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Round 2 of cleanup for agent runtime and orchestrations (#164)
- Moved InProcessRuntime type into abstractions package and deleted InProcess package. - Moved several members of IAgentRuntime to be extension methods instead, e.g. multiple GetActorAsync overloads. - Added synchronous RegisterMessageHandler overloads and used them to avoid unnecessary async usage at call sites. - Removed unnecessary surface area from InProcessRuntime, e.g. StopAsync, RunUntilIdleAsync, etc. - Fixed spin loop in InProcessRuntime that would consume an entire core for the duration of the orchestration's operation. - Removed a bunch of allocation from InProcessRuntime. - Made a runtime optional for orchestrations, defaulting to using a temporary InProcessRuntime if none is provided. - Removed custom delegate types from orchestrations. - Consolidated namespaces. - Used records to simplify message classes. - Tweaked naming on AgentActor to make purpose of protected methods more clear. - Removed invocation in AgentActor.InvokeAsync of empty update / isFinal parameter. - Changed OrchestrationHandoffs to avoid needing to pass in agents duplicatively. - Made various extension methods, such as those on OrchestrationHandoffsExtensions, into instance methods.
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@@ -1,10 +1,8 @@
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// Copyright (c) Microsoft. All rights reserved.
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using Microsoft.Agents.Orchestration;
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using Microsoft.Agents.Orchestration.GroupChat;
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using Microsoft.Extensions.AI;
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using Microsoft.Extensions.AI.Agents;
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using Microsoft.Extensions.AI.Agents.Runtime.InProcess;
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namespace Orchestration;
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@@ -68,18 +66,11 @@ public class GroupChatOrchestration_With_HumanInTheLoop(ITestOutputHelper output
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ResponseCallback = monitor.ResponseCallback,
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};
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// Start the runtime
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await using InProcessRuntime runtime = new();
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await runtime.StartAsync();
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// Run the orchestration
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string input = "Create a slogon for a new eletric SUV that is affordable and fun to drive.";
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Console.WriteLine($"\n# INPUT: {input}\n");
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OrchestrationResult<string> result = await orchestration.InvokeAsync(input, runtime);
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string text = await result.GetValueAsync(TimeSpan.FromSeconds(ResultTimeoutInSeconds * 3));
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Console.WriteLine($"\n# RESULT: {text}");
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await runtime.RunUntilIdleAsync();
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OrchestrationResult<string> result = await orchestration.InvokeAsync(input);
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Console.WriteLine($"\n# RESULT: {await result}");
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this.DisplayHistory(monitor.History);
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}
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@@ -97,23 +88,12 @@ public class GroupChatOrchestration_With_HumanInTheLoop(ITestOutputHelper output
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{
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string? lastAgent = history.LastOrDefault()?.AuthorName;
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GroupChatManagerResult<bool> result;
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GroupChatManagerResult<bool> result =
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lastAgent is null ? new(false) { Reason = "No agents have spoken yet." } :
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lastAgent is "Reviewer" ? new(true) { Reason = "User input is needed after the reviewer's message." } :
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new(false) { Reason = "User input is not needed until the reviewer's message." };
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if (lastAgent is null)
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{
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result = new GroupChatManagerResult<bool>(false) { Reason = "No agents have spoken yet." };
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}
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if (lastAgent == "Reviewer")
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{
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result = new GroupChatManagerResult<bool>(true) { Reason = "User input is needed after the reviewer's message." };
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}
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else
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{
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result = new GroupChatManagerResult<bool>(false) { Reason = "User input is not needed until the reviewer's message." };
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}
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return new ValueTask<GroupChatManagerResult<bool>>(result);
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return new(result);
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}
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}
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}
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