Python: Add ClassSkill for class-based skill definitions (#5678)

* Python: Add ClassSkill for class-based skill definitions

Add ClassSkill abstract base class with decorator-based resource and script
discovery, porting .NET's AgentClassSkill (PRs #5027 and #5183) to Python.

- Add ClassSkill(Skill, ABC) with instructions abstract property, cached
  content/resources/scripts properties
- Add @ClassSkill.resource and @ClassSkill.script static method decorators
  for auto-discovery of methods and properties
- Extract _build_skill_content() and _create_resource_element() shared
  helpers from InlineSkill for reuse
- Add _discover_marked_members() for scanning class hierarchies
- Add _make_method_name() for Python-to-skill name conversion
- Add class_based_skill sample (UnitConverterSkill)
- Update mixed_skills sample with TemperatureConverterSkill
- Add 58 new tests covering ClassSkill, decorator discovery, property
  resources, inheritance, kwargs forwarding, and duplicate detection
- Export ClassSkill from agent_framework public API

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* fix: replace try/except/continue with assignment to satisfy bandit B112

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* address PR review feedback

- Walk cls.__mro__ in _discover_marked_members for inherited property resources
- Use inspect.getattr_static for MRO-aware is_property check
- Return defensive copies from resources/scripts properties
- Raise TypeError on wrong decorator stacking order (@resource above @property)
- Log warning instead of silently swallowing descriptor errors during discovery
- Validate explicit name= at decoration time via _validate_member_name
- Add tests for all of the above

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Fix temperature converter skill: make resource necessary for script

Refactor TemperatureConverterSkill so the agent must read the
formulas resource (factor/offset) before calling the script,
aligning with the volume-converter pattern.

- Resource: numeric factor/offset table instead of symbolic formulas
- Script: generic linear transform (value * factor + offset)
- Instructions: updated to reflect new workflow

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
SergeyMenshykh
2026-05-07 20:39:12 +01:00
committed by GitHub
Unverified
parent a478d1b53c
commit 1d94518f37
8 changed files with 1583 additions and 84 deletions
@@ -135,6 +135,7 @@ from ._sessions import (
from ._settings import SecretString, load_settings
from ._skills import (
AggregatingSkillsSource,
ClassSkill,
DeduplicatingSkillsSource,
DelegatingSkillsSource,
FileSkill,
@@ -345,6 +346,7 @@ __all__ = [
"ChatResponseUpdate",
"CheckResult",
"CheckpointStorage",
"ClassSkill",
"CompactionProvider",
"CompactionStrategy",
"Content",
+484 -41
View File
@@ -5,7 +5,7 @@
Defines the core data model classes for the agent skills system:
- **Skills:** :class:`Skill` (abstract base), :class:`InlineSkill` (code-defined),
and :class:`FileSkill` (filesystem-backed).
:class:`ClassSkill` (class-based), and :class:`FileSkill` (filesystem-backed).
- **Resources:** :class:`SkillResource` (abstract base), :class:`InlineSkillResource`
(static content or callable).
- **Scripts:** :class:`SkillScript` (abstract base), :class:`InlineSkillScript`
@@ -27,6 +27,9 @@ Skills can come from different sources:
Represented as :class:`FileSkill` instances.
- **Code-defined** — created as :class:`InlineSkill` instances in Python code,
with optional callable resources attached via the ``@skill.resource`` decorator.
- **Class-based** — created by subclassing :class:`ClassSkill` to define
self-contained, reusable skill types with ``create_resource()`` and
``create_script()`` factory methods.
- **Custom sources** — any :class:`SkillsSource` implementation that provides
skills from arbitrary origins (REST APIs, databases, etc.).
@@ -570,6 +573,65 @@ def _validate_skill_description(name: str, description: str) -> None:
)
def _build_skill_content(
name: str,
description: str,
instructions: str,
resources: Sequence[SkillResource] | None = None,
scripts: Sequence[SkillScript] | None = None,
) -> str:
"""Build XML-structured content for code-defined and class-based skills.
Produces an XML document containing name, description, instructions,
resources, and scripts elements. Used by both :class:`InlineSkill`
and :class:`ClassSkill` to generate their ``content`` property.
Args:
name: The skill name.
description: The skill description.
instructions: The raw instructions text.
resources: Optional resources associated with the skill.
scripts: Optional scripts associated with the skill.
Returns:
An XML-structured content string.
"""
result = (
f"<name>{xml_escape(name)}</name>\n"
f"<description>{xml_escape(description)}</description>\n"
"\n"
"<instructions>\n"
f"{instructions}\n"
"</instructions>"
)
if resources:
resource_lines = "\n".join(_create_resource_element(r) for r in resources)
result += f"\n\n<resources>\n{resource_lines}\n</resources>"
if scripts:
script_lines = "\n".join(_create_script_element(s) for s in scripts)
result += f"\n\n<scripts>\n{script_lines}\n</scripts>"
return result
def _create_resource_element(resource: SkillResource) -> str:
"""Create a self-closing ``<resource …/>`` XML element from a :class:`SkillResource`.
Args:
resource: The resource to create the element from.
Returns:
A single indented XML element string with ``name`` and optional
``description`` attributes.
"""
attrs = f'name="{xml_escape(resource.name, quote=True)}"'
if resource.description:
attrs += f' description="{xml_escape(resource.description, quote=True)}"'
return f" <resource {attrs}/>"
@experimental(feature_id=ExperimentalFeature.SKILLS)
class InlineSkill(Skill):
"""A skill defined entirely in code with resources and scripts.
@@ -634,25 +696,10 @@ class InlineSkill(Skill):
if self._cached_content is not None:
return self._cached_content
result = (
f"<name>{xml_escape(self.name)}</name>\n"
f"<description>{xml_escape(self.description)}</description>\n"
"\n"
"<instructions>\n"
f"{self.instructions}\n"
"</instructions>"
self._cached_content = _build_skill_content(
self.name, self.description, self.instructions, self._resources, self._scripts
)
if self._resources:
resource_lines = "\n".join(self._create_resource_element(r) for r in self._resources)
result += f"\n\n<resources>\n{resource_lines}\n</resources>"
if self._scripts:
script_lines = "\n".join(_create_script_element(s) for s in self._scripts)
result += f"\n\n<scripts>\n{script_lines}\n</scripts>"
self._cached_content = result
return result
return self._cached_content
@property
def resources(self) -> list[SkillResource]:
@@ -664,22 +711,6 @@ class InlineSkill(Skill):
"""Mutable list of :class:`SkillScript` instances."""
return self._scripts
@staticmethod
def _create_resource_element(resource: SkillResource) -> str:
"""Create a self-closing ``<resource …/>`` XML element from an :class:`SkillResource`.
Args:
resource: The resource to create the element from.
Returns:
A single indented XML element string with ``name`` and optional
``description`` attributes.
"""
attrs = f'name="{xml_escape(resource.name, quote=True)}"'
if resource.description:
attrs += f' description="{xml_escape(resource.description, quote=True)}"'
return f" <resource {attrs}/>"
def resource(
self,
func: Callable[..., Any] | None = None,
@@ -700,8 +731,7 @@ class InlineSkill(Skill):
Keyword Args:
name: Resource name override. Defaults to ``func.__name__``.
description: Resource description override. Defaults to the
function's docstring (via :func:`inspect.getdoc`).
description: Resource description override. Defaults to ``None``.
Returns:
The original function unchanged, or a secondary decorator when
@@ -727,7 +757,7 @@ class InlineSkill(Skill):
def decorator(f: Callable[..., Any]) -> Callable[..., Any]:
resource_name = name or f.__name__
resource_description = description or (inspect.getdoc(f) or None)
resource_description = description
self._resources.append(
InlineSkillResource(
name=resource_name,
@@ -761,8 +791,7 @@ class InlineSkill(Skill):
Keyword Args:
name: Script name override. Defaults to ``func.__name__``.
description: Script description override. Defaults to the
function's docstring (via :func:`inspect.getdoc`).
description: Script description override. Defaults to ``None``.
