.NET: Fix render dupe and text input clear bugs, and improve guardrail error messaging (#6136)

* Fix render dupe and text input clear bugs

* Fix another text rendering issue and improve guardrails messaging

* Address PR comments

* Improve guardrail rendering and json error handling

* Another tweak for input box render issue

* Address PR comments
This commit is contained in:
westey
2026-05-28 16:38:04 +01:00
committed by GitHub
parent 08abe9e704
commit e6762ea876
7 changed files with 220 additions and 70 deletions
@@ -77,36 +77,12 @@ public class TextScrollPanel : ConsoleReactiveComponent<TextScrollPanelProps, Te
Console.Write(props.Items[i]);
}
// Calculate the offset from bottom for the start of the new last item
int lastItemLines = CountLines(props.Items[^1]);
// Calculate the offset from bottom for the start of the new last item,
// accounting for terminal line wrapping at the available width.
int lastItemLines = AnsiEscapes.CountPhysicalLines(props.Items[^1], props.Width);
this._lastItemOffsetFromBottom = lastItemLines > 0 ? lastItemLines - 1 : 0;
// Update rendered count
this._renderedCount = props.Items.Count;
}
private static int CountLines(string text)
{
if (string.IsNullOrEmpty(text))
{
return 0;
}
int count = 1;
for (int i = 0; i < text.Length; i++)
{
if (text[i] == '\n')
{
count++;
}
}
// If text ends with a newline, don't count the trailing empty line
if (text[text.Length - 1] == '\n')
{
count--;
}
return count;
}
}