<string, FileMount> _fileMounts = new(StringComparer.Ordinal);
private readonly Dictionary<string, AllowedDomain> _allowedDomains = new(StringComparer.Ordinal);
private bool _disposed;
/// <summary>
/// Initializes a new instance of the <see cref="HyperlightCodeActProvider"/> class.
/// </summary>
/// <param name="options">
/// Optional configuration options for the provider. When <see langword="null"/> the provider
/// uses the defaults of <see cref="HyperlightCodeActProviderOptions"/> (the
/// <see cref="HyperlightSandbox.Api.SandboxBackend.JavaScript"/> backend with no tools, mounts, or allow-list entries).
/// Use <see cref="HyperlightCodeActProviderOptions.CreateForWasm(string)"/> to target a Wasm
/// guest module instead.
/// </param>
public HyperlightCodeActProvider(HyperlightCodeActProviderOptions? options = null)
{
this._options = options ?? new HyperlightCodeActProviderOptions();
this._executor = new SandboxExecutor(this._options);
if (this._options.Tools is not null)
{
foreach (var tool in this._options.Tools.Where(t => t is not null))
{
this._tools[tool.Name] = tool;
}
}
if (this._options.FileMounts is not null)
{
foreach (var mount in this._options.FileMounts.Where(m => m is not null))
{
this._fileMounts[mount.MountPath] = mount;
}
}
if (this._options.AllowedDomains is not null)
{
foreach (var domain in this._options.AllowedDomains.Where(d => d is not null))
{
this._allowedDomains[domain.Target] = domain;
}
}
}
/// <inheritdoc />
public override IReadOnlyList<string> StateKeys => s_stateKeys;
// -------------------------------------------------------------------
// Tool registry
// -------------------------------------------------------------------
/// <summary>Adds tools to the provider-owned CodeAct tool registry. Tools with a duplicate name replace the existing registration.</summary>
/// <param name="tools">The tools to add.</param>
public void AddTools(params AIFunction[] tools)
{
_ = Throw.IfNull(tools);
lock (this._gate)
{
this.ThrowIfDisposed();
foreach (var tool in tools.Where(t => t is not null))
{
this._tools[tool.Name] = tool;
}
}
}
/// <summary>Returns the current CodeAct-managed tools.</summary>
public IReadOnlyList<AIFunction> GetTools()
{
lock (this._gate)
{
return this._tools.Values.ToList();
}
}
/// <summary>Removes tools by name from the CodeAct tool registry.</summary>
/// <param name="names">The names of the tools to remove.</param>
public void RemoveTools(params string[] names)
{
_ = Throw.IfNull(names);
lock (this._gate)
{
foreach (var name in names.Where(n => n is not null))
{
_ = this._tools.Remove(name);
}
}
}
/// <summary>Removes all CodeAct-managed tools.</summary>
public void ClearTools()
{
lock (this._gate)
{
this._tools.Clear();
}
}
// -------------------------------------------------------------------
// File mounts
// -------------------------------------------------------------------
/// <summary>Adds file mount configurations. Mounts with a duplicate mount path replace the existing entry.</summary>
/// <param name="mounts">The mount configurations to add.</param>
public void AddFileMounts(params FileMount[] mounts)
{
_ = Throw.IfNull(mounts);
lock (this._gate)
{
foreach (var mount in mounts.Where(m => m is not null))
{
this._fileMounts[mount.MountPath] = mount;
}
}
}
/// <summary>Returns the current file mount configurations.</summary>
public IReadOnlyList<FileMount> GetFileMounts()
{
lock (this._gate)
{
return this._fileMounts.Values.ToList();
}
}
/// <summary>Removes file mounts by sandbox mount path.</summary>
/// <param name="mountPaths">The mount paths to remove.</param>
public void RemoveFileMounts(params string[] mountPaths)
{
_ = Throw.IfNull(mountPaths);
lock (this._gate)
{
foreach (var path in mountPaths.Where(p => p is not null))
{
_ = this._fileMounts.Remove(path);
}
}
}
/// <summary>Removes all file mount configurations.</summary>
public void ClearFileMounts()
{
lock (this._gate)
{
this._fileMounts.Clear();
}
}
// -------------------------------------------------------------------
// Network allow-list
// -------------------------------------------------------------------
/// <summary>Adds outbound network allow-list entries. Entries with a duplicate target replace the existing entry.</summary>
/// <param name="domains">The allow-list entries to add.</param>
public void AddAllowedDomains(params AllowedDomain[] domains)
{
_ = Throw.IfNull(domains);
lock (this._gate)
{