Returns:
The original function unchanged, or a secondary decorator when
@@ -789,7 +818,7 @@ class InlineSkill(Skill):
def decorator(f: Callable[..., Any]) -> Callable[..., Any]:
script_name = name or f.__name__
script_description = description or (inspect.getdoc(f) or None)
script_description = description
self._scripts.append(
InlineSkillScript(
name=script_name,
@@ -804,6 +833,420 @@ class InlineSkill(Skill):
return decorator(func)
def _make_method_name(method_name: str) -> str:
"""Convert a Python method name to a skill resource/script name.
Replaces underscores with hyphens to match the skill naming convention.
Args:
method_name: The Python method name (e.g. ``"conversion_table"``).
Returns:
The converted name (e.g. ``"conversion-table"``).
"""
return method_name.replace("_", "-").strip("-")
def _validate_member_name(name: str, kind: str) -> None:
"""Validate a resource or script name at decoration time.
Args:
name: The name to validate.
kind: ``"resource"`` or ``"script"`` — used in error messages.
Raises:
ValueError: If the name is empty, too long, or contains invalid characters.
"""
if not name or not name.strip():
raise ValueError(f"@ClassSkill.{kind} name cannot be empty.")
if len(name) > MAX_NAME_LENGTH or not VALID_NAME_RE.match(name):
raise ValueError(
f"Invalid @ClassSkill.{kind} name '{name}': Must be {MAX_NAME_LENGTH} characters or fewer, "
"using only lowercase letters, numbers, and hyphens, and must not start or end with a hyphen "
"or contain consecutive hyphens."
)
def _discover_marked_members(cls: type, marker_attr: str) -> list[tuple[str, dict[str, Any]]]:
"""Scan a class for methods or properties stamped with a marker attribute.
Checks both regular callable attributes (via ``dir``) and ``property``
descriptors (via ``cls.__dict__``) whose ``fget`` carries the marker.
Args:
cls: The class to scan.
marker_attr: The marker attribute name to look for (e.g.
``"_skill_resource_marker"``).
Returns:
A list of ``(member_name, marker_dict)`` tuples.
"""
results: list[tuple[str, dict[str, Any]]] = []
seen: set[str] = set()
# Walk the MRO so that property-resources defined on a parent class
# are also discovered. ``cls.__dict__`` only sees the leaf class.
for klass in cls.__mro__:
for attr_name, attr_value in klass.__dict__.items():
if attr_name in seen:
continue
if (
isinstance(attr_value, property)
and attr_value.fget is not None
and hasattr(attr_value.fget, marker_attr)
):
results.append((attr_name, getattr(attr_value.fget, marker_attr)))
seen.add(attr_name)
# Check regular callable attributes.
for attr_name in dir(cls):
if attr_name in seen:
continue
try:
attr = getattr(cls, attr_name, None)
except Exception:
# Some descriptors (e.g. abstract properties) may raise on access.
logger.warning("Skipping '%s' during skill discovery: descriptor raised on access", attr_name)
attr = None
if attr is not None and callable(attr) and hasattr(attr, marker_attr):
results.append((attr_name, getattr(attr, marker_attr)))
return results
@experimental(feature_id=ExperimentalFeature.SKILLS)
class ClassSkill(Skill, ABC):
"""Abstract base class for defining skills as reusable Python classes.
Inherit from this class to create a self-contained skill definition.
Override :attr:`instructions` to provide the skill body.
Resources and scripts can be defined in two ways:
- **Decorator-based (recommended):** Mark methods with
:meth:`ClassSkill.resource` and :meth:`ClassSkill.script` decorators
for automatic discovery.
- **Explicit override:** Override the :attr:`resources` and
:attr:`scripts` properties, constructing :class:`InlineSkillResource`
and :class:`InlineSkillScript` instances directly.
Class-based skills can be distributed via shared libraries or PyPI
packages, making them easy to reuse across projects.
Attributes:
name: Skill name (lowercase letters, numbers, hyphens only).
description: Human-readable description of the skill.
Examples:
Decorator-based (recommended):
.. code-block:: python
class UnitConverterSkill(ClassSkill):
def __init__(self) -> None:
super().__init__(
name="unit-converter",
description="Convert between common units.",
)
@property
def instructions(self) -> str:
return "Use this skill to convert units..."
@ClassSkill.resource(name="table")
def conversion_table(self) -> str:
return "| From | To | Factor |..."
@ClassSkill.script(name="convert")
def convert(self, value: float, factor: float) -> str:
return json.dumps({"result": round(value * factor, 4)})
Explicit override:
.. code-block:: python
class UnitConverterSkill(ClassSkill):
def __init__(self) -> None:
super().__init__(
name="unit-converter",
description="Convert between common units.",
)
@property
def instructions(self) -> str:
return "Use this skill to convert units..."
@property
def resources(self) -> list[SkillResource]:
return [
InlineSkillResource(name="table", content="| From | To | Factor |..."),
]
@property
def scripts(self) -> list[SkillScript]:
return [InlineSkillScript(name="convert", function=convert_fn)]
"""
def __init__(
self,
*,
name: str,
description: str,
) -> None:
"""Initialize a ClassSkill.
Args:
name: Skill name (lowercase letters, numbers, hyphens only;
max 64 characters).
description: Human-readable description of the skill
(≤1024 characters).
"""
super().__init__(name=name, description=description)
self._cached_content: str | None = None
self._cached_resources: list[SkillResource] | None = None
self._cached_scripts: list[SkillScript] | None = None
@staticmethod
def resource(
func: Callable[..., Any] | None = None,
*,
name: str | None = None,
description: str | None = None,
) -> Any:
"""Decorator that marks a method or property as a skill resource for auto-discovery.
When applied to a method or property on a :class:`ClassSkill` subclass,
it is automatically discovered and registered as an
:class:`InlineSkillResource`. Methods are invoked each time the
resource is read. Properties are evaluated via their getter.
Can be applied to a method directly, or stacked with ``@property``
(place ``@property`` first, ``@ClassSkill.resource`` second).
Supports bare usage (``@ClassSkill.resource``) and parameterized usage
(``@ClassSkill.resource(name="custom", description="...")``).
Args:
func: The function being decorated. Populated automatically when
the decorator is applied without parentheses.
Keyword Args:
name: Resource name override. Defaults to the method name with
underscores replaced by hyphens.
description: Resource description. Defaults to ``None``.
Examples:
On a method:
.. code-block:: python
@ClassSkill.resource(name="conversion-table")
def get_table(self) -> str:
return "..."
On a property:
.. code-block:: python
@property
@ClassSkill.resource
def conversion_table(self) -> str:
return "..."
"""
def decorator(f: Callable[..., Any]) -> Callable[..., Any]:
if isinstance(f, (property, classmethod, staticmethod)):
raise TypeError(
"@ClassSkill.resource must be applied before @property, @classmethod, or @staticmethod. "
"Place @property first, then @ClassSkill.resource."
)
if name is not None:
_validate_member_name(name, "resource")
f._skill_resource_marker = { # type: ignore[attr-defined]
"name": name,
"description": description,
}
return f
if func is None:
return decorator
return decorator(func)
@staticmethod
def script(
func: Callable[..., Any] | None = None,
*,
name: str | None = None,
description: str | None = None,
) -> Any:
"""Decorator that marks a method as a skill script for auto-discovery.
When applied to a method on a :class:`ClassSkill` subclass, the method is
automatically discovered and registered as an :class:`InlineSkillScript`.
The method's parameters (excluding ``self``) are used to generate a JSON
schema, and the method is invoked in-process when the script is run.
Supports bare usage (``@ClassSkill.script``) and parameterized usage
(``@ClassSkill.script(name="custom", description="...")``).
Args:
func: The function being decorated. Populated automatically when
the decorator is applied without parentheses.
Keyword Args:
name: Script name override. Defaults to the method name with
underscores replaced by hyphens.
description: Script description. Defaults to ``None``.
