Round 2 of cleanup for agent runtime and orchestrations (#164)

- Moved InProcessRuntime type into abstractions package and deleted InProcess package.
- Moved several members of IAgentRuntime to be extension methods instead, e.g. multiple GetActorAsync overloads.
- Added synchronous RegisterMessageHandler overloads and used them to avoid unnecessary async usage at call sites.
- Removed unnecessary surface area from InProcessRuntime, e.g. StopAsync, RunUntilIdleAsync, etc.
- Fixed spin loop in InProcessRuntime that would consume an entire core for the duration of the orchestration's operation.
- Removed a bunch of allocation from InProcessRuntime.
- Made a runtime optional for orchestrations, defaulting to using a temporary InProcessRuntime if none is provided.
- Removed custom delegate types from orchestrations.
- Consolidated namespaces.
- Used records to simplify message classes.
- Tweaked naming on AgentActor to make purpose of protected methods more clear.
- Removed invocation in AgentActor.InvokeAsync of empty update / isFinal parameter.
- Changed OrchestrationHandoffs to avoid needing to pass in agents duplicatively.
- Made various extension methods, such as those on OrchestrationHandoffsExtensions, into instance methods.
This commit is contained in:
Stephen Toub
2025-07-11 11:12:18 -04:00
committed by GitHub
parent eca0eb9cd0
commit 456e7d1b65
83 changed files with 939 additions and 1664 deletions
@@ -1,10 +1,8 @@
// Copyright (c) Microsoft. All rights reserved.
using Microsoft.Agents.Orchestration;
using Microsoft.Agents.Orchestration.GroupChat;
using Microsoft.Extensions.AI;
using Microsoft.Extensions.AI.Agents;
using Microsoft.Extensions.AI.Agents.Runtime.InProcess;
namespace Orchestration;
@@ -68,18 +66,11 @@ public class GroupChatOrchestration_With_HumanInTheLoop(ITestOutputHelper output
ResponseCallback = monitor.ResponseCallback,
};
// Start the runtime
await using InProcessRuntime runtime = new();
await runtime.StartAsync();
// Run the orchestration
string input = "Create a slogon for a new eletric SUV that is affordable and fun to drive.";
Console.WriteLine($"\n# INPUT: {input}\n");
OrchestrationResult<string> result = await orchestration.InvokeAsync(input, runtime);
string text = await result.GetValueAsync(TimeSpan.FromSeconds(ResultTimeoutInSeconds * 3));
Console.WriteLine($"\n# RESULT: {text}");
await runtime.RunUntilIdleAsync();
OrchestrationResult<string> result = await orchestration.InvokeAsync(input);
Console.WriteLine($"\n# RESULT: {await result}");
this.DisplayHistory(monitor.History);
}
@@ -97,23 +88,12 @@ public class GroupChatOrchestration_With_HumanInTheLoop(ITestOutputHelper output
{
string? lastAgent = history.LastOrDefault()?.AuthorName;
GroupChatManagerResult<bool> result;
GroupChatManagerResult<bool> result =
lastAgent is null ? new(false) { Reason = "No agents have spoken yet." } :
lastAgent is "Reviewer" ? new(true) { Reason = "User input is needed after the reviewer's message." } :
new(false) { Reason = "User input is not needed until the reviewer's message." };
if (lastAgent is null)
{
result = new GroupChatManagerResult<bool>(false) { Reason = "No agents have spoken yet." };
}
if (lastAgent == "Reviewer")
{
result = new GroupChatManagerResult<bool>(true) { Reason = "User input is needed after the reviewer's message." };
}
else
{
result = new GroupChatManagerResult<bool>(false) { Reason = "User input is not needed until the reviewer's message." };
}
return new ValueTask<GroupChatManagerResult<bool>>(result);
return new(result);
}
}
}