foreach (var domain in domains.Where(d => d is not null))
{
this._allowedDomains[domain.Target] = domain;
}
}
}
/// <summary>Returns the current outbound allow-list entries.</summary>
public IReadOnlyList<AllowedDomain> GetAllowedDomains()
{
lock (this._gate)
{
return this._allowedDomains.Values.ToList();
}
}
/// <summary>Removes allow-list entries by target.</summary>
/// <param name="targets">The targets to remove.</param>
public void RemoveAllowedDomains(params string[] targets)
{
_ = Throw.IfNull(targets);
lock (this._gate)
{
foreach (var target in targets.Where(t => t is not null))
{
_ = this._allowedDomains.Remove(target);
}
}
}
/// <summary>Removes all outbound allow-list entries.</summary>
public void ClearAllowedDomains()
{
lock (this._gate)
{
this._allowedDomains.Clear();
}
}
// -------------------------------------------------------------------
// AIContextProvider implementation
// -------------------------------------------------------------------
/// <inheritdoc />
protected override ValueTask<AIContext> ProvideAIContextAsync(InvokingContext context, CancellationToken cancellationToken = default)
{
_ = Throw.IfNull(context);
SandboxExecutor.RunSnapshot snapshot;
lock (this._gate)
{
this.ThrowIfDisposed();
snapshot = new SandboxExecutor.RunSnapshot(
this._tools.Values.ToList(),
this._fileMounts.Values.ToList(),
this._allowedDomains.Values.ToList(),
this._options.HostInputDirectory);
}
var approvalRequired = ComputeApprovalRequired(this._options.ApprovalMode, snapshot.Tools);
var description = InstructionBuilder.BuildExecuteCodeDescription(
snapshot.Tools,
snapshot.FileMounts,
snapshot.AllowedDomains,
hasHostInputDirectory: !string.IsNullOrEmpty(snapshot.HostInputDirectory));
AIFunction executeCode = new ExecuteCodeFunction(this._executor, snapshot, description);
if (approvalRequired)
{
executeCode = new ApprovalRequiredAIFunction(executeCode);
}
var instructions = InstructionBuilder.BuildContextInstructions(toolsVisibleToModel: false);
var result = new AIContext
{
Instructions = instructions,
Tools = [executeCode],
};
return new ValueTask<AIContext>(result);
}
internal static bool ComputeApprovalRequired(CodeActApprovalMode mode, IReadOnlyList<AIFunction> tools) =>
mode == CodeActApprovalMode.AlwaysRequire
|| tools.Any(t => t.GetService<ApprovalRequiredAIFunction>() is not null);
private void ThrowIfDisposed() => ObjectDisposedException.ThrowIf(this._disposed, this);
/// <summary>Releases the underlying sandbox and associated native resources.</summary>
public void Dispose()
{
lock (this._gate)
{
if (this._disposed)
{
return;
}
this._disposed = true;
}
this._executor.Dispose();
}
}
@@ -0,0 +1,99 @@
// Copyright (c) Microsoft. All rights reserved.
using System.Collections.Generic;
using HyperlightSandbox.Api;
using Microsoft.Extensions.AI;
using Microsoft.Shared.Diagnostics;
namespace Microsoft.Agents.AI.Hyperlight;
/// <summary>
/// Configuration options for <see cref="HyperlightCodeActProvider"/> and
/// <see cref="HyperlightExecuteCodeFunction"/>.
/// </summary>
/// <remarks>
/// Use the <see cref="CreateForWasm(string)"/> and <see cref="CreateForJavaScript()"/>
/// factory methods to construct an instance with the desired sandbox backend.
/// The parameterless constructor is equivalent to <see cref="CreateForJavaScript()"/>.
/// </remarks>
public sealed class HyperlightCodeActProviderOptions
{
/// <summary>
/// Initializes a new instance configured for the JavaScript backend.
/// Equivalent to <see cref="CreateForJavaScript()"/>.
/// </summary>
public HyperlightCodeActProviderOptions()
: this(SandboxBackend.JavaScript, modulePath: null)
{
}
private HyperlightCodeActProviderOptions(SandboxBackend backend, string? modulePath)
{
this.Backend = backend;
this.ModulePath = modulePath;
}
/// <summary>
/// Creates options targeting the <see cref="SandboxBackend.Wasm"/> backend.
/// </summary>
/// <param name="modulePath">Path to the guest module (<c>.wasm</c> or <c>.aot</c> file).</param>
public static HyperlightCodeActProviderOptions CreateForWasm(string modulePath)
=> new(SandboxBackend.Wasm, Throw.IfNullOrWhitespace(modulePath));
/// <summary>
/// Creates options targeting the <see cref="SandboxBackend.JavaScript"/> backend.
/// </summary>
public static HyperlightCodeActProviderOptions CreateForJavaScript()
=> new(SandboxBackend.JavaScript, modulePath: null);
/// <summary>
/// Gets the Hyperlight sandbox backend this options instance is configured for.