Examples:
.. code-block:: python
@ClassSkill.script(name="convert")
def convert(self, value: float, factor: float) -> str:
return json.dumps({"result": round(value * factor, 4)})
"""
def decorator(f: Callable[..., Any]) -> Callable[..., Any]:
if isinstance(f, (property, classmethod, staticmethod)):
raise TypeError(
"@ClassSkill.script must be applied before @property, @classmethod, or @staticmethod."
)
if name is not None:
_validate_member_name(name, "script")
f._skill_script_marker = { # type: ignore[attr-defined]
"name": name,
"description": description,
}
return f
if func is None:
return decorator
return decorator(func)
@property
@abstractmethod
def instructions(self) -> str:
"""The raw instructions text for this skill.
Subclasses must override this property to provide the skill body.
"""
...
@property
def resources(self) -> list[SkillResource]:
"""Resources discovered from :meth:`ClassSkill.resource`-decorated methods.
On first access, scans the class for methods marked with the
:meth:`ClassSkill.resource` decorator and instantiates
:class:`InlineSkillResource` instances from them.
The result is cached after the first access.
Override this property to provide resources explicitly instead of
using decorator-based discovery.
"""
if self._cached_resources is not None:
return list(self._cached_resources)
resources: list[SkillResource] = []
seen_names: set[str] = set()
for attr_name, attr in _discover_marked_members(type(self), "_skill_resource_marker"):
marker: dict[str, Any] = attr
resource_name = marker.get("name") or _make_method_name(attr_name)
if resource_name in seen_names:
raise ValueError(
f"Skill '{self.name}' already has a resource named '{resource_name}'. "
"Ensure each @ClassSkill.resource has a unique name."
)
seen_names.add(resource_name)
# Use inspect.getattr_static to check the descriptor type without
# triggering it, and walk the MRO so inherited properties are found.
static_attr = inspect.getattr_static(self, attr_name, None)
is_property = isinstance(static_attr, property)
resource_description = marker.get("description")
if is_property:
# Property — use a lambda that reads the property value each time.
# We capture attr_name to avoid late-binding issues.
# Do NOT call getattr here to avoid triggering the getter during discovery.
resource_func = (lambda name: lambda: getattr(self, name))(attr_name)
resources.append(
InlineSkillResource(
name=resource_name,
function=resource_func,
description=resource_description,
)
)
else:
# Regular method — use the bound method directly.
bound_method = getattr(self, attr_name)
resources.append(
InlineSkillResource(
name=resource_name,
function=bound_method,
description=resource_description,
)
)
self._cached_resources = resources
return list(self._cached_resources)
@property
def scripts(self) -> list[SkillScript]:
"""Scripts discovered from :meth:`ClassSkill.script`-decorated methods.
On first access, scans the class for methods marked with the
:meth:`ClassSkill.script` decorator and instantiates
:class:`InlineSkillScript` instances from them.
The result is cached after the first access.
Override this property to provide scripts explicitly instead of
using decorator-based discovery.
"""
if self._cached_scripts is not None:
return list(self._cached_scripts)
scripts: list[SkillScript] = []
seen_names: set[str] = set()
for attr_name, attr in _discover_marked_members(type(self), "_skill_script_marker"):
marker: dict[str, Any] = attr
script_name = marker.get("name") or _make_method_name(attr_name)
if script_name in seen_names:
raise ValueError(
f"Skill '{self.name}' already has a script named '{script_name}'. "
"Ensure each @ClassSkill.script has a unique name."
)
seen_names.add(script_name)
bound_method = getattr(self, attr_name)
script_description = marker.get("description")
scripts.append(
InlineSkillScript(
name=script_name,
function=bound_method,
description=script_description,
)
)
self._cached_scripts = scripts
return list(self._cached_scripts)
@property
def content(self) -> str:
"""Synthesized XML content containing name, description, instructions, resources, and scripts.
The result is cached after the first access.
"""
if self._cached_content is not None:
return self._cached_content
self._cached_content = _build_skill_content(
self.name, self.description, self.instructions, self.resources, self.scripts
)
return self._cached_content
@experimental(feature_id=ExperimentalFeature.SKILLS)
class FileSkill(Skill):
"""A :class:`Skill` discovered from a filesystem directory backed by a SKILL.md file.
+762 -8
View File
@@ -5,6 +5,7 @@
from __future__ import annotations
import os
from abc import ABC
from collections.abc import Sequence
from pathlib import Path
from typing import Any
@@ -14,6 +15,7 @@ import pytest
from agent_framework import (
AggregatingSkillsSource,
ClassSkill,
DeduplicatingSkillsSource,
FileSkill,
FileSkillScript,
@@ -32,6 +34,7 @@ from agent_framework._skills import (
DEFAULT_SCRIPT_EXTENSIONS,
InlineSkillResource,
InlineSkillScript,
_create_resource_element,
_create_script_element,
_FileSkillResource,
)
@@ -1004,7 +1007,7 @@ class TestInlineSkill:
assert len(skill.resources) == 1
assert skill.resources[0].name == "get_schema"
assert skill.resources[0].description == "Get the database schema."
assert skill.resources[0].description is None
assert isinstance(skill.resources[0], InlineSkillResource)
assert skill.resources[0].function is get_schema
@@ -1677,22 +1680,22 @@ class TestCreateResourceElement:
def test_name_only(self) -> None:
r = InlineSkillResource(name="my-ref", content="data")
elem = InlineSkill._create_resource_element(r)
elem = _create_resource_element(r)
assert elem == ' <resource name="my-ref"/>'
def test_with_description(self) -> None:
r = InlineSkillResource(name="my-ref", description="A reference.", content="data")
elem = InlineSkill._create_resource_element(r)
elem = _create_resource_element(r)
assert elem == ' <resource name="my-ref" description="A reference."/>'
def test_xml_escapes_name(self) -> None:
r = InlineSkillResource(name='ref"special', content="data")
elem = InlineSkill._create_resource_element(r)
elem = _create_resource_element(r)
assert "&quot;" in elem
def test_xml_escapes_description(self) -> None:
r = InlineSkillResource(name="ref", description='Uses <tags> & "quotes"', content="data")
elem = InlineSkill._create_resource_element(r)
elem = _create_resource_element(r)
assert "&lt;tags&gt;" in elem
assert "&amp;" in elem
assert "&quot;" in elem
@@ -2136,8 +2139,8 @@ class TestSkillResourceDecoratorEdgeCases:
return "data"
assert skill.resources[0].name == "custom-name"
# description falls back to docstring
assert skill.resources[0].description == "Some docs."
# description is None when not explicitly provided
assert skill.resources[0].description is None
def test_decorator_with_description_only(self) -> None:
skill = InlineSkill(name="my-skill", description="A skill.", instructions="Body")
@@ -2320,7 +2323,7 @@ class TestSkillScriptDecorator:
assert len(skill.scripts) == 1
assert skill.scripts[0].name == "analyze"
assert skill.scripts[0].description == "Run analysis."
assert skill.scripts[0].description is None
assert isinstance(skill.scripts[0], InlineSkillScript)
assert skill.scripts[0].function is analyze
@@ -3177,6 +3180,757 @@ class TestLoadSkillWithScripts:
result = provider._load_skill(_raw_skills(provider), "my-skill")
assert "<scripts>" not in result
# ---------------------------------------------------------------------------
# Tests: ClassSkill
# ---------------------------------------------------------------------------
class _MinimalClassSkill(ClassSkill):
"""A minimal class-based skill with no resources or scripts."""
def __init__(self) -> None:
super().__init__(name="minimal-skill", description="A minimal skill.")
@property
def instructions(self) -> str:
return "Do minimal things."
class _FullClassSkill(ClassSkill):
"""A class-based skill with resources and scripts."""
def __init__(self) -> None:
super().__init__(name="full-skill", description="A full skill.")
self._resources: list[SkillResource] | None = None
self._scripts: list[SkillScript] | None = None
@property
def instructions(self) -> str:
return "Use this skill for full tasks."
