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.NET: [BREAKING] Move AgentSession.Serialize to AIAgent (#3650)
* Move AgentSession.Serialize to AIAgent * Address PR comments. * Improve code and fix unit test * Update test agents to return a default json element instead of throwing where the the result of the serialization is never used. * Update further tests to actually serialize the session
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+13
@@ -31,6 +31,16 @@ namespace SampleApp
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public override ValueTask<AgentSession> CreateSessionAsync(CancellationToken cancellationToken = default)
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=> new(new CustomAgentSession());
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public override JsonElement SerializeSession(AgentSession session, JsonSerializerOptions? jsonSerializerOptions = null)
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{
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if (session is not CustomAgentSession typedSession)
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{
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throw new ArgumentException($"The provided session is not of type {nameof(CustomAgentSession)}.", nameof(session));
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}
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return typedSession.Serialize(jsonSerializerOptions);
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}
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public override ValueTask<AgentSession> DeserializeSessionAsync(JsonElement serializedSession, JsonSerializerOptions? jsonSerializerOptions = null, CancellationToken cancellationToken = default)
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=> new(new CustomAgentSession(serializedSession, jsonSerializerOptions));
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@@ -136,6 +146,9 @@ namespace SampleApp
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internal CustomAgentSession(JsonElement serializedSessionState, JsonSerializerOptions? jsonSerializerOptions = null)
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: base(serializedSessionState, jsonSerializerOptions) { }
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internal new JsonElement Serialize(JsonSerializerOptions? jsonSerializerOptions = null)
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=> base.Serialize(jsonSerializerOptions);
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}
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}
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}
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+1
-1
@@ -55,7 +55,7 @@ await Task.Delay(TimeSpan.FromSeconds(2));
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Console.WriteLine(await agent.RunAsync("What do you already know about my upcoming trip?", session));
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Console.WriteLine("\n>> Serialize and deserialize the session to demonstrate persisted state\n");
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JsonElement serializedSession = session.Serialize();
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JsonElement serializedSession = agent.SerializeSession(session);
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AgentSession restoredSession = await agent.DeserializeSessionAsync(serializedSession);
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Console.WriteLine(await agent.RunAsync("Can you recap the personal details you remember?", restoredSession));
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+1
-1
@@ -47,7 +47,7 @@ Console.WriteLine(await agent.RunAsync("My name is Ruaidhrí", session));
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Console.WriteLine(await agent.RunAsync("I am 20 years old", session));
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// We can serialize the session. The serialized state will include the state of the memory component.
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var sesionElement = session.Serialize();
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JsonElement sesionElement = agent.SerializeSession(session);
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Console.WriteLine("\n>> Use deserialized session with previously created memories\n");
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@@ -25,7 +25,7 @@ AgentSession session = await agent.CreateSessionAsync();
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Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", session));
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// Serialize the session state to a JsonElement, so it can be stored for later use.
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JsonElement serializedSession = session.Serialize();
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JsonElement serializedSession = agent.SerializeSession(session);
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// Save the serialized session to a temporary file (for demonstration purposes).
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string tempFilePath = Path.GetTempFileName();
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@@ -47,7 +47,7 @@ Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", session
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// Serialize the session state, so it can be stored for later use.
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// Since the chat history is stored in the vector store, the serialized session
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// only contains the guid that the messages are stored under in the vector store.
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JsonElement serializedSession = session.Serialize();
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JsonElement serializedSession = agent.SerializeSession(session);
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Console.WriteLine("\n--- Serialized session ---\n");
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Console.WriteLine(JsonSerializer.Serialize(serializedSession, new JsonSerializerOptions { WriteIndented = true }));
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+3
-3
@@ -40,7 +40,7 @@ AgentResponse response = await agent.RunAsync("Write a very long novel about a t
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// Poll for background responses until complete.
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while (response.ContinuationToken is not null)
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{
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PersistAgentState(session, response.ContinuationToken);
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PersistAgentState(agent, session, response.ContinuationToken);
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await Task.Delay(TimeSpan.FromSeconds(10));
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@@ -52,9 +52,9 @@ while (response.ContinuationToken is not null)
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Console.WriteLine(response.Text);
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void PersistAgentState(AgentSession? session, ResponseContinuationToken? continuationToken)
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void PersistAgentState(AIAgent agent, AgentSession? session, ResponseContinuationToken? continuationToken)
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{
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stateStore["session"] = session!.Serialize();
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stateStore["session"] = agent.SerializeSession(session!);
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stateStore["continuationToken"] = JsonSerializer.SerializeToElement(continuationToken, AgentAbstractionsJsonUtilities.DefaultOptions.GetTypeInfo(typeof(ResponseContinuationToken)));
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}
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@@ -65,7 +65,7 @@ Console.WriteLine(await agent.RunAsync("I need to make a dentist appointment for
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Console.WriteLine(await agent.RunAsync("I've taken Sally to soccer practice.", session) + "\n");
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// We can serialize the session, and it will contain both the chat history and the data that each AI context provider serialized.
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JsonElement serializedSession = session.Serialize();
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JsonElement serializedSession = agent.SerializeSession(session);
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// Let's print it to console to show the contents.
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Console.WriteLine(JsonSerializer.Serialize(serializedSession, options: new JsonSerializerOptions() { WriteIndented = true, IndentSize = 2 }) + "\n");
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// The serialized session can be stored long term in a persistent store, but in this case we will just deserialize again and continue the conversation.
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+1
-1
@@ -25,7 +25,7 @@ AgentSession session = await agent.CreateSessionAsync();
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Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", session));
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// Serialize the session state to a JsonElement, so it can be stored for later use.
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JsonElement serializedSession = session.Serialize();
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JsonElement serializedSession = agent.SerializeSession(session);
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// Save the serialized session to a temporary file (for demonstration purposes).
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string tempFilePath = Path.GetTempFileName();
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