/// </summary>
public SandboxBackend Backend { get; }
/// <summary>
/// Gets the path to the guest module. Set when the options were created via
/// <see cref="CreateForWasm(string)"/>; <see langword="null"/> otherwise.
/// </summary>
public string? ModulePath { get; }
/// <summary>
/// Gets or sets the guest heap size. Accepts human-readable strings such as
/// <c>"50Mi"</c> or <c>"2Gi"</c>. When <see langword="null"/> the backend default is used.
/// </summary>
public string? HeapSize { get; set; }
/// <summary>
/// Gets or sets the guest stack size. Accepts human-readable strings such as
/// <c>"35Mi"</c>. When <see langword="null"/> the backend default is used.
/// </summary>
public string? StackSize { get; set; }
/// <summary>
/// Gets or sets the initial set of provider-owned CodeAct tools made available
/// inside the sandbox via <c>call_tool(...)</c>.
/// </summary>
public IEnumerable<AIFunction>? Tools { get; set; }
/// <summary>
/// Gets or sets the default approval mode for <c>execute_code</c>.
/// Defaults to <see cref="CodeActApprovalMode.NeverRequire"/>.
/// </summary>
public CodeActApprovalMode ApprovalMode { get; set; } = CodeActApprovalMode.NeverRequire;
/// <summary>
/// Gets or sets an optional host directory exposed to the sandbox as its
/// <c>/input</c> directory.
/// </summary>
public string? HostInputDirectory { get; set; }
/// <summary>
/// Gets or sets the initial set of file mount configurations.
/// </summary>
public IEnumerable<FileMount>? FileMounts { get; set; }
/// <summary>
/// Gets or sets the initial outbound network allow-list entries.
/// </summary>
public IEnumerable<AllowedDomain>? AllowedDomains { get; set; }
}
@@ -0,0 +1,162 @@
// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Linq;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Agents.AI.Hyperlight.Internal;
using Microsoft.Extensions.AI;
namespace Microsoft.Agents.AI.Hyperlight;
/// <summary>
/// Standalone <c>execute_code</c> <see cref="AIFunction"/> backed by a
/// Hyperlight sandbox. Use this for manual/static wiring when an
/// <see cref="AIContextProvider"/> lifecycle is not needed — for example
/// when the tool registry and capability configuration are fixed for the
/// lifetime of the agent.
/// </summary>
/// <remarks>
/// Unlike <see cref="HyperlightCodeActProvider"/>, this type does not hook
/// into the <see cref="AIContextProvider"/> pipeline. It captures a single
/// snapshot of the provided <see cref="HyperlightCodeActProviderOptions"/>
/// at construction time and reuses it for the lifetime of the instance.
/// The instance can be passed directly anywhere an <see cref="AIFunction"/>
/// is accepted; when the configuration requires approval (per
/// <see cref="HyperlightCodeActProviderOptions.ApprovalMode"/> or because a
/// configured tool is itself an <see cref="ApprovalRequiredAIFunction"/>),
/// the instance surfaces an <see cref="ApprovalRequiredAIFunction"/> via
/// <see cref="AITool.GetService(Type, object?)"/>, which is how the rest of
/// the framework discovers approval requirements.
/// </remarks>
public sealed class HyperlightExecuteCodeFunction : AIFunction, IDisposable
{
private const string ExecuteCodeName = "execute_code";
private static readonly JsonElement s_schema = JsonDocument.Parse(
"""
{
"type": "object",
"properties": {
"code": {
"type": "string",
"description": "Code to execute using the provider's configured backend/runtime behavior."
}
},
"required": ["code"]
}
""").RootElement;
private readonly SandboxExecutor _executor;
private readonly SandboxExecutor.RunSnapshot _snapshot;
private readonly string _description;
private readonly bool _approvalRequired;
private ApprovalRequiredAIFunction? _approvalProxy;
private bool _disposed;
/// <summary>
/// Initializes a new instance of the <see cref="HyperlightExecuteCodeFunction"/> class.
/// </summary>
/// <param name="options">
/// Optional configuration options. When <see langword="null"/> the defaults of
/// <see cref="HyperlightCodeActProviderOptions"/> are used.