@property
def resources(self) -> list[SkillResource]:
if self._resources is None:
self._resources = [
InlineSkillResource(name="test-resource", content="Static resource content."),
]
return self._resources
@property
def scripts(self) -> list[SkillScript]:
if self._scripts is None:
self._scripts = [
InlineSkillScript(name="test-script", function=_class_skill_test_fn),
]
return self._scripts
def _class_skill_test_fn(value: float, factor: float) -> str:
"""Multiply value by factor."""
import json as _json
return _json.dumps({"result": round(value * factor, 4)})
class TestClassSkill:
"""Tests for ClassSkill abstract base class."""
def test_minimal_skill_has_no_resources(self) -> None:
skill = _MinimalClassSkill()
assert skill.resources == []
def test_minimal_skill_has_no_scripts(self) -> None:
skill = _MinimalClassSkill()
assert skill.scripts == []
def test_minimal_skill_content_contains_name(self) -> None:
skill = _MinimalClassSkill()
assert "<name>minimal-skill</name>" in skill.content
def test_minimal_skill_content_contains_description(self) -> None:
skill = _MinimalClassSkill()
assert "<description>A minimal skill.</description>" in skill.content
def test_minimal_skill_content_contains_instructions(self) -> None:
skill = _MinimalClassSkill()
assert "Do minimal things." in skill.content
def test_minimal_skill_content_no_resources_element(self) -> None:
skill = _MinimalClassSkill()
assert "<resources>" not in skill.content
def test_minimal_skill_content_no_scripts_element(self) -> None:
skill = _MinimalClassSkill()
assert "<scripts>" not in skill.content
def test_full_skill_has_resources(self) -> None:
skill = _FullClassSkill()
assert len(skill.resources) == 1
assert skill.resources[0].name == "test-resource"
def test_full_skill_has_scripts(self) -> None:
skill = _FullClassSkill()
assert len(skill.scripts) == 1
assert skill.scripts[0].name == "test-script"
def test_full_skill_content_contains_resources(self) -> None:
skill = _FullClassSkill()
assert "<resources>" in skill.content
assert 'name="test-resource"' in skill.content
def test_full_skill_content_contains_scripts(self) -> None:
skill = _FullClassSkill()
assert "<scripts>" in skill.content
assert 'name="test-script"' in skill.content
def test_content_is_cached(self) -> None:
skill = _MinimalClassSkill()
content1 = skill.content
content2 = skill.content
assert content1 is content2
def test_resources_are_lazy_cached(self) -> None:
skill = _FullClassSkill()
resources1 = skill.resources
resources2 = skill.resources
assert resources1 is resources2
def test_scripts_are_lazy_cached(self) -> None:
skill = _FullClassSkill()
scripts1 = skill.scripts
scripts2 = skill.scripts
assert scripts1 is scripts2
def test_script_has_parameters_schema(self) -> None:
skill = _FullClassSkill()
script = skill.scripts[0]
assert isinstance(script, InlineSkillScript)
schema = script.parameters_schema
assert schema is not None
assert "value" in schema.get("properties", {})
assert "factor" in schema.get("properties", {})
async def test_provider_with_class_skill(self) -> None:
skill = _FullClassSkill()
provider = SkillsProvider([skill])
await _init_provider(provider)
skills = _raw_skills(provider)
assert len(skills) == 1
assert skills[0].name == "full-skill"
async def test_provider_loads_class_skill_content(self) -> None:
skill = _FullClassSkill()
provider = SkillsProvider([skill])
await _init_provider(provider)
result = provider._load_skill(_raw_skills(provider), "full-skill")
assert "Use this skill for full tasks." in result
assert "<resources>" in result
assert "<scripts>" in result
async def test_in_memory_source_with_class_skill(self) -> None:
skill = _MinimalClassSkill()
source = InMemorySkillsSource([skill])
skills = await source.get_skills()
assert len(skills) == 1
assert skills[0].name == "minimal-skill"
async def test_mixed_inline_and_class_skills(self) -> None:
inline = InlineSkill(name="inline-skill", description="Inline", instructions="inline body")
class_skill = _MinimalClassSkill()
provider = SkillsProvider([inline, class_skill])
await _init_provider(provider)
skills = _raw_skills(provider)
names = {s.name for s in skills}
assert names == {"inline-skill", "minimal-skill"}
async def test_class_skill_script_runs(self) -> None:
skill = _FullClassSkill()
script = skill.scripts[0]
result = await script.run(skill, {"value": 10.0, "factor": 2.5})
import json as _json
parsed = _json.loads(result)
assert parsed["result"] == 25.0
async def test_class_skill_resource_reads(self) -> None:
skill = _FullClassSkill()
resource = skill.resources[0]
content = await resource.read()
assert content == "Static resource content."
# ---------------------------------------------------------------------------
# Tests: ClassSkill with decorator-based discovery
# ---------------------------------------------------------------------------
class _DecoratorClassSkill(ClassSkill):
"""A class-based skill using @ClassSkill.resource and @ClassSkill.script decorators."""
def __init__(self) -> None:
super().__init__(name="decorator-skill", description="A decorator-discovered skill.")
@property
def instructions(self) -> str:
return "Use this skill for decorator tests."
@ClassSkill.resource(name="lookup-table")
def get_table(self) -> str:
"""Conversion lookup table."""
return "| From | To | Factor |"
@ClassSkill.script(name="convert")
def run_convert(self, value: float, factor: float) -> str:
"""Convert a value."""
import json as _json
return _json.dumps({"result": round(value * factor, 4)})
class _BareDecoratorSkill(ClassSkill):
"""Skill using bare decorators (no arguments) — name/description from method."""
def __init__(self) -> None:
super().__init__(name="bare-skill", description="Bare decorator skill.")
@property
def instructions(self) -> str:
return "Bare instructions."
@ClassSkill.resource
def my_table(self) -> str:
"""The table docs."""
return "table content"
@ClassSkill.script
def my_script(self, x: int) -> int:
"""Double x."""
return x * 2
class _DuplicateResourceSkill(ClassSkill):
"""Skill with duplicate resource names — should raise."""
def __init__(self) -> None:
super().__init__(name="dup-skill", description="Dup.")
@property
def instructions(self) -> str:
return "x"
@ClassSkill.resource(name="same-name")
def res_a(self) -> str:
return "a"
@ClassSkill.resource(name="same-name")
def res_b(self) -> str:
return "b"
class _DuplicateScriptSkill(ClassSkill):
"""Skill with duplicate script names — should raise."""
def __init__(self) -> None:
super().__init__(name="dup-script-skill", description="Dup.")
@property
def instructions(self) -> str:
return "x"
@ClassSkill.script(name="same-name")
def script_a(self, x: int) -> int:
return x
@ClassSkill.script(name="same-name")
def script_b(self, x: int) -> int:
return x
class _SelfAccessSkill(ClassSkill):
"""Skill where resource/script access instance state via self."""
def __init__(self, multiplier: int = 10) -> None:
super().__init__(name="self-access", description="Self access skill.")
self.multiplier = multiplier
@property
def instructions(self) -> str:
return "Use multiplier."
