[BREAKING] Obsoleting ReflectingExecutor in favor of source gen (#3380)

* Initial working version with tests.

* Updates to validate class data once instead of for each handler method. Also updated Diagnostics Ids to format of MAFGENWF{NUM}

* Formatting and trying to fix generation project pack.

* Another atempt at getting the genrators project to build.

* More attempts to fix generator build and pack.

* Fixing file encodings.

* Initail round of cleanup.

* Trying to fix packing.

* Still trying to fix pipeline pack.

* Remove obsolescence markers, sample updates, and docs from generator branch.

This commit separates the generator core functionality from the
deprecation of ReflectingExecutor. The removed changes will be
re-added in a dependent branch (wf-obsolete-reflector).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Mark ReflectingExecutor and IMessageHandler as obsolete.

This commit deprecates the reflection-based handler discovery approach
in favor of the new [MessageHandler] attribute with source generation.

Changes:
- Add [Obsolete] to ReflectingExecutor<T>, IMessageHandler<T>, IMessageHandler<T,R>
- Add #pragma to suppress warnings in internal reflection code
- Update Concurrent sample to use new [MessageHandler] pattern
- Add Directory.Build.props for samples to include generator
- Add documentation files explaining the migration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Obsoleteing Reflector-based workflow code generation in favor of Source Generators and updating some samples to use new pattern.

This commit deprecates the reflection-based handler discovery approach
in favor of the new [MessageHandler] attribute with source generation.

Changes:
- Add [Obsolete] to ReflectingExecutor<T>, IMessageHandler<T>, IMessageHandler<T,R>
- Add #pragma to suppress warnings in internal reflection code
- Update Concurrent sample to use new [MessageHandler] pattern
- Add Directory.Build.props for samples to include generator
- Add documentation files explaining the migration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Cleaning up temporary design and progress files.

---------

Co-authored-by: alliscode <bentho@microsoft.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Chris <66376200+crickman@users.noreply.github.com>
This commit is contained in:
Ben Thomas
2026-02-04 20:07:43 +00:00
committed by GitHub
co-authored by Claude Opus 4.5 alliscode Chris
parent 5e565dbec0
commit 907654a489
18 changed files with 1470 additions and 3 deletions
@@ -0,0 +1,121 @@
// Copyright (c) Microsoft. All rights reserved.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
namespace Microsoft.Agents.AI.Workflows.Generators.Models;
/// <summary>
/// A wrapper around <see cref="ImmutableArray{T}"/> that provides value-based equality.
/// This is necessary for incremental generator caching since ImmutableArray uses reference equality.
/// </summary>
/// <remarks>
/// Creates a new <see cref="EquatableArray{T}"/> from an <see cref="ImmutableArray{T}"/>.
/// </remarks>
internal readonly struct EquatableArray<T>(ImmutableArray<T> array) : IEquatable<EquatableArray<T>>, IEnumerable<T>
where T : IEquatable<T>
{
private readonly ImmutableArray<T> _array = array.IsDefault ? ImmutableArray<T>.Empty : array;
/// <summary>
/// Gets the underlying array.
/// </summary>
public ImmutableArray<T> AsImmutableArray() => this._array;
/// <summary>
/// Gets the number of elements in the array.
/// </summary>
public int Length => this._array.Length;
/// <summary>
/// Gets the element at the specified index.
/// </summary>
public T this[int index] => this._array[index];
/// <summary>
/// Gets whether the array is empty.
/// </summary>
public bool IsEmpty => this._array.IsEmpty;
/// <inheritdoc/>
public bool Equals(EquatableArray<T> other)
{
if (this._array.Length != other._array.Length)
{
return false;
}
for (int i = 0; i < this._array.Length; i++)
{
if (!this._array[i].Equals(other._array[i]))
{
return false;
}
}
return true;
}
/// <inheritdoc/>
public override bool Equals(object? obj)
{
return obj is EquatableArray<T> other && this.Equals(other);
}
/// <inheritdoc/>
public override int GetHashCode()
{
if (this._array.IsEmpty)
{
return 0;
}
var hashCode = 17;
foreach (var item in this._array)
{
hashCode = hashCode * 31 + (item?.GetHashCode() ?? 0);
}
return hashCode;
}
/// <inheritdoc/>
public IEnumerator<T> GetEnumerator()
{
return ((IEnumerable<T>)this._array).GetEnumerator();
}
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
/// <summary>
/// Equality operator.
/// </summary>
public static bool operator ==(EquatableArray<T> left, EquatableArray<T> right)
{
return left.Equals(right);
}
/// <summary>
/// Inequality operator.
/// </summary>
public static bool operator !=(EquatableArray<T> left, EquatableArray<T> right)
{
return !left.Equals(right);
}
/// <summary>
/// Creates an empty <see cref="EquatableArray{T}"/>.
/// </summary>
public static EquatableArray<T> Empty => new(ImmutableArray<T>.Empty);
/// <summary>
/// Implicit conversion from <see cref="ImmutableArray{T}"/>.
/// </summary>
public static implicit operator EquatableArray<T>(ImmutableArray<T> array) => new(array);
}