/// </param>
public HyperlightExecuteCodeFunction(HyperlightCodeActProviderOptions? options = null)
{
var effective = options ?? new HyperlightCodeActProviderOptions();
this._executor = new SandboxExecutor(effective);
var tools = (effective.Tools?.Where(t => t is not null) ?? []).ToList();
var fileMounts = (effective.FileMounts?.Where(m => m is not null) ?? []).ToList();
var allowedDomains = (effective.AllowedDomains?.Where(d => d is not null) ?? []).ToList();
this._snapshot = new SandboxExecutor.RunSnapshot(tools, fileMounts, allowedDomains, effective.HostInputDirectory);
this._description = InstructionBuilder.BuildExecuteCodeDescription(
this._snapshot.Tools,
this._snapshot.FileMounts,
this._snapshot.AllowedDomains,
hasHostInputDirectory: !string.IsNullOrEmpty(this._snapshot.HostInputDirectory));
this._approvalRequired = HyperlightCodeActProvider.ComputeApprovalRequired(effective.ApprovalMode, this._snapshot.Tools);
}
/// <inheritdoc />
public override string Name => ExecuteCodeName;
/// <inheritdoc />
public override string Description => this._description;
/// <inheritdoc />
public override JsonElement JsonSchema => s_schema;
/// <summary>
/// Builds a CodeAct instruction string describing the available tools and capabilities.
/// </summary>
/// <param name="toolsVisibleToModel">
/// When <see langword="false"/>, the instructions assume tools are only accessible
/// through CodeAct (via <c>call_tool</c>). When <see langword="true"/>, the instructions
/// are abbreviated for cases where the same tools are already visible to the model as
/// direct agent tools.
/// </param>
public string BuildInstructions(bool toolsVisibleToModel = false)
{
this.ThrowIfDisposed();
return InstructionBuilder.BuildContextInstructions(toolsVisibleToModel);
}
/// <inheritdoc />
public override object? GetService(Type serviceType, object? serviceKey = null)
{
if (serviceKey is null
&& this._approvalRequired
&& serviceType == typeof(ApprovalRequiredAIFunction))
{
return this._approvalProxy ??= new ApprovalRequiredAIFunction(this);
}
return base.GetService(serviceType, serviceKey);
}
/// <inheritdoc />
protected override async ValueTask<object?> InvokeCoreAsync(
AIFunctionArguments arguments,
CancellationToken cancellationToken)
{
this.ThrowIfDisposed();
if (arguments is null || !arguments.TryGetValue("code", out var codeObj) || codeObj is null)
{
throw new ArgumentException("Missing required parameter 'code'.", nameof(arguments));
}
var code = codeObj switch
{
string s => s,
JsonElement { ValueKind: JsonValueKind.String } el => el.GetString() ?? string.Empty,
_ => codeObj.ToString() ?? string.Empty,
};
if (string.IsNullOrWhiteSpace(code))
{
throw new ArgumentException("Parameter 'code' must not be empty.", nameof(arguments));
}
return await this._executor.ExecuteAsync(this._snapshot, code, cancellationToken).ConfigureAwait(false);
}
private void ThrowIfDisposed() => ObjectDisposedException.ThrowIf(this._disposed, this);
/// <summary>Releases the underlying sandbox and associated native resources.</summary>
public void Dispose()
{
if (this._disposed)
{
return;
}
this._disposed = true;
this._executor.Dispose();
}
}
@@ -0,0 +1,83 @@
// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.AI;
namespace Microsoft.Agents.AI.Hyperlight.Internal;
/// <summary>
/// Run-scoped <see cref="AIFunction"/> that exposes <c>execute_code</c>
/// to the model. The function closes over an immutable
/// <see cref="SandboxExecutor.RunSnapshot"/> captured at the start of the
/// agent invocation, so subsequent CRUD mutations on the provider do not
/// affect an in-flight run.
/// </summary>
internal sealed class ExecuteCodeFunction : AIFunction
{
private const string ExecuteCodeName = "execute_code";
private static readonly JsonElement s_schema = JsonDocument.Parse(
"""
{
"type": "object",
"properties": {
"code": {
"type": "string",
"description": "Code to execute using the provider's configured backend/runtime behavior."
}
},
"required": ["code"]
}
""").RootElement;
private readonly SandboxExecutor _executor;
private readonly SandboxExecutor.RunSnapshot _snapshot;
private readonly string _description;
public ExecuteCodeFunction(
SandboxExecutor executor,
SandboxExecutor.RunSnapshot snapshot,
string description)
{
this._executor = executor;
this._snapshot = snapshot;
this._description = description;
}
/// <inheritdoc />
public override string Name => ExecuteCodeName;
/// <inheritdoc />
public override string Description => this._description;
/// <inheritdoc />
public override JsonElement JsonSchema => s_schema;
/// <inheritdoc />
protected override async ValueTask<object?> InvokeCoreAsync(
AIFunctionArguments arguments,
CancellationToken cancellationToken)
{
if (arguments is null || !arguments.TryGetValue("code", out var codeObj) || codeObj is null)
{
throw new ArgumentException("Missing required parameter 'code'.", nameof(arguments));
}
var code = codeObj switch
{
string s => s,
JsonElement { ValueKind: JsonValueKind.String } el => el.GetString() ?? string.Empty,
_ => codeObj.ToString() ?? string.Empty,
};
if (string.IsNullOrWhiteSpace(code))
{
throw new ArgumentException("Parameter 'code' must not be empty.", nameof(arguments));
}
return await this._executor.ExecuteAsync(this._snapshot, code, cancellationToken).ConfigureAwait(false);
}
}
@@ -0,0 +1,26 @@
// Copyright (c) Microsoft. All rights reserved.