@ClassSkill.resource(name="config")
def get_config(self) -> str:
return f"multiplier={self.multiplier}"
@ClassSkill.script(name="multiply")
def multiply(self, value: int) -> int:
return value * self.multiplier
class TestClassSkillDecoratorDiscovery:
"""Tests for decorator-based resource/script discovery on ClassSkill."""
def test_discovers_resources(self) -> None:
skill = _DecoratorClassSkill()
assert len(skill.resources) == 1
assert skill.resources[0].name == "lookup-table"
def test_discovers_scripts(self) -> None:
skill = _DecoratorClassSkill()
assert len(skill.scripts) == 1
assert skill.scripts[0].name == "convert"
def test_resource_description_from_decorator(self) -> None:
skill = _DecoratorClassSkill()
assert skill.resources[0].description is None
def test_script_description_from_decorator(self) -> None:
skill = _DecoratorClassSkill()
assert skill.scripts[0].description is None
def test_bare_decorator_name_from_method(self) -> None:
skill = _BareDecoratorSkill()
assert skill.resources[0].name == "my-table"
assert skill.scripts[0].name == "my-script"
def test_bare_decorator_description_is_none(self) -> None:
skill = _BareDecoratorSkill()
assert skill.resources[0].description is None
assert skill.scripts[0].description is None
async def test_resource_reads(self) -> None:
skill = _DecoratorClassSkill()
content = await skill.resources[0].read()
assert content == "| From | To | Factor |"
async def test_script_runs(self) -> None:
skill = _DecoratorClassSkill()
import json as _json
result = await skill.scripts[0].run(skill, {"value": 10.0, "factor": 2.5})
parsed = _json.loads(result)
assert parsed["result"] == 25.0
def test_script_schema_excludes_self(self) -> None:
skill = _DecoratorClassSkill()
script = skill.scripts[0]
assert isinstance(script, InlineSkillScript)
schema = script.parameters_schema
assert schema is not None
props = schema.get("properties", {})
assert "self" not in props
assert "value" in props
assert "factor" in props
def test_resources_cached(self) -> None:
skill = _DecoratorClassSkill()
r1 = skill.resources
r2 = skill.resources
assert r1 == r2
assert r1 is not r2 # defensive copy
def test_scripts_cached(self) -> None:
skill = _DecoratorClassSkill()
s1 = skill.scripts
s2 = skill.scripts
assert s1 == s2
assert s1 is not s2 # defensive copy
def test_content_includes_discovered_resources(self) -> None:
skill = _DecoratorClassSkill()
assert "<resources>" in skill.content
assert 'name="lookup-table"' in skill.content
def test_content_includes_discovered_scripts(self) -> None:
skill = _DecoratorClassSkill()
assert "<scripts>" in skill.content
assert 'name="convert"' in skill.content
def test_duplicate_resource_name_raises(self) -> None:
skill = _DuplicateResourceSkill()
with pytest.raises(ValueError, match="already has a resource named"):
_ = skill.resources
def test_duplicate_script_name_raises(self) -> None:
skill = _DuplicateScriptSkill()
with pytest.raises(ValueError, match="already has a script named"):
_ = skill.scripts
async def test_self_access_resource(self) -> None:
skill = _SelfAccessSkill(multiplier=42)
content = await skill.resources[0].read()
assert content == "multiplier=42"
async def test_self_access_script(self) -> None:
skill = _SelfAccessSkill(multiplier=3)
result = await skill.scripts[0].run(skill, {"value": 7})
assert result == 21
def test_no_decorators_yields_empty(self) -> None:
skill = _MinimalClassSkill()
assert skill.resources == []
assert skill.scripts == []
async def test_provider_with_decorator_skill(self) -> None:
skill = _DecoratorClassSkill()
provider = SkillsProvider([skill])
await _init_provider(provider)
skills = _raw_skills(provider)
assert len(skills) == 1
assert skills[0].name == "decorator-skill"
def test_manual_override_wins(self) -> None:
"""A subclass that overrides resources/scripts bypasses decorator discovery."""
skill = _FullClassSkill()
assert len(skill.resources) == 1
assert skill.resources[0].name == "test-resource"
async def test_property_resource_reads(self) -> None:
"""@ClassSkill.resource on a @property works correctly."""
skill = _PropertyResourceSkill()
assert len(skill.resources) == 1
assert skill.resources[0].name == "static-table"
content = await skill.resources[0].read()
assert "miles" in content
def test_property_resource_description_is_none_without_explicit(self) -> None:
skill = _PropertyResourceSkill()
assert skill.resources[0].description is None
def test_property_resource_in_content(self) -> None:
skill = _PropertyResourceSkill()
assert 'name="static-table"' in skill.content
async def test_mixed_property_and_method_resources(self) -> None:
"""Property and method resources can coexist."""
skill = _MixedPropertyMethodSkill()
names = {r.name for r in skill.resources}
assert names == {"prop-data", "method-data"}
for r in skill.resources:
content = await r.read()
assert "content" in content.lower()
def test_explicit_resource_description_in_object(self) -> None:
"""Explicit description= on @ClassSkill.resource is stored on the object."""
skill = _ExplicitDescriptionSkill()
res = next(r for r in skill.resources if r.name == "described-res")
assert res.description == "A described resource."
def test_explicit_script_description_in_object(self) -> None:
"""Explicit description= on @ClassSkill.script is stored on the object."""
skill = _ExplicitDescriptionSkill()
scr = next(s for s in skill.scripts if s.name == "described-scr")
assert scr.description == "A described script."
def test_explicit_description_in_content_xml(self) -> None:
"""Explicit descriptions appear in the skill content XML."""
skill = _ExplicitDescriptionSkill()
assert 'description="A described resource."' in skill.content
assert 'description="A described script."' in skill.content
def test_property_getter_not_called_during_discovery(self) -> None:
"""Property getter must NOT be evaluated when resources are discovered."""
skill = _PropertyCallCountSkill()
assert skill.getter_call_count == 0
_ = skill.resources # discovery should NOT call the getter
assert skill.getter_call_count == 0
async def test_property_getter_called_on_read(self) -> None:
"""Property getter IS evaluated when the resource is read."""
skill = _PropertyCallCountSkill()
_ = skill.resources
assert skill.getter_call_count == 0
await skill.resources[0].read()
assert skill.getter_call_count == 1
def test_make_method_name_strips_leading_trailing_hyphens(self) -> None:
"""_make_method_name strips leading/trailing underscores turned to hyphens."""
from agent_framework._skills import _make_method_name
assert _make_method_name("my_method") == "my-method"
assert _make_method_name("_private_method_") == "private-method"
assert _make_method_name("__dunder__") == "dunder"
assert _make_method_name("already_good") == "already-good"
def test_inherited_decorated_resources_are_discovered(self) -> None:
"""Decorated resources from a parent class are discovered on subclass."""
skill = _ChildSkill()
names = {r.name for r in skill.resources}
assert "parent-data" in names
def test_inherited_decorated_scripts_are_discovered(self) -> None:
"""Decorated scripts from a parent class are discovered on subclass."""
skill = _ChildSkill()
names = {s.name for s in skill.scripts}
assert "parent-action" in names
def test_child_can_add_own_resources(self) -> None:
"""A child class can add resources alongside inherited ones."""
skill = _ChildSkill()
names = {r.name for r in skill.resources}
assert "parent-data" in names
assert "child-data" in names
async def test_script_receives_kwargs(self) -> None:
"""ClassSkill scripts receive **kwargs forwarded from the runtime."""
skill = _KwargsSkill()
script = skill.scripts[0]
result = await script.run(skill, {"x": 5}, custom_key="hello")
assert result == "5-hello"
def test_wrong_decorator_order_resource_raises(self) -> None:
"""@ClassSkill.resource above @property raises TypeError at class definition."""
with pytest.raises(TypeError, match="must be applied before @property"):
class _BadOrder(ClassSkill):
def __init__(self) -> None:
super().__init__(name="bad", description="bad")
@property
def instructions(self) -> str:
return "x"
@ClassSkill.resource(name="oops") # wrong: should be below @property
@property
def bad_prop(self) -> str:
return "x"
def test_wrong_decorator_order_script_raises(self) -> None:
"""@ClassSkill.script on a property raises TypeError."""
with pytest.raises(TypeError, match="must be applied before"):
class _BadOrder(ClassSkill):
def __init__(self) -> None:
super().__init__(name="bad", description="bad")
@property
def instructions(self) -> str:
return "x"
@ClassSkill.script(name="oops")
@property
def bad_prop(self) -> str:
return "x"
def test_invalid_explicit_resource_name_raises(self) -> None:
"""Invalid name= on @ClassSkill.resource raises ValueError at decoration."""
with pytest.raises(ValueError, match="Invalid @ClassSkill.resource name"):
class _BadName(ClassSkill):
def __init__(self) -> None:
super().__init__(name="bad", description="bad")
@property
def instructions(self) -> str:
return "x"
@ClassSkill.resource(name="UPPER CASE!")
