.NET: Update Workflow Input/Output Redesign (#881)

* feat: Make Executor id field mandatory

When checkpointing is involved, it is critical to keep executor ids consistent between runs, even when recreating a new object tree for the workflow.

The default id-setting mechanism generated a guid for part of the id, making it not work when restoring from a checkpoint.

This change prevents this situation from arising.

* feat: Enable running untyped Workflows

With the change to enable delay-instantiation of executors and support for async Executor factory methods, we must instantiate the starting executor to know what are the valid input types for the workflow.

To avoid forcing instantiation every time, and to better support workflows with multiple input types, we enable support for build and interacting with the base Workflow type without type annotations, and remove the requirement to know a valid input type when initiating a run.

* feat: Support Output from any executor and multiple outputs.
This commit is contained in:
Jacob Alber
2025-09-24 22:03:22 -04:00
committed by GitHub
Unverified
parent 03ef7f054f
commit 39e071c430
89 changed files with 1413 additions and 998 deletions
@@ -26,7 +26,7 @@ public static class Program
private static async Task Main()
{
// Create the workflow
var workflow = WorkflowHelper.GetWorkflow();
var workflow = await WorkflowHelper.GetWorkflowAsync().ConfigureAwait(false);
// Execute the workflow
StreamingRun handle = await InProcessExecution.StreamAsync(workflow, NumberSignal.Init).ConfigureAwait(false);
@@ -40,9 +40,9 @@ public static class Program
await handle.SendResponseAsync(response).ConfigureAwait(false);
break;
case WorkflowCompletedEvent workflowCompleteEvt:
// The workflow has completed successfully
Console.WriteLine($"Workflow completed with result: {workflowCompleteEvt.Data}");
case WorkflowOutputEvent outputEvt:
// The workflow has yielded output
Console.WriteLine($"Workflow completed with result: {outputEvt.Data}");
return;
}
}
@@ -12,7 +12,7 @@ internal static class WorkflowHelper
/// Get a workflow that plays a number guessing game with human-in-the-loop interaction.
/// An input port allows the external world to provide inputs to the workflow upon requests.
/// </summary>
internal static Workflow<NumberSignal> GetWorkflow()
internal static ValueTask<Workflow<NumberSignal>> GetWorkflowAsync()
{
// Create the executors
InputPort numberInputPort = InputPort.Create<NumberSignal, int>("GuessNumber");
@@ -22,7 +22,8 @@ internal static class WorkflowHelper
return new WorkflowBuilder(numberInputPort)
.AddEdge(numberInputPort, judgeExecutor)
.AddEdge(judgeExecutor, numberInputPort)
.Build<NumberSignal>();
.WithOutputFrom(judgeExecutor)
.BuildAsync<NumberSignal>();
}
}
@@ -58,7 +59,7 @@ internal sealed class JudgeExecutor() : ReflectingExecutor<JudgeExecutor>("Judge
this._tries++;
if (message == this._targetNumber)
{
await context.AddEventAsync(new WorkflowCompletedEvent($"{this._targetNumber} found in {this._tries} tries!"))
await context.YieldOutputAsync($"{this._targetNumber} found in {this._tries} tries!")
.ConfigureAwait(false);
}
else if (message < this._targetNumber)