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Microsoft.Agents.AI.Hyperlight.Internal;
/// <summary>
/// Source-generated JSON context for the well-known envelope shapes the Hyperlight
/// integration serializes (the execute_code result payload and the tool error payload).
/// User-supplied tool results are serialized via AIJsonUtilities.DefaultOptions instead
/// because their types cannot be statically known at compile time.
/// </summary>
[JsonSourceGenerationOptions(JsonSerializerDefaults.General)]
[JsonSerializable(typeof(HyperlightExecutionResult))]
[JsonSerializable(typeof(HyperlightToolError))]
internal sealed partial class HyperlightJsonContext : JsonSerializerContext;
internal sealed record HyperlightExecutionResult(
[property: JsonPropertyName("stdout")] string Stdout,
[property: JsonPropertyName("stderr")] string Stderr,
[property: JsonPropertyName("exit_code")] int ExitCode,
[property: JsonPropertyName("success")] bool Success);
internal sealed record HyperlightToolError(
[property: JsonPropertyName("error")] string Error);
@@ -0,0 +1,117 @@
// Copyright (c) Microsoft. All rights reserved.
using System.Collections.Generic;
using System.Text;
using Microsoft.Extensions.AI;
namespace Microsoft.Agents.AI.Hyperlight.Internal;
/// <summary>
/// Builds the CodeAct guidance strings returned through
/// <see cref="AIContext.Instructions"/> and the <c>execute_code</c>
/// function description.
/// </summary>
internal static class InstructionBuilder
{
/// <summary>
/// Builds the short CodeAct guidance block that is merged into the
/// agent's instructions for the current invocation.
/// </summary>
public static string BuildContextInstructions(bool toolsVisibleToModel)
{
if (toolsVisibleToModel)
{
return
"You can execute code in a secure sandbox by calling the `execute_code` tool. "
+ "Use it for calculations, data analysis, and anything that benefits from running code. "
+ "State does not persist between calls; pass any required values in the code you execute.";
}
return
"You can execute code in a secure sandbox by calling the `execute_code` tool. "
+ "Any tools listed in the tool's description are only accessible from within the sandbox "
+ "via `call_tool(\"<name>\", ...)` — they cannot be invoked directly. "
+ "State does not persist between calls; pass any required values in the code you execute.";
}
/// <summary>
/// Builds the detailed description attached to the run-scoped
/// <c>execute_code</c> <see cref="AIFunction"/>. This includes the
/// available <c>call_tool</c> signatures and a capability summary.
/// </summary>
/// <remarks>
/// Host-side filesystem paths are intentionally omitted from the
/// description — only sandbox-visible mount paths are exposed to the
/// model.
/// </remarks>
public static string BuildExecuteCodeDescription(
IReadOnlyList<AIFunction> tools,
IReadOnlyList<FileMount> fileMounts,
IReadOnlyList<AllowedDomain> allowedDomains,
bool hasHostInputDirectory)
{
var sb = new StringBuilder();
sb.Append("Executes code in a secure Hyperlight sandbox. ");
sb.Append("Pass the full source to execute via the `code` parameter. ");
sb.Append("Returns a JSON string with `stdout`, `stderr`, `exit_code`, and `success` fields.");
if (tools.Count > 0)
{
sb.AppendLine();
sb.AppendLine();
sb.AppendLine("The following host tools are available inside the sandbox via `call_tool(\"<name>\", **kwargs)`:");
foreach (var tool in tools)
{
sb.Append("- `");
sb.Append(tool.Name);
sb.Append('`');
if (!string.IsNullOrWhiteSpace(tool.Description))
{
sb.Append(": ");
sb.Append(tool.Description);
}
sb.AppendLine();
}
}
if (hasHostInputDirectory || fileMounts.Count > 0)
{
sb.AppendLine();
sb.AppendLine("Filesystem access:");
if (hasHostInputDirectory)
{
sb.AppendLine("- Host input directory mounted read-only at `/input`.");
}
foreach (var mount in fileMounts)
{
sb.Append("- `");
sb.Append(mount.MountPath);
sb.AppendLine("`");
}
}
if (allowedDomains.Count > 0)
{
sb.AppendLine();
sb.AppendLine("Outbound network access is restricted to the following targets:");
foreach (var domain in allowedDomains)
{
sb.Append("- `");
sb.Append(domain.Target);
sb.Append('`');
if (domain.Methods is { Count: > 0 })
{
sb.Append(" [");
sb.Append(string.Join(", ", domain.Methods));
sb.Append(']');
}
sb.AppendLine();
}
}
return sb.ToString().TrimEnd();
}
}
@@ -0,0 +1,243 @@
// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using HyperlightSandbox.Api;
using Microsoft.Extensions.AI;
namespace Microsoft.Agents.AI.Hyperlight.Internal;
/// <summary>
/// Captures a per-run snapshot of the provider state and owns the
/// lifecycle of the underlying <see cref="Sandbox"/>. A single
/// <see cref="SandboxExecutor"/> is shared across runs and serializes
/// execution via snapshot/restore.