def res(self) -> str:
return "x"
def test_invalid_explicit_script_name_raises(self) -> None:
"""Invalid name= on @ClassSkill.script raises ValueError at decoration."""
with pytest.raises(ValueError, match="Invalid @ClassSkill.script name"):
class _BadName(ClassSkill):
def __init__(self) -> None:
super().__init__(name="bad", description="bad")
@property
def instructions(self) -> str:
return "x"
@ClassSkill.script(name="has spaces")
def scr(self, x: int) -> int:
return x
def test_empty_explicit_name_raises(self) -> None:
"""Empty name= on @ClassSkill.resource raises ValueError."""
with pytest.raises(ValueError, match="name cannot be empty"):
class _EmptyName(ClassSkill):
def __init__(self) -> None:
super().__init__(name="bad", description="bad")
@property
def instructions(self) -> str:
return "x"
@ClassSkill.resource(name="")
def res(self) -> str:
return "x"
def test_resources_copy_prevents_cache_mutation(self) -> None:
"""Mutating the returned resources list does not affect the cache."""
skill = _DecoratorClassSkill()
r1 = skill.resources
r1.clear()
r2 = skill.resources
assert len(r2) == 1 # original cached list is intact
def test_scripts_copy_prevents_cache_mutation(self) -> None:
"""Mutating the returned scripts list does not affect the cache."""
skill = _DecoratorClassSkill()
s1 = skill.scripts
s1.clear()
s2 = skill.scripts
assert len(s2) == 1 # original cached list is intact
async def test_inherited_property_resource_discovered(self) -> None:
"""A @property @ClassSkill.resource on a parent class is discovered on child."""
skill = _ChildWithInheritedPropertySkill()
names = {r.name for r in skill.resources}
assert "parent-prop" in names
content = await next(r for r in skill.resources if r.name == "parent-prop").read()
assert content == "parent property content"
# ---------------------------------------------------------------------------
# Helper skills for additional tests
# ---------------------------------------------------------------------------
class _ExplicitDescriptionSkill(ClassSkill):
"""Skill with explicit descriptions on decorator."""
def __init__(self) -> None:
super().__init__(name="desc-skill", description="Explicit desc.")
@property
def instructions(self) -> str:
return "x"
@ClassSkill.resource(name="described-res", description="A described resource.")
def res(self) -> str:
return "data"
@ClassSkill.script(name="described-scr", description="A described script.")
def scr(self, x: int) -> int:
return x
class _PropertyCallCountSkill(ClassSkill):
"""Tracks how many times the property getter is called."""
def __init__(self) -> None:
super().__init__(name="callcount-skill", description="Tracks calls.")
self.getter_call_count = 0
@property
def instructions(self) -> str:
return "x"
@property
@ClassSkill.resource(name="counted")
def counted_resource(self) -> str:
self.getter_call_count += 1
return "counted"
class _ParentSkill(ClassSkill, ABC):
"""Parent with decorated resources/scripts."""
@ClassSkill.resource(name="parent-data")
def parent_resource(self) -> str:
return "parent"
@ClassSkill.script(name="parent-action")
def parent_script(self, x: int) -> int:
return x
class _ChildSkill(_ParentSkill):
"""Child inheriting parent resources and adding its own."""
def __init__(self) -> None:
super().__init__(name="child-skill", description="Child.")
@property
def instructions(self) -> str:
return "child"
@ClassSkill.resource(name="child-data")
def child_resource(self) -> str:
return "child"
class _KwargsSkill(ClassSkill):
"""Skill that uses **kwargs from runtime."""
def __init__(self) -> None:
super().__init__(name="kwargs-skill", description="Kwargs.")
@property
def instructions(self) -> str:
return "x"
@ClassSkill.script(name="echo")
def echo(self, x: int, **kwargs: Any) -> str:
return f"{x}-{kwargs.get('custom_key', 'none')}"
class _ParentWithPropertyResource(ClassSkill, ABC):
"""Parent with a property-based resource."""
@property
@ClassSkill.resource(name="parent-prop")
def parent_property(self) -> str:
return "parent property content"
class _ChildWithInheritedPropertySkill(_ParentWithPropertyResource):
"""Child that should discover inherited property resource."""
def __init__(self) -> None:
super().__init__(name="child-prop-skill", description="Child prop.")
@property
def instructions(self) -> str:
return "x"
class _PropertyResourceSkill(ClassSkill):
"""Skill with a property-based resource."""
def __init__(self) -> None:
super().__init__(name="prop-skill", description="Property skill.")
@property
def instructions(self) -> str:
return "Use this skill."
@property
@ClassSkill.resource(name="static-table")
def conversion_table(self) -> str:
"""Static conversion table."""
return "| miles | km | 1.60934 |"
class _MixedPropertyMethodSkill(ClassSkill):
"""Skill with both property and method resources."""
def __init__(self) -> None:
super().__init__(name="mixed-prop", description="Mixed.")
@property
def instructions(self) -> str:
return "x"
@property
@ClassSkill.resource(name="prop-data")
def static_data(self) -> str:
"""Static content."""
return "Property Content"
@ClassSkill.resource(name="method-data")
def dynamic_data(self) -> str:
"""Dynamic content."""
return "Method Content"
async def test_code_skill_scripts_element_contains_parameters(self) -> None:
"""Scripts XML includes parameters schema when the function has typed parameters."""
+12 -10
View File
@@ -10,7 +10,8 @@ Start with file-based or code-defined skills, then explore combining them and ad
|--------|-------------|
| [**file_based_skill**](file_based_skill/) | Define skills as `SKILL.md` files on disk with reference documents and executable scripts. Uses the unit-converter skill. |
| [**code_defined_skill**](code_defined_skill/) | Define skills entirely in Python code using `Skill`, `@skill.resource`, and `@skill.script` decorators. Uses a code-defined unit-converter skill. |
| [**mixed_skills**](mixed_skills/) | Combine code-defined and file-based skills in a single agent. Uses a code-defined volume-converter and a file-based unit-converter. |
| [**class_based_skill**](class_based_skill/) | Define skills as Python classes using `ClassSkill` with `@ClassSkill.resource` and `@ClassSkill.script` decorators for auto-discovery. Uses a class-based unit-converter skill. |
| [**mixed_skills**](mixed_skills/) | Combine code-defined, class-based, and file-based skills in a single agent. Uses a code-defined volume-converter, a class-based temperature-converter, and a file-based unit-converter. |
| [**script_approval**](script_approval/) | Require human-in-the-loop approval before executing skill scripts |
## Key Concepts
@@ -23,17 +24,18 @@ Skills use a three-step interaction model to minimize token usage:
2. **Load** — Full instructions are loaded on-demand via the `load_skill` tool
3. **Access** — Resources are read via `read_skill_resource`; scripts are executed via `run_skill_script`
### File-Based vs Code-Defined Skills
### File-Based vs Code-Defined vs Class-Based Skills
| Aspect | File-Based | Code-Defined |
|--------|-----------|--------------|
| Definition | `SKILL.md` files on disk | `Skill` instances in Python |
| Resources | Static files in `references/` and `assets/` directories | Callable functions via `@skill.resource` decorator |
| Scripts | Python files in `scripts/` directory (executed via subprocess) | Callable functions via `@skill.script` decorator (executed in-process) |
| Discovery | Automatic via `skill_paths` parameter | Explicit via `skills` parameter |
| Dynamic content | No (static files only) | Yes (functions can generate content at runtime) |
| Aspect | File-Based | Code-Defined | Class-Based |
|--------|-----------|--------------|-------------|
| Definition | `SKILL.md` files on disk | `Skill` instances in Python | Classes extending `ClassSkill` |
| Resources | Static files in `references/` and `assets/` directories | Callable functions via `@skill.resource` decorator | `@ClassSkill.resource` decorator (auto-discovered) |
| Scripts | Python files in `scripts/` directory (executed via subprocess) | Callable functions via `@skill.script` decorator (executed in-process) | `@ClassSkill.script` decorator (executed in-process) |
| Discovery | Automatic via `skill_paths` parameter | Explicit via `skills` parameter | Explicit via `skills` parameter |
| Dynamic content | No (static files only) | Yes (functions can generate content at runtime) | Yes (functions can generate content at runtime) |
| Sharing pattern | Copy skill directory | Inline or shared instances | Package in shared libraries/PyPI |
Both types can be combined in a single `SkillsProvider` — see the [mixed_skills](mixed_skills/) sample.
All three types can be combined in a single `SkillsProvider` — see the [mixed_skills](mixed_skills/) sample.
### Script Execution
@@ -0,0 +1,71 @@
# Class-Based Agent Skills
This sample demonstrates how to define **Agent Skills as Python classes** using `ClassSkill`.
## What's Demonstrated
- Creating skills as classes that extend `ClassSkill`
- Bundling name, description, instructions, resources, and scripts into a single class
- Using `@ClassSkill.resource` decorator for automatic resource discovery
- Using `@ClassSkill.script` decorator for automatic script discovery
- Lazy-loading and caching of resources and scripts
- Registering class-based skills with `SkillsProvider`
## Skills Included
### unit-converter (class-based)
A `UnitConverterSkill` class that converts between common units. Defined in `class_based_skill.py`:
- `conversion-table` — Static resource with factor table
- `convert` — Script that performs `value × factor` conversion
## Project Structure
```
class_based_skill/
├── class_based_skill.py
└── README.md
```
## Running the Sample
### Prerequisites
- An [Azure AI Foundry](https://ai.azure.com/) project with a deployed model (e.g. `gpt-4o-mini`)
### Environment Variables
Set the required environment variables in a `.env` file (see `python/.env.example`):
- `FOUNDRY_PROJECT_ENDPOINT`: Your Azure AI Foundry project endpoint
- `FOUNDRY_MODEL`: The name of your model deployment (defaults to `gpt-4o-mini`)
### Authentication
This sample uses `AzureCliCredential` for authentication. Run `az login` in your terminal before running the sample.
### Run
```bash
cd python
uv run samples/02-agents/skills/class_based_skill/class_based_skill.py
```
### Expected Output
```
Converting units with class-based skills
------------------------------------------------------------
Agent: Here are your conversions:
1. **26.2 miles → 42.16 km** (a marathon distance)
2. **75 kg → 165.35 lbs**
```
## Learn More
- [Agent Skills Specification](https://agentskills.io/)
- [Code-Defined Skills Sample](../code_defined_skill/)
- [Mixed Skills Sample](../mixed_skills/)
- [Microsoft Agent Framework Documentation](../../../../../docs/)
@@ -0,0 +1,145 @@
# Copyright (c) Microsoft. All rights reserved.
import asyncio
import json
import os
# Uncomment this filter to suppress the experimental Skills warning before
# using the sample's Skills APIs.
# import warnings # isort: skip
# warnings.filterwarnings("ignore", message=r"\[SKILLS\].*", category=FutureWarning)
from textwrap import dedent
from agent_framework import Agent, ClassSkill, SkillsProvider
from agent_framework.foundry import FoundryChatClient
from azure.identity import AzureCliCredential
from dotenv import load_dotenv
"""
Class-Based Agent Skills Define skills as Python classes
This sample demonstrates how to define Agent Skills as reusable Python classes
by subclassing ``ClassSkill``. Class-based skills bundle all components (name,
description, instructions, resources, scripts) into a single class, making
them easy to package and distribute via shared libraries or PyPI.
Key concepts shown:
- Subclassing ``ClassSkill`` to create a self-contained skill
- Using ``@property`` + ``@ClassSkill.resource`` (bare) name defaults to method name
- Using ``@ClassSkill.script(name=..., description=...)`` explicit name and description
- Lazy-loading and caching of resources and scripts
"""
# Load environment variables from .env file
load_dotenv()
# ---------------------------------------------------------------------------
# Class-Based Skill: UnitConverterSkill
# ---------------------------------------------------------------------------
class UnitConverterSkill(ClassSkill):
"""A unit-converter skill defined as a Python class.
Converts between common units (mileskm, poundskg) using a
conversion factor. Resources and scripts are discovered automatically
via decorators.
"""
def __init__(self) -> None:
super().__init__(
name="unit-converter",
description=(
"Convert between common units using a multiplication factor. "
"Use when asked to convert miles, kilometers, pounds, or kilograms."
),
)
@property
def instructions(self) -> str:
return dedent("""\
Use this skill when the user asks to convert between units.
1. Review the conversion-table resource to find the factor for the requested conversion.
2. Use the convert script, passing the value and factor from the table.
3. Present the result clearly with both units.
""")
# 1. Property with bare decorator — name defaults to the method name
# ("conversion_table" → "conversion-table"), no description.
# Place @property first, then @ClassSkill.resource.
@property
@ClassSkill.resource
def conversion_table(self) -> str:
"""Lookup table of multiplication factors for common unit conversions."""
return dedent("""\
# Conversion Tables
Formula: **result = value × factor**
| From | To | Factor |
|-------------|-------------|----------|
| miles | kilometers | 1.60934 |
| kilometers | miles | 0.621371 |
| pounds | kilograms | 0.453592 |
| kilograms | pounds | 2.20462 |
""")
# 2. Explicit name — overrides the method name
# 3. Explicit description — provides a description for the script
@ClassSkill.script(name="convert", description="Multiplies a value by a conversion factor.")
def convert_units(self, value: float, factor: float) -> str:
"""Convert a value using a multiplication factor: result = value × factor.
Args:
value: The numeric value to convert.
factor: Conversion factor from the conversion table.
Returns:
JSON string with the inputs and converted result.
"""
result = round(value * factor, 4)
return json.dumps({"value": value, "factor": factor, "result": result})
async def main() -> None:
"""Run the class-based skills demo."""
endpoint = os.environ["FOUNDRY_PROJECT_ENDPOINT"]
deployment = os.environ.get("FOUNDRY_MODEL", "gpt-4o-mini")
client = FoundryChatClient(
project_endpoint=endpoint,
model=deployment,
credential=AzureCliCredential(),
)
# Instantiate the class-based skill and pass it to the provider
unit_converter = UnitConverterSkill()
async with Agent(
client=client,
instructions="You are a helpful assistant that can convert units.",
context_providers=[SkillsProvider(unit_converter)],
) as agent:
print("Converting units with class-based skills")
print("-" * 60)
response = await agent.run(
"How many kilometers is a marathon (26.2 miles)? And how many pounds is 75 kilograms?"
)
print(f"Agent: {response}\n")
if __name__ == "__main__":
asyncio.run(main())
"""
Sample output:
Converting units with class-based skills
------------------------------------------------------------
Agent: Here are your conversions:
1. **26.2 miles 42.16 km** (a marathon distance)
2. **75 kg 165.35 lbs**
"""
@@ -1,17 +1,18 @@
# Mixed Skills — Code Skills and File Skills
# Mixed Skills — Code, Class, and File Skills
This sample demonstrates how to combine **code-defined skills** and
**file-based skills** in a single agent using a `SkillScriptRunner` callable
and `SkillsProvider`.
This sample demonstrates how to combine **code-defined skills**,
**class-based skills**, and **file-based skills** in a single agent using
`SkillsProvider`.
## Concepts
| Concept | Description |
|---------|-------------|
| **Code skill** | A `Skill` created in Python with `@skill.script` decorators for in-process callable functions and `@skill.resource` for dynamic content |
| **Class skill** | A self-contained skill class extending `ClassSkill`, bundling instructions, resources, and scripts |
| **File skill** | A skill discovered from a `SKILL.md` file on disk, with reference documents and executable script files |
| **`script_runner`** | A callable (sync or async) satisfying the `SkillScriptRunner` protocol — required when file skills have scripts |
| **`SkillsProvider`** | Registers both code-defined and file-based skills in a single provider |
| **`SkillsProvider`** | Registers code-defined, class-based, and file-based skills in a single provider |
## Skills in This Sample
@@ -24,6 +25,15 @@ Defined entirely in Python code using decorators:
Code scripts run **in-process** — no subprocess or external runner needed.