/// </summary>
internal sealed class SandboxExecutor : IDisposable
{
private readonly HyperlightCodeActProviderOptions _options;
private readonly SemaphoreSlim _executionLock = new(1, 1);
private Sandbox? _sandbox;
private SandboxSnapshot? _warmSnapshot;
private string? _lastConfigFingerprint;
private bool _disposed;
public SandboxExecutor(HyperlightCodeActProviderOptions options)
{
this._options = options;
}
/// <summary>
/// Immutable snapshot of provider state at the start of a run.
/// Used to build a run-scoped <c>execute_code</c> function that is
/// independent of subsequent CRUD mutations.
/// </summary>
internal sealed class RunSnapshot
{
public RunSnapshot(
IReadOnlyList<AIFunction> tools,
IReadOnlyList<FileMount> fileMounts,
IReadOnlyList<AllowedDomain> allowedDomains,
string? hostInputDirectory)
{
this.Tools = tools;
this.FileMounts = fileMounts;
this.AllowedDomains = allowedDomains;
this.HostInputDirectory = hostInputDirectory;
this.ConfigFingerprint = ComputeFingerprint(tools, fileMounts, allowedDomains, hostInputDirectory);
}
public IReadOnlyList<AIFunction> Tools { get; }
public IReadOnlyList<FileMount> FileMounts { get; }
public IReadOnlyList<AllowedDomain> AllowedDomains { get; }
public string? HostInputDirectory { get; }
/// <summary>
/// Stable fingerprint of the configuration that materially affects how
/// the sandbox must be built. Used by <see cref="SandboxExecutor"/> to
/// decide whether a previously-built sandbox can be reused or must be
/// rebuilt because tools / mounts / allow-list entries have changed.
/// </summary>
public string ConfigFingerprint { get; }
internal static string ComputeFingerprint(
IReadOnlyList<AIFunction> tools,
IReadOnlyList<FileMount> fileMounts,
IReadOnlyList<AllowedDomain> allowedDomains,
string? hostInputDirectory)
{
var sb = new StringBuilder();
sb.Append("tools=");
foreach (var name in tools.Select(t => t.Name).OrderBy(n => n, StringComparer.Ordinal))
{
sb.Append(name).Append('|');
}
sb.Append(";mounts=");
foreach (var m in fileMounts
.Select(m => m.MountPath + "->" + m.HostPath)
.OrderBy(s => s, StringComparer.Ordinal))
{
sb.Append(m).Append('|');
}
sb.Append(";allow=");
foreach (var d in allowedDomains
.Select(d => d.Target + "/" + (d.Methods is null ? "*" : string.Join(",", d.Methods)))
.OrderBy(s => s, StringComparer.Ordinal))
{
sb.Append(d).Append('|');
}
sb.Append(";input=").Append(hostInputDirectory ?? string.Empty);
return sb.ToString();
}
}
/// <summary>
/// Executes <paramref name="code"/> inside the sandbox using the
/// captured <paramref name="snapshot"/>. Builds (or rebuilds) the
/// sandbox lazily when the snapshot's configuration fingerprint
/// differs from the previously-used one.
/// </summary>
public async Task<string> ExecuteAsync(RunSnapshot snapshot, string code, CancellationToken cancellationToken)
{
await this._executionLock.WaitAsync(cancellationToken).ConfigureAwait(false);
try
{
this.EnsureInitialized(snapshot);
if (this._warmSnapshot is not null)
{
this._sandbox!.Restore(this._warmSnapshot);
}
ExecutionResult result;
try
{
result = this._sandbox!.Run(code);
}
#pragma warning disable CA1031 // Surface sandbox execution failures as structured JSON rather than propagating.
catch (Exception ex)
#pragma warning restore CA1031
{
return BuildErrorResult(ex.Message);
}
return BuildResult(result);
}
finally
{
this._executionLock.Release();
}
}
private void EnsureInitialized(RunSnapshot snapshot)
{
if (this._sandbox is not null && string.Equals(this._lastConfigFingerprint, snapshot.ConfigFingerprint, StringComparison.Ordinal))
{
return;
}
// Configuration changed (or first run) — dispose the previous sandbox
// so the new one picks up the new tool/mount/allow-list set.