### temperature-converter (class skill)
Defined as a `TemperatureConverterSkill` class extending `ClassSkill`:
- **`@ClassSkill.resource`** — `temperature-conversion-formulas`: °F↔°C↔K formulas
- **`@ClassSkill.script`** — `convert-temperature`: converts between temperature scales
Class-based scripts run **in-process** — no subprocess or external runner needed.
### unit-converter (file skill)
Discovered from `skills/unit-converter/SKILL.md`:
@@ -43,7 +53,10 @@ File scripts are executed as **local Python subprocesses** via the
│ AggregatingSkillsSource([ │
│ FileSkillsSource("./skills", # file skills │
│ script_runner=runner), │
│ InMemorySkillsSource([skill]), # code skills
│ InMemorySkillsSource([
│ volume_skill, # code skill │
│ temp_converter, # class skill │
│ ]), │
│ ]) │
│ ) │
│ ) │
@@ -54,6 +67,7 @@ File scripts are executed as **local Python subprocesses** via the
│ script_runner(skill, script, args) │
│ │
│ • Code scripts (@skill.script) → in-process call │
│ • Class scripts (@ClassSkill.script) → in-process call │
│ • File scripts (scripts/*.py) → subprocess via │
│ the callback function │
└─────────────────────────────────────────────────────────────┘
@@ -16,6 +16,7 @@ from typing import Any
from agent_framework import (
Agent,
AggregatingSkillsSource,
ClassSkill,
DeduplicatingSkillsSource,
FileSkillsSource,
InlineSkill,
@@ -34,28 +35,32 @@ if _SKILLS_ROOT not in sys.path:
from subprocess_script_runner import subprocess_script_runner # noqa: E402
"""
Mixed Skills Code skills and file skills in a single agent
Mixed Skills Code, class, and file skills in a single agent
This sample demonstrates how to combine **code-defined skills** (with
``@skill.script`` and ``@skill.resource`` decorators) and **file-based skills**
(discovered from ``SKILL.md`` files on disk) in a single agent using
``SkillsProvider`` and a ``SkillScriptRunner`` callable.
``@skill.script`` and ``@skill.resource`` decorators), **class-based skills**
(subclassing ``ClassSkill``), and **file-based skills** (discovered from
``SKILL.md`` files on disk) in a single agent using ``SkillsProvider`` and
a ``SkillScriptRunner`` callable.
Key concepts shown:
- Code skills with ``@skill.script``: executable Python functions the agent
can invoke directly in-process.
- Code skills with ``@skill.resource``: dynamic content the agent can read
on demand.
- Class skills: self-contained skill classes extending ``ClassSkill``.
- File skills from disk: ``SKILL.md`` files with reference documents and
executable script files.
- ``script_runner``: routes **file-based** script execution
through a callback, enabling custom handling (e.g. subprocess calls).
Code-defined scripts (``@skill.script``) run in-process automatically.
Code-defined and class-based scripts run in-process automatically.
The sample registers two skills:
The sample registers three skills:
1. **volume-converter** (code skill) converts between gallons and liters using
``@skill.script`` for conversion and ``@skill.resource`` for the factor table.
2. **unit-converter** (file skill) converts between common units (mileskm,
2. **temperature-converter** (class skill) converts between temperature scales
(°F°CK) using a ``ClassSkill`` subclass.
3. **unit-converter** (file skill) converts between common units (mileskm,
poundskg) via a subprocess-executed Python script discovered from
``skills/unit-converter/SKILL.md``.
"""
@@ -110,9 +115,68 @@ def convert_volume(value: float, factor: float) -> str:
# ---------------------------------------------------------------------------
# 2. Wire everything together and run the agent
# 2. Define a class-based skill for temperature conversion
# ---------------------------------------------------------------------------
class TemperatureConverterSkill(ClassSkill):
"""A temperature-converter skill defined as a Python class.
Converts between temperature scales (Fahrenheit, Celsius, Kelvin).
Resources and scripts are discovered automatically via decorators.
"""
def __init__(self) -> None:
super().__init__(
name="temperature-converter",
description="Convert between temperature scales (Fahrenheit, Celsius, Kelvin).",
)
@property
def instructions(self) -> str:
return dedent("""\
Use this skill when the user asks to convert temperatures.
1. Read the temperature-conversion-formulas resource to find the factor and offset
for the requested conversion.
2. Use the convert-temperature script, passing value, factor, and offset.
3. Present the result clearly with both temperature scales.
""")
@ClassSkill.resource(name="temperature-conversion-formulas")
def formulas(self) -> str:
"""Temperature conversion formulas reference table."""
return dedent("""\
# Temperature Conversion Formulas
Formula: **result = value × factor + offset**
| From | To | Factor | Offset |
|-------------|-------------|----------|-----------|
| Fahrenheit | Celsius | 0.555556 | -17.7778 |
| Celsius | Fahrenheit | 1.8 | 32 |
| Celsius | Kelvin | 1 | 273.15 |
| Kelvin | Celsius | 1 | -273.15 |
""")
@ClassSkill.script(name="convert-temperature")
def convert_temperature(self, value: float, factor: float, offset: float = 0) -> str:
"""Convert a temperature value using factor and offset from the formulas resource.
Args:
value: The numeric temperature value to convert.
factor: Conversion factor from the formulas resource.
offset: Offset to add after multiplying (default 0).
Returns:
JSON string with the conversion result.
"""
result = round(value * factor + offset, 4)
return json.dumps({"value": value, "factor": factor, "offset": offset, "result": result})
# ---------------------------------------------------------------------------
# 3. Wire everything together and run the agent
# ---------------------------------------------------------------------------
async def main() -> None:
"""Run the combined skills demo."""
@@ -126,9 +190,11 @@ async def main() -> None:
credential=AzureCliCredential(),
)
# Create the SkillsProvider with both code and file skills.
# The script_runner handles file-based scripts; code-defined scripts
# (@skill.script) run in-process automatically.
# Create the SkillsProvider with code, class, and file skills.
# The script_runner handles file-based scripts; code-defined and
# class-based scripts run in-process automatically.
temperature_converter = TemperatureConverterSkill()
skills_provider = SkillsProvider(
DeduplicatingSkillsSource(
AggregatingSkillsSource([
@@ -136,7 +202,7 @@ async def main() -> None:
str(Path(__file__).parent / "skills"),
script_runner=subprocess_script_runner,
),
InMemorySkillsSource([volume_converter_skill]),
InMemorySkillsSource([volume_converter_skill, temperature_converter]),
])
)
)
@@ -144,14 +210,17 @@ async def main() -> None:
# Run the agent
async with Agent(
client=client,
instructions="You are a helpful assistant that can convert units.",
instructions="You are a helpful assistant that can convert units, volumes, and temperatures.",
context_providers=[skills_provider],
) as agent:
# Ask the agent to use both skills
print("Converting units")
# Ask the agent to use all three skills
print("Converting with mixed skills (file + code + class)")
print("-" * 60)
response = await agent.run(
"How many kilometers is a marathon (26.2 miles)? And how many liters is a 5-gallon bucket?"
"I need three conversions: "
"1) How many kilometers is a marathon (26.2 miles)? "
"2) How many liters is a 5-gallon bucket? "
"3) What is 98.6°F in Celsius?"
)
print(f"Agent: {response}\n")
@@ -162,12 +231,11 @@ if __name__ == "__main__":
"""
Sample output:
Converting units
Converting with mixed skills (file + code + class)
------------------------------------------------------------
Agent: Here are your conversions:
1. **26.2 miles 42.16 km** (a marathon distance)
2. **5 gallons 18.93 liters**
I used the conversion factors from each skill's reference table.
3. **98.6°F 37.0°C**
"""