this._warmSnapshot?.Dispose();
this._sandbox?.Dispose();
this._warmSnapshot = null;
this._sandbox = null;
this.BuildAndWarmUp(snapshot);
}
private void BuildAndWarmUp(RunSnapshot snapshot)
{
var builder = new SandboxBuilder()
.WithBackend(this._options.Backend);
if (!string.IsNullOrEmpty(this._options.ModulePath))
{
builder = builder.WithModulePath(this._options.ModulePath!);
}
if (!string.IsNullOrEmpty(this._options.HeapSize))
{
builder = builder.WithHeapSize(this._options.HeapSize!);
}
if (!string.IsNullOrEmpty(this._options.StackSize))
{
builder = builder.WithStackSize(this._options.StackSize!);
}
var hostInput = snapshot.HostInputDirectory;
if (!string.IsNullOrEmpty(hostInput))
{
builder = builder.WithInputDir(hostInput!);
}
// The Hyperlight .NET SDK currently exposes only a single input + output + temp-output
// surface; per-mount configuration (`FileMount`) is captured in the execute_code
// description so the model is aware of the layout, and will be wired to a richer
// mount API once the SDK exposes one.
if (snapshot.FileMounts.Count > 0 || !string.IsNullOrEmpty(hostInput))
{
builder = builder.WithTempOutput();
}
var sandbox = builder.Build();
// Tools must be registered before the first Run() call.
ToolBridge.RegisterAll(sandbox, snapshot.Tools);
foreach (var allowedDomain in snapshot.AllowedDomains)
{
sandbox.AllowDomain(allowedDomain.Target, allowedDomain.Methods);
}
// Warm-up run to trigger lazy initialization, then capture a clean snapshot
// that is restored before every subsequent user invocation.
// Backend-specific no-op used to trigger lazy guest runtime initialization
// before the warm snapshot is captured. Matches the values used by the
// upstream HyperlightSandbox.Extensions.AI CodeExecutionTool reference.
_ = sandbox.Run(this._options.Backend == SandboxBackend.JavaScript ? "void 0;" : "None");
this._warmSnapshot = sandbox.Snapshot();
this._sandbox = sandbox;
this._lastConfigFingerprint = snapshot.ConfigFingerprint;
}
private static string BuildResult(ExecutionResult result) =>
JsonSerializer.Serialize(
new HyperlightExecutionResult(
result.Stdout ?? string.Empty,
result.Stderr ?? string.Empty,
result.ExitCode,
result.ExitCode == 0),
HyperlightJsonContext.Default.HyperlightExecutionResult);
private static string BuildErrorResult(string message) =>
JsonSerializer.Serialize(
new HyperlightExecutionResult(string.Empty, message, -1, false),
HyperlightJsonContext.Default.HyperlightExecutionResult);
public void Dispose()
{
if (this._disposed)
{
return;
}
this._disposed = true;
this._warmSnapshot?.Dispose();
this._sandbox?.Dispose();
this._executionLock.Dispose();
}
}
@@ -0,0 +1,94 @@
// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Collections.Generic;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Threading.Tasks;
using HyperlightSandbox.Api;
using Microsoft.Extensions.AI;
namespace Microsoft.Agents.AI.Hyperlight.Internal;
/// <summary>
/// Bridges an <see cref="AIFunction"/> to the
/// <see cref="Sandbox.RegisterToolAsync(string, Func{string, Task{string}})"/>
/// overload so the guest can invoke .NET tools via <c>call_tool(...)</c>.
/// </summary>
internal static class ToolBridge
{
/// <summary>
/// Registers every <paramref name="tools"/> entry against the provided
/// <paramref name="sandbox"/> as a raw JSON-in / JSON-out async tool.
/// </summary>
public static void RegisterAll(Sandbox sandbox, IReadOnlyList<AIFunction> tools)
{
foreach (var tool in tools)
{
RegisterOne(sandbox, tool);
}
}
private static void RegisterOne(Sandbox sandbox, AIFunction tool)
=> sandbox.RegisterToolAsync(
tool.Name,
async (string argsJson) => await InvokeAsync(tool, argsJson).ConfigureAwait(false));
internal static async Task<string> InvokeAsync(AIFunction tool, string argsJson)
{
try
{
var arguments = ParseArguments(argsJson);
var result = await tool.InvokeAsync(new AIFunctionArguments(arguments)).ConfigureAwait(false);
return SerializeResult(result);
}
#pragma warning disable CA1031 // Catch all: we must surface every failure as a JSON error to the guest rather than crash the FFI boundary.
catch (Exception ex)
#pragma warning restore CA1031
{
return JsonSerializer.Serialize(new HyperlightToolError(ex.Message), HyperlightJsonContext.Default.HyperlightToolError);
}
}
internal static IDictionary<string, object?> ParseArguments(string argsJson)
{
if (string.IsNullOrWhiteSpace(argsJson))
{
return new Dictionary<string, object?>(StringComparer.Ordinal);
}
// Use JsonNode.Parse instead of JsonSerializer.Deserialize<Dictionary<...>>
// so the bridge stays NativeAOT-compatible (the typed Deserialize overload
// requires reflection-based metadata for object-typed values).
var node = JsonNode.Parse(argsJson);
if (node is not JsonObject obj)
{
throw new ArgumentException(
"Tool arguments must be a JSON object.",
nameof(argsJson));
}
var result = new Dictionary<string, object?>(StringComparer.Ordinal);
foreach (var kvp in obj)
{
result[kvp.Key] = kvp.Value;
}
return result;
}
private static string SerializeResult(object? result)
{
if (result is null)
{
return "null";
}
// Tool results are arbitrary user types — defer to AIJsonUtilities so that
// the same trim/AOT-friendly serializer chain used elsewhere in the framework
// is applied here. The inputs are produced by user-supplied AIFunctions and
// therefore cannot be modeled in our own JsonSerializerContext.
var typeInfo = AIJsonUtilities.DefaultOptions.GetTypeInfo(result.GetType());
return JsonSerializer.Serialize(result, typeInfo);
}
}
@@ -0,0 +1,37 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<VersionSuffix>preview</VersionSuffix>
<TargetFrameworks>net10.0;net9.0;net8.0</TargetFrameworks>
</PropertyGroup>
<PropertyGroup>
<InjectSharedThrow>true</InjectSharedThrow>
</PropertyGroup>
<Import Project="$(RepoRoot)/dotnet/nuget/nuget-package.props" />
<ItemGroup>
<PackageReference Include="Hyperlight.HyperlightSandbox.Api" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Microsoft.Agents.AI.Abstractions\Microsoft.Agents.AI.Abstractions.csproj" />
</ItemGroup>
<PropertyGroup>
<!-- NuGet Package Settings -->
<Title>Microsoft Agent Framework - Hyperlight CodeAct integration</Title>
<Description>Provides Hyperlight-backed CodeAct (sandboxed code execution) integration for Microsoft Agent Framework.</Description>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<None Include="README.md" Pack="true" PackagePath="/" />
</ItemGroup>
<ItemGroup>
<InternalsVisibleTo Include="Microsoft.Agents.AI.Hyperlight.UnitTests" />
</ItemGroup>
</Project>
@@ -0,0 +1,41 @@
# Microsoft.Agents.AI.Hyperlight
First-class [CodeAct](../../../docs/decisions/0024-codeact-integration.md)
support for the Microsoft Agent Framework, backed by the
[Hyperlight](https://github.com/hyperlight-dev/hyperlight) VM-isolated sandbox.
The package exposes two entry points:
* **`HyperlightCodeActProvider`** — an `AIContextProvider` that injects an
`execute_code` tool and CodeAct guidance into every agent invocation. Only
one `HyperlightCodeActProvider` may be attached to a given agent; it
enforces this through a fixed `StateKeys` value so `ChatClientAgent`'s
state-key uniqueness validation rejects duplicate registrations.
* **`HyperlightExecuteCodeFunction`** — a standalone `AIFunction` for
static/manual wiring when the sandbox configuration is fixed for the
agent's lifetime.
Both surfaces support:
* Provider-owned tools exposed inside the sandbox via `call_tool(...)`
(multiple allowed).
* Opt-in filesystem mounts and outbound network allow-list.
* `CodeActApprovalMode` control: `NeverRequire` (default; approval propagates
from tools wrapped in `ApprovalRequiredAIFunction`) and `AlwaysRequire`.
* Snapshot/restore per run so the guest starts from a known clean state
every invocation.
## Requirements
* The `Hyperlight.HyperlightSandbox.Api` NuGet package, published from the
`src/sdk/dotnet` SDK in [hyperlight-dev/hyperlight-sandbox](https://github.com/hyperlight-dev/hyperlight-sandbox)
(the .NET API was added in [PR #46](https://github.com/hyperlight-dev/hyperlight-sandbox/pull/46),
now merged). Until the package is published to nuget.org the project
restore will fail; this project is intentionally `IsPackable=false` in
the meantime.
* A Hyperlight Python guest module when using `SandboxBackend.Wasm`.
## Status
Preview. API may change until the underlying Hyperlight SDK reaches a